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Video/Tutorial - Dragons Fire Liu Kang corner block trap

LeftOverShark

Tick Throw Specialist
Yeah, he was sarcastically acting like TB hadn't labbed it out properly, by pretending to do the same set up and show how "easy" it is to escape. But he deliberately slowed down the combo to put the gaps in there, this is his main, there is no way he couldn't replicate TBs lab setup for a character he doesn't play. He simply chose not to. Downplay in its most disgusting form and I feel bad for anybody fooled by it.
Tom Brady might not be the best player, but his data and tech is really good and correct for the most part.
 

buyacushun

Normalize grab immunity.
@Tom Brady is the only person that can destroy TYM just by posting an informative video. If he ever made a complete guide on this game the NRS scene would implode. Being new here, it's funny to see.

Buffing a few characters is not easier than nerfing one character. Their both hard things to do and need to be thoroughly tested. The only reason this seems to never work out is because NRS doesn't really test stuff.

Couple things I don't think anyone brought up:
  • LK doesn't have to ever do b1 or anything after MB flying kick. You then get punished for doing a reversal or become negative after poking. So on relatively safe no risk read, LK puts you back into the same situation at the cost of waiting for stamina to return. (Which happens during the special and him being +2)
  • System changes could potentially fix this. Changes to how meter gain on block work, for both the attack and the defender. I never thought about it but this is probably why other games give meter for defending. So the attacker isn't left with only positives and the defender gets to die slowly.
  • Or even a change to stamina. Pretty silly that it comes back quick DURING attacking. That's just favoring being the pressing buttons in a dumb way.
  • Using other characters as a reasoning to for yours to be really good is just childish. The only good use of this I've seen is mentioning how pretty much everyone else with a similar situation got changed, like scorpion. But this game has overall dumb stuff in it and will probably stay that way. So I guess the silly reasoning matches with how NRS pereives balance.
dude my roommate fuzzy guards 1 out of 3 times. and every time it gets blocked i'm entering quanchi's bull shit.
y'all need to stop complaining about a character that's midtier
You're roommate is not fuzzy guarding 10 and 14 frame normals, especially if you are plus. He is doing what any sane person would do. Switch from high to low or low to high and hope he doesn't get hit. If he's blocking you so much that's most likely from playing you all the time. If you consistently have the same timing to when you do the low or overhead then he will catch on. You pause for even a moment longer or just plain throw then he won't know what to do. If he is so concerned with blocking a mixup why not just do more FBRCs. You probably do the same thing against Quan.
 
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Enexemander

A Hitbox Pirate - YARRR -
so honest question... how does the match go when its DF VS DF ?
The same way it goes for every other character besides the 4 or so with slow normals- it's read based. Liu Kang has a 6 frame F1.

It seems most people think that everyone has Kenshi's frame data all of a sudden. No, they don't.

Here's the thing- Nerfing Liu Kang isn't going to make Kenshi's frame data better. Kenshi needs faster normals (for a start). Kenshi needs help against the majority of the cast, so let's do the smart thing and elevate the character that needs help.

If you find yourself on Dave's side of the argument, fine. But just realize this goof ball isn't going to be happy until he can sit full screen and lob projectiles at you for an easy win. The sad thing is, making these kind of bs threads and lobbying for character nerfs actually works with NRS because A) their development process isn't sound and B) their playtesting & QA are either terrible or ignored or both. That's why I'm jumping ship to SF5 as soon as it hits. I'm done with this politicking bullshit.
 

aieches

#freeHomelee2016
The same way it goes for every other character besides the 4 or so with slow normals- it's read based. Liu Kang has a 6 frame F1.

It seems most people think that everyone has Kenshi's frame data all of a sudden. No, they don't.

Here's the thing- Nerfing Liu Kang isn't going to make Kenshi's frame data better. Kenshi needs faster normals (for a start). Kenshi needs help against the majority of the cast, so let's do the smart thing and elevate the character that needs help.

If you find yourself on Dave's side of the argument, fine. But just realize this goof ball isn't going to be happy until he can sit full screen and lob projectiles at you for an easy win. The sad thing is, making these kind of bs threads and lobbying for character nerfs actually works with NRS because A) their development process isn't sound and B) their playtesting & QA are either terrible or ignored or both. That's why I'm jumping ship to SF5 as soon as it hits. I'm done with this politicking bullshit.

thanks. so basically i can counter pick DF with DF.. all i needed to know. see you guys in the Kang forums .

all the other stuff you wrote i dont think has been directed towards me individually as i pretty much 95% of the time play takeda. so carry on. lol
 
The same way it goes for every other character besides the 4 or so with slow normals- it's read based. Liu Kang has a 6 frame F1.

It seems most people think that everyone has Kenshi's frame data all of a sudden. No, they don't.

Here's the thing- Nerfing Liu Kang isn't going to make Kenshi's frame data better. Kenshi needs faster normals (for a start). Kenshi needs help against the majority of the cast, so let's do the smart thing and elevate the character that needs help.

If you find yourself on Dave's side of the argument, fine. But just realize this goof ball isn't going to be happy until he can sit full screen and lob projectiles at you for an easy win. The sad thing is, making these kind of bs threads and lobbying for character nerfs actually works with NRS because A) their development process isn't sound and B) their playtesting & QA are either terrible or ignored or both. That's why I'm jumping ship to SF5 as soon as it hits. I'm done with this politicking bullshit.
i am sure sfv will have no balance issues and no one will ever argue over mus or complain.
 

xXxNasHxXx

Mighty Champion of EarthRealm
The roster shouldn't be rebalanced just to deal with one specific character's retarded bullshit. Just stop.
Listen I dont have time for this, nerf Liu Kang, buff everyone else i dont care. And i dont give a damn to what you think, others think and what Brady think. Leave me alone and don't reply me after this because i am not going to reply, i have other works to do rather than this shit.
 

just_2swift

MK1 is the best MK period.
Buff Kenshi. The problems you show only occurs with some of the cast only. If they have a problem with this they would also have issues with Jax's 11 pressure, or Tanya and KL's pressure, because the Liu Kang FK MB just puts you at 2 plus at the most. Therefore give some of these characters better pokes. Leave Liu Kang as he is.
THIS
 

A F0xy Grampa

Problem X Promotions
Sure you can NERF the flying kick go for it but everything else no.

IF you NERF Liu kangs FBCs I also want to see...

Kung Lao NERF
Quan Chi NERF
Cassie NERF
Shinnok NERF
Johnny Cage NERf
Sub zero clone NERF since it does exactly what this does but in a different way.

EVERY character in the game that has MASSIVE plus frames or creates massive block stun to be NERF.

This is like stereotyping one character when multiple Characters have this or something similar.
Cage is the only similar one on that list due to jailing but doesn't have anything loopable, nowhere near the same as Liu.

Tanya and Lao are only + when spending meter (which is fine cause that doesn't come for free), Quan is loopable on hit but he'll never kill you on block, Liu kills on both hit and block.

Why would you nerf Shinnok?

Cassie and Sub only have somewhat loopable shit either on hit in the corner, or on hit with meter.

So basically where's the justification?
Liu jails you for stamina, builds more meter than he uses most of the time, and when it's finally your turn, you better hope you have a 6f normal or a 7f reversal, if not have fun risking the round.

Nobody has anything similar to Liu.

Someone suggested in Brady's stream yesterday to make Lius F2 a high, which I think would be reasonable.

Also, I face palmed at @Genei Jin saying that you can armour or low profile f213 loops. Shits not even hard to do you have a 3f window.
 

IrishMantis

Most humble shit talker ever!!!
Cage is the only similar one on that list due to jailing but doesn't have anything loopable, nowhere near the same as Liu.

Tanya and Lao are only + when spending meter (which is fine cause that doesn't come for free), Quan is loopable on hit but he'll never kill you on block, Liu kills on both hit and block.

Why would you nerf Shinnok?

Cassie and Sub only have somewhat loopable shit either on hit in the corner, or on hit with meter.

So basically where's the justification?
Liu jails you for stamina, builds more meter than he uses most of the time, and when it's finally your turn, you better hope you have a 6f normal or a 7f reversal, if not have fun risking the round.

Nobody has anything similar to Liu.

Someone suggested in Brady's stream yesterday to make Lius F2 a high, which I think would be reasonable.

Also, I face palmed at @Genei Jin saying that you can armour or low profile f213 loops. Shits not even hard to do you have a 3f window.
But wont he still have enough plus frames to jail the high?
 

A F0xy Grampa

Problem X Promotions
But wont he still have enough plus frames to jail the high?
He would, but at least on a read you could interrupt him. It'd have to be on the first f2.
Perhaps make it a high and remove 3f advantage or something.

Stop making f2 a high would fuck up FF and it will whiff with some characters
Liu Kangs got a million and 1 mid hitting strings as it is, making f2 high would mean he'd actually have to think in some of these situations rather than just about the numbers.
 
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Stop making f2 a high would fuck up FF and it will whiff with some characters
True and also change his combo Enders f213 at the end of combos wouldn't hit in the corner probably :/ didn't think of the other variations. I still think flying kick meter burn being neutral is a more fair and easy solution
 

WITNESS

Worlds Famous
True and also change his combo Enders f213 at the end of combos wouldn't hit in the corner probably :/ didn't think of the other variations. I still think flying kick meter burn being neutral is a more fair and easy solution
The problem with that is Liu well always lose if it was 0. His fastest normal is his f1 (6 frames) but it's a high, d1 is 9 frames. Most if not all characters have 8 frame d1 or lower if I am not mistaking
 

IrishMantis

Most humble shit talker ever!!!
The problem with that is Liu well always lose if it was 0. His fastest normal is his f1 (6 frames) but it's a high, d1 is 9 frames. Most if not all characters have 8 frame d1 or lower if I am not mistaking
What if they made D1 8 frames a as a trade off?