It would be cooler if he could cancel out of hammer.I'd really like to see Cryomancer gain the ability to hold and cancel ice ball in future updates.
I honestly dont know why it wasn't like this before. Its a standing reset, but it leaves you at neutral on hit? thats like having a bacon cheeseburger without the cheeseburger. you got the bacon, but damn it wouldve been hella sweet to have that cheeseburger.f42 throw should stand closer and be plus 2 on hit
What's the best follow up strong once their in the corner?I've noticed many people unsure/complaining about the F4,2,1+3 combo being a standing reset w/no frame adv.
This may seem like an oversight, but the second hit is special cancellable, so you can mix up with slide or hammer.
It also has great corner carry. Corner reset means you are still in their face applying pressure.
In my experience, resets are something you apply In a pressure string, not every single time it's available. It's one more way to confuse the person.
I don't think jnp is the way to go after f122 (wait, where are you using this, in footsies or in combos? Inside of combos it's stylish, but not the best option) But if you're compelled, hold up and use jump 1. The range seems better. Otherwise, use b2> f421+3
Cryomancer's combos change so much depending on the meter situation. I'll list some straight forward corner stuff below that I've been using.
Meterless...
- low start, b33 xx ice ball, jip, b2, b2, f421+3 (32%)
- OH start, b2, b2, f421+3 (37%)
1 Bar
- low start, b33 xx crushing hammer, jik, b12 xx ice ball, jnp, f421+3 (35%)
- OH start, b2, b2, b12 xx ex ice blast, jnp, jip, f421+3 (41%)
@Tom Brady, please update the guide. Or at least pick someone else to maintain it.
1) I use b12 for big combos or 123 but I guess that one falls into your 50/50 category but the thing of it is you can hit slide and push em into the cornerI wannna try some Cryomancer now i have few questions
1) Whats the best string to use after JP? F12 since its 0 on block?F33?B12? I mean best "normal" option not 50/50 with b2/b33
2) Best combo of F122 midscreen meter/meterless?
3) Any interesting tech with this variation? Some wakeup fucking with hammers? Anything? This icehammer is useless?
4) Is there any footage of Cryomancer Sub-Zero players?(prefer offline)?
Thanks in advance
You can ice hammer off b12 as well. Just about anywhere you can ice ball mid screen, you can hammer with the exception of 11 (b12, 3, 4, f4, etc.).
Correct, however, all these have no mixup value to them, since all of them can be countered or interrupted for a full punish by simply blocking high. Ree301 had an excellent idea to buffing the ice hammer in making it combo of of b33You can ice hammer off b12 as well. Just about anywhere you can ice ball mid screen, you can hammer with the exception of 11 (b12, 3, 4, f4, etc.).