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Injustice: GAU Balance Suggestions

M2Dave

Zoning Master
Some suggestions and discussions and (fruitless) speculations until Mortal Kombat X is released.

Aquaman
- increase trait cool down from 12 seconds to 18 seconds
- second hit of b+1,2 no longer hits behind Aquaman

Ares
+ trait cool down reduced to 5 seconds on axe and sword, respectively
+ axe and sword do not disappear when Ares gets hit
+ larger and more consistent hitbox on axe
+ improved hitbox on d+2

Bane
- increase recovery frames on a whiffed back breaker command throw by double the frames

Batgirl
- MB smoke bomb no longer provides a juggle state
- increase start up on trait by double the frames
+ severely increase the chip damage of all attacks in trait

Batman
- Batman recovers faster than the opponent when slide hits

Black Adam
+ pre-patch hitbox on regular and MB lightning strike

Catwoman
+ Cat dash is fully invincible on wake up
+ low whip recovery decreased by 28 frames on block. Same recovery on whiff

Cyborg
- slightly increase recovery frames on an instant aerial nova blaster
+ significantly decrease start up on target acquired
+ target acquired gains MB version that tracks the opponent like Sektor's homing missiles
+ decrease start up on sonic disruptor
+ trait functions identically to Sinestro's current trait - if Cyborg fully charges trait in 1.5 seconds, he replenishes 25% of his health.
+ f+2, b+2 is special-cancelable

Deathstroke
- trait starts ups very quickly and has no drawbacks as Deathstroke gains pre-patch recoveries and chip damage on all gun related special attacks. Trait lasts for 5 seconds. Cool down lasts for 8 seconds.

Killer Frost

+ fix ice daggers glitch when the first hits and the second becomes blockable sometimes
+ ice daggers gain MB version in which Killer Frost tosses a ground and aerial dagger simultaneously. After catching an opponent with an aerial dagger, doing combos with slide is possible up close. Iceberg connects anywhere on the screen.
+ when trait is fully charged, it is stored and may be activated during combos at any time by tapping 4

Martian Manhunter
- overhead teleport requires one bar of super meter to perform
- increase trait cool down to 12 seconds
+ regular orb remains on the screen longer for 60 frames (i.e., one full second)

Scorpion
+ MB teleport is -5 on block
+ flip kick is -5 on block
+ b+2 is -5 on block
+ second hit of b+1,2 hits all crouching opponents. -5 on block.
+ pre-patch hitboxes on all jumping attacks

Shazam
+ b+2,3 is -5 on block

Sinestro
- full trait charge time increased to 2.5 seconds
+ decrease start up on final shackles by a couple of frames

Solomon Grundy
- regular damage scaling on all resets
+ power, health, and defense trait can all be accessed simultaneously
+ MB swamp hands has armor from the first frame of the move up until the stomp
+ decrease start up of cleaver spin

The Flash
- the second hit of MB lightning charge recovers just like flying uppercut on block

Zatanna
- increase trait cool down to 8 seconds
+ remains in trait unless hit by an attack
+ improved hitbox on d+2

Zod
- only one ball of the same speed may be on the screen simultaneously
- command throw in trait no longer grabs opponent after Zod gets hit
+ force push is fully invincible on wake up
 
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M2Dave

Zoning Master
why?...

- command throw in trait no longer grabs opponent after Zod gets hit
It is not well-balanced, fool.

In all seriousness, Zod is well-balanced aside from instant aerial Zod ball lock down.

He already stated this was fruitless.

On topic I agree with Mike that more characters needs buffs still, granted it is an incomplete list, I still say it looks fair.
Make your suggestions on the that characters you use.
 

xInfra Deadx

Gimmick stolen by Jordan Peele
Ares:
+ Weapon projectiles do not disappear when hit.
+ Teleport startup frames decreased to 16 from 20.
+ Better hitbox + priority on his D2.
+ D4 to come out slightly faster.

There's more I could list, but it's a start.

Raven:
- Drag (Traited Lift) knocks down automatically if trades. That's it.

Flash:
- EX Lightning Charge's 2nd hit is a high.

Bane:
- Decrease the behind hitbox on Venom Uppercut

Solomon Grundy:
+ EX Cleaver Spin slightly faster.
+ EX Trait grab fully unclashable.

Martian Manhunter:
- Throw range decreased.
- Less priority on his J1 without trait activated.
- B3 less frame advantage...even -10 on block.
 
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M2Dave

Zoning Master
Ares:
+ Weapon projectiles do not disappear when hit.
+ Teleport startup frames decreased to 16 from 20.
+ Better hitbox + priority on his D2.
+ D4 to come out slightly faster.
I say teleport and d+4 are fine. Giving characters better / more mobility options in this game is generally a bad idea.

Better d+2 makes sense.

Less cool down on trait and a consistent hitbox on axe would make even more sense.

BUT HE WOULD BE COMPLETELY UNVIABLE. HE NEEDS IT
He does need it in this version of the game. It is not my problem your character is so damn polarized.
 

xInfra Deadx

Gimmick stolen by Jordan Peele
Lol I'm not saying it would make her top tier, but the option would make some, a lot of situations a hella better. I don't think she really needs anything else outside of it or it'll be just boosting her up to top tier.

B2 overhead is what absolutely needs though.
Do you even know what would have happened if that was the case?

1. She would get a VORTEX. B1 is 16 frames, B2...16 frames. Pure guessing game. Freddy 2.0 shit here.

2. She would outclass Killer Frost in a heart beat.

3. She's just about fine as is anyway. She doesn't need to be more "broken" than she already is.
 

Amplified$hotz

I like Tekken 8
Joker- better dash or walk speed.
GL- MB minigun needs more chip and gets a better dash with Batmans walk speed. And why does Black Adam need balancing, he has 5-5s, 6-4s, and 4-6s across the board. Only loses 7-3 to Zod I think. He's fine.