Dankster Morgan
It is better this way
Haha I can't help it, he just has the effect on meI caught you talking shit about BRC in the KP2 reveal thread, save your pity.
Haha I can't help it, he just has the effect on meI caught you talking shit about BRC in the KP2 reveal thread, save your pity.
I don't believe anyone is asking for blockstun to be removed altogether. Just make it consistent across the board.Blocks stun is a tricky one
They need to find the balance otherwise there be crazy frame traps since you can't react to the animation like MK9s Johnny Cage F3 stagger
But you people are speaking on specials and block stun is a bit much, they would need to get it to where you know it's your turn to punish, no blockstun = people will be getting away with punishable punished because the opponents wasn't ready (think of Kano's straight ball)
too much blockstun = you get a missed input due to awkward timing
Yeah I know, wasn't aiming it at you as if you where implying it, I am just speaking in general.I don't believe anyone is asking for blockstun to be removed altogether. Just make it consistent across the board.
Learn the specific punish timing to every special, with very hard to judge long ass stun animations? Make it like mk9 it was a million times better then.Lol. Just go into the lab and learn how to punish
You sure the low EX DB1 is only +2?Agree with everything except taking away the advantage for Tremor in Crystalline. I mean really, he's only plus 2 and with the low profiling he doesn't even get too much of it. Sure he can get a poke in afterwards but if he follows that up with another shatter it can be armored through, and if it's blocked it's only neutral. He needs it.
I believe he's talking about f12(1). EX db1d is +5.You sure the low EX DB1 is only +2?
Yeah sorry, I mixed shiet up. But yeah, same point. Even plus 5 doesn't prevent people from low profiling him.I believe he's talking about f12(1). EX db1d is +5.
I understand where you're coming from, but it is possible. For example, in some Street Fighter games (I'll use the SRK wiki's ST page as an example):I don't mean to come off as condescending here, and variable blockstun isn't always easy to deal with, but there will never be such a thing as "universal blockstun". For a move with a lot of recovery frames to be much safer when blocked, there simply has to be a lot of blockstun for it. And vice versa.
So is laoCassie is dumb
i never said Lao wasntSo is lao
I don't think Commando doesn't need both wood chipper and ex ball combos to do more damage, that's overkill for a variation with 15-20% parries and 15-20% command grabs as well. Cutthroat only needs the DoT from ex buff removed, he was pretty broken before the hotfix lol. Black Dragon Ball shouldn't scale less because that would affect all three variations and make the point of the variation-specific combo extenders useless since they'd scale more. MB Wood Chipper by itself could do with less scaling though.I'd be real happy if Cybernetic Kano could Special Cancel his 1+3 combo string enders like BS Shinnok and Cyro Sub Zero can do with their 1+3 strings. NRS would have to adjust the positioning for the 1+3 ender so the opponent would be easily within db1 range for midscreen combos. Cybernetic Multi Knives being more + on block would be nice too. Commando needs his MB Wood Chipper damage to do 18% like the non MB version and scale less damage. Commando's command grabs need the whiffing issues fixed, no reason why they should completely whiff when the opponent does certain attacks and special moves. Cutthroat just needs the hotfix nerfs to his Charge Up removed, he was PERFECT before the hotfix.
Also, for some reason, Kano's d3, b3, and f33 on hit cause the opponent to low profile Kano's Choke and High Knife, so hitboxes and hurtboxes need to be fixed there. Black Dragon Ball cancel needs to scale less damage and cause more hitstun so it's considerably easier to connect dash->NJP.
Kano deserves this and then some, considering what other characters have gotten.
General:
-Block Breakers either cost 1.5 bars or 1 bar and full stamina as suggested.
-Make X-rays punishable on block
-Neutral throw input results in a forward throw and not a back throw when it connects
-Put Jade in the game
thisHow about they fix the attacks that whiff.
Fix all stance specific horse shit.
Neutral jump attacks also need a nerf.
Ethereal homieMake Jason, Goro, Ferra/Torr, Mileena and Kenshi viable. Give us a REASON to use those characters over anyone else in the cast because right now they have NOTHING going for them and nobody would care if they were patched out.
Then worry about balancing variations.
still requires way too much work for very little rewardEthereal homie