- Havik / reiko MKA
- new engine
- MK gameplay (no injustice core game mechanic aka trait, guard / round / interactive stage dmg )
- Gore ("realistic" fatality inside the game without cinematic phase, see MK' 2d games)
- Era of MK for graphic, see MK1 digit for characters (but stuffed for a 2014' + game)
- Same good job for stage as MK9
- Old school sountrack, old chinese / japanese martial art movies
- A stage on a haunted boat
- Training / options from injustice
- Stage transfert BUT like fatality 100% integrated in the game like this ryu vs scorpion flash movie, not as cinematic.
- Removal of Xray in profit of Brutality BUT possible during the round, not at the end like before, with a start combo - wait for shiny auto combo - more manual link ala KI (shorter of course) , without any 3D cinematic movement like SF4 but more like KOF13 (or like old 2D games).
My own dream for MK10