MsMiharo
Kuff Bano
oh... in that case... carry on.^ I meant on block
oh... in that case... carry on.^ I meant on block
I've actually messed with doing this off of raw ex db1's. It's a pretty decent thing to mix in sparingly since you can hit them with it from about half screen away in the corner and still be able to dash in and catch them with a b33 xx dbf2 or f24 xx caltrops or even the whole f24, 21122 xx dbf2 thing. Only problem is it's kinda reactable, so you're probably just gonna get them blocking the first two shots and coming in to punish. On hit, I'd probably rather just do the rifle swing into 40-47% depending on meter usage, but maybe this will catch people off guard if they're trying to punish you if they read you cancelling into the rifle swing on block or simply open them up because it's a low or something. Still gotta play around with it in actual matches. My feeling is that it's gonna be kinda gimmicky thoughFiddling a bit with Barrage, EX DB1, and it isn't optimal but you can get some cool-looking combos. Combos off of b3,3 and f1,3 so that's nice.
Shoutouts to this thread, by the way, you guys are great.
EX Unload is roughly +1 to +3 if the final hit whiffs.I've actually messed with doing this off of raw ex db1's. It's a pretty decent thing to mix in sparingly since you can hit them with it from about half screen away in the corner and still be able to dash in and catch them with a b33 xx dbf2 or f24 xx caltrops or even the whole f24, 21122 xx dbf2 thing. Only problem is it's kinda reactable, so you're probably just gonna get them blocking the first two shots and coming in to punish. On hit, I'd probably rather just do the rifle swing into 40-47% depending on meter usage, but maybe this will catch people off guard if they're trying to punish you if they read you cancelling into the rifle swing on block or simply open them up because it's a low or something. Still gotta play around with it in actual matches. My feeling is that it's gonna be kinda gimmicky though
For serious? That's pretty interesting. Do you know it it is interruptable on block like rifle swing? I haven't tested it and the startup seems faster than the non-ex version and rifle swing. Could be a safer launch option, in the corner especially since you can't convert off it for much midscreen.EX Unload is roughly +1 to +3 if the final hit whiffs.
I can't remember exactly, but it has a similar startup to Swing Shot and is just as interruptible, unfortunately.For serious? That's pretty interesting. Do you know it it is interruptable on block like rifle swing? I haven't tested it and the startup seems faster than the non-ex version and rifle swing. Could be a safer launch option, in the corner especially since you can't convert off it for much midscreen.
Sigh. Back to the option selects and gun cancels that I don't feel like learning the timing for lol.I can't remember exactly, but it has a similar startup to Swing Shot and is just as interruptible, unfortunately.
Doing the down/back/forward command takes some muscle memory to get used to, in practice mode start in the corner and do 21122 xx Sand tackle, even though it won't connect you'll be able to get used to the inputs for it.Man i keep getting the tarkatan stab instead of dbf2 after the 21122 or 11 its really getting on my nerves i cant land it at all
Gun cancels and option selects, several of which can still be armored through and/or aren't completely safe in some matchups.So.... Now what are EB's safe normals/combos?
I found doing fdbf2 instead of dvf2 helps a lot in avoiding the tarkatan stab.Man i keep getting the tarkatan stab instead of dbf2 after the 21122 or 11 its really getting on my nerves i cant land it at all
So at this point what do you do for pressure? Just mixup and hope they don't guess right? Because if they do you have nothin to poke out or gain advantageGun cancels and option selects, several of which can still be armored through and/or aren't completely safe in some matchups.
b12Erron has a string where he throws a small handful of sand in the opponent's face...only done it a few times by accident honestly. Cant find it in the moves list...Anyone know the inputs?
B32d1, which makes me extremely sad because it would otherwise be an awesome option select for rifle swing.which of errons strings can be armored through?
A lot of his hitconfirm/combo-starting strings are minus frames except for 21122, which is +1 but starts with a high. I don't think he has a ton of potential for in-your-face, sustained pressure but that's not really his game, at least in outlaw. What he does is play pretty decent footsies that lead to hard knockdowns, and that's where his godlike oki begins.So at this point what do you do for pressure? Just mixup and hope they don't guess right? Because if they do you have nothin to poke out or gain advantage
21122 is -1, also guys keep in mind when they fix frame data they aren't nerfing anything. The game is weird how it calculates the frames in the move list. Whenever we see a number change, unless there is a post about it by NRS saying something has been buffed or nerfed, it's very unlikely that those things actually changed.A lot of his hitconfirm/combo-starting strings are minus frames except for 21122, which is +1 but starts with a high. I don't think he has a ton of potential for in-your-face, sustained pressure but that's not really his game, at least in outlaw. What he does is play pretty decent footsies that lead to hard knockdowns, and that's where his godlike oki begins.
How does he even recover from the gun cancel so fast? I can't do it without visibly dashing first.Found some high damaging corner combos with Marksman
This isnt viable tho, B33xxGun Cancel B33 feels like a just frame.
For those combos I held block at the end of the guns startup and then just did ff, b33. I think that's the easiest way to do it for people trying to learn cancels.How does he even recover from the gun cancel so fast? I can't do it without visibly dashing first.