Hi All
I am learning Tanya at the moment and I am really confused about how to play Kobu. It seems that Pyro is much more simple for me to understand as it is a zoning / set up dust variation and I find it quite forgiving. Most people say that Kobu is her strongest and I would really like to learn this variation. I spent ages last night practicing and I had difficulty developing an effective game plan. I realize that she is mainly rush down, but this has never been my strong point (I usually go for zoners/anti zoners). Does anyone have a general game plan for this variation? I have learnt ok combos, but was having a hard time getting in and kept being zoned out. What tools should I be using and what should I not doing? Some of it is just nerves of getting up in someones face effectively but I do not know how to use her in general.
Yes... I know, some smart arse is inevitably going to say it is simple or just criticize / insult me (it seems the cool thing to do in TYM at the moment). It would be great if someone could be constructive.
Thanks for your help!
Well this is going to be a bit blind leading the blind as I only picked Tanya up the other day but for what its worth here is what I gotta say on the basics.
- b1 is straight up one of the best normals in the game, its fast, hits twice, can overhead if they are sleeping and leads into her main form of pressure(the rekkas). When it range unless trying to be tricky this should be your go-to move.
- Tonfa toss is surprisingly decent as a projectile despite the fact this variation isn't really about that. Does above average damage, the projectile itself eats a bit more real estate than the usual and she can toss them at a decent rate. EX tonfa toss is decent in block strings because you can just fish with it to see if it connects and get a combo, and if not its completely safe on block. That said from about 50% screen if you connect with ex toss you can run in and go for full combo.
- Unless you are willing to spend bar and go for max damage, you should generally end all combos on the second hit of rekka. At that point she is +10 and you can just toss out another b1 or get gimmicky, keeping up the pressure, keeping up the chip, and gaining bar while they block(or maybe they don't and you get more damage).
-f2 is a great footsies normal, and I say that as a Kotal Kahn main so it takes a solid move to impress me. Great tool to poke around with. I personally like to use it as the vehicle for EX tonfa toss fishing, if you get it and the toss, then you can convert into b1 2+4, 2 hits of rekka for 26% damage, and +10 advantage.
If I am going to burn bar, here are my BnB's, although theres prob better out there than what I got?
b1 2+4, rekka chain ending with ex rekka, njp, jip1, run, b1 2+4, rekka chain - 38% with good corner carry.
in corner: b1 2+4, rekka chain ending in ex, 4, 4, 112, rekka chain - 42%