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CHOMP CHOMP HISS! - The Reptile Matchup Thread

I kind of struggle with Kang when he starts going nuts with his high/low mix-up strings. I can usually get through them by being kind of random with dash/enhanced dash, but it's not something I typically want to rely on in case it gets blocked.

I know when he's going for his overhead launch string, the first two punches hit pretty high, so do you think that's a good opportunity uppercut him?

Sorry, I'm a little bit new to competitive MK.


I personally think reptiles uppercut isnt very reliable. its kind of slow, does anyone else agree or disagree?

also, kang to me is the same thing with cage, except you just have to know his strings and block correctly, it can be difficult but is easy to figure out after a while. and if u see he is not blocking, random ex dashes (since its safe on block and can lead to a combo in the corner, or a slide midscreen for that little extra damage) and slides on wake up can benefit you
 

Milk

Snake eyes
I personally think reptiles uppercut isnt very reliable. its kind of slow, does anyone else agree or disagree?

also, kang to me is the same thing with cage, except you just have to know his strings and block correctly, it can be difficult but is easy to figure out after a while. and if u see he is not blocking, random ex dashes (since its safe on block and can lead to a combo in the corner, or a slide midscreen for that little extra damage) and slides on wake up can benefit you
Its okay. But he has so many better options then just a clean uppercut.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
Yeah, it's not that great, but works where needed. I think we have a better AA option in 2 xx fast forceball if we get used to the AA ranges. It really only works if the jump-in is pretty close.
 
My biggest issue with Kang is his wake ups. They always come out quicker than I can react to. But he doesn't cause me a problem if I play it really, really cautious.

My worst match up is against Jade. I've mentioned this elsewhere, too. But her power seems a little disproportionate for how fast her attacks are. Her green glow (and it's EX version) make her impossible to really deal with. Plus her high and low boomerangs give her mixup options that Reptile just seems to struggle with; and it makes it impossible for him to trade with her.

If anyone has any advice for this, I would LOVE to hear it.
 

Milk

Snake eyes
I havent really fought Jade enough but she is tricky. I have a tournament tomorrow, I hope I come across some Jades, I really need more match up exp.
 

EGP Wonder_Chef

Official Quan Chi Nerf Demander™
As far as anti airs go, 3 2 xx Forceball has been pretty good to me. then just follow up with another 3 2 xx Forceball > 3 2 1 xx Slide or Dash or whatever.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
That works well, Chef? 3 seems too slow, tbh. But I'll give it a try when I actually play offline.

I don't know much about Jade, but honestly, in my experiences she doesn't have much once you get in her face. Her best stuff is just not fast enough.
 

Milk

Snake eyes
From my tourney today, Raiden gave me a lot of trouble. His lighting balls are slow enough to where if you jump them to where you'll still land with enough time to tag him with an elbow, you still hit the ball, and if you jump it later, he'll still get you with a charge, or teleport behind you and get pressure going.

Ugh. I was doing okay against him, but he was the character I had to work my absolute limit to fight against.
 

rpg

Horror Specialist
Yesterday i was fighting a cyrax who kept doing setups like the grab he has ( i dont if its a comand one or not) hits you like 3 or 4 times and at that time you cant jump or get away only block but during that stun he throws a bomb so even if your blocking the bomb hits you and he can pretty much go for another combo. I would like to know while blocking should have went for an ex dash or regular to have get myself out of there or are there other options when dealing with that kind of cyrax?
 

EGP Wonder_Chef

Official Quan Chi Nerf Demander™
That works well, Chef? 3 seems too slow, tbh. But I'll give it a try when I actually play offline.
I think it might actually be faster than his uppercut. It has really good range too, try it out it's really working out surprisingly well for me.



Yesterday i was fighting a cyrax who kept doing setups like the grab he has ( i dont if its a comand one or not) hits you like 3 or 4 times and at that time you cant jump or get away only block but during that stun he throws a bomb so even if your blocking the bomb hits you and he can pretty much go for another combo. I would like to know while blocking should have went for an ex dash or regular to have get myself out of there or are there other options when dealing with that kind of cyrax?
Just block. Against a skilled Cyrax there's no way to avoid that bomb setup after the throw, so just block to avoid taking some of the damage. Annoying character... =[
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
New technology to experiment with in Cleveland! Yummy! :)

With Cyrax, that's his bomb trap. Once he grabs you, it's inescapable. Just have to block to minimize damage.

Also, Reptile vs Reptile will be annoying. Dash checks EVERY projectile reptile has since the startup is generally slow LOL!
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
First dash wins. If both dash at the same time, I'm pretty sure MK9 uses the same method of determining who wins the trade as in old MKs, which is a random selection for that round.
 

Milk

Snake eyes
I still think we should just discuss match ups weekly, starting with Scorpion tomorrow. And just go down the list of characters, linking to the discussion in the main post. Yay nay?
 

DaiHuu

Nightwolf Mourner
First dash wins. If both dash at the same time, I'm pretty sure MK9 uses the same method of determining who wins the trade as in old MKs, which is a random selection for that round.
I don't know about the priority of Reptile's dash, but usually when two Night wolf's shoulder at the same time they pass by each other completely.
 

Milk

Snake eyes
Wanna' start with Scorpion tomorrow, and just go down the list, starting a new discussion every Monday afternoon or something?

Maybe in the end, we can just make it a hidden quote, for saving space purposes, in the OP, and we'll just do an overview after we're done discussing to put in there, along with what we feel the ratio is. A write up, I guess.
 

Milk

Snake eyes
Alright here we go. We're gonna' start discussing match ups for Reptile, starting with Scorpion and working our way down the line, so, here's Scorpion's start.

I feel personally that Scorpion is an even match up, maybe a bit in our favor, like a 55:45. The tools Scorpion has on us that we actually need to watch out for is Spear, Hellfire, Teleport, and air grab. He has the leg sweep too, but, I don't feel it's very dangerous at all outside of combos, it's incredibly predictable, even with mix ups. If anyone else has input to throw in on it I'm missing, please do so in your post, I'd like to hear how other Reptile's approach him. I'm going to describe them each individually, then describe how I approach the match up. I'm also going to address the tools we have against him.

Hellfire: I personally feel that Hellfire is one of Scorpion's more dangerous tools against Reptile, as to why I am addressing it first. Hellfire has a weird auto track function that tags us pretty late into an elbow dash. I tried punishing it with double elbow dashes on reaction, but, it tracked me mid way through my first one. A smart Scorpion will try to bait our dashes and shut it down with Hellfire, or, spear. If you're quick enough, I was able to jump and elbow dash as soon as I hit the ground to punish him. His other option with Hellfire is hitting us with it on wake up, since it's unblockable, but, every chance they did this, I was able to punish accordingly, whether it be with acid spit, or dash elbow dash. A dangerous tool we need to watch out for, but, nothing to hinder our ability to fight.

Spear: Spear seems to shut down a lot of opportunities as well, not just for Reptile. The best advice I can give about Spear is, if you see it coming, and you're not already committed to something, just do acid spit. While the spear will still hit you, as will your acid to him, getting you out of the spear's animation, and not getting you comboed. A trade to get out of a full combo is fine by me. The spears juice isn't the damage, it's the stun it gives, so, it's the better option.

Teleport: Teleports can be incredibly hit or miss against Reptile. Scorpions, while not one of the better teleports, it's still good, especially mid combo. If you are dumb with your counter attacks or AA's, he can make his jump ins safe with teleport. A smart Scorpion can really make his teleports tricky, especially if he gets a jump kick on you high enough he gets a free combo off a teleport land b+2 commence combo.

AirGrab: Scorpion has a multitude of options on a jump in, whether it be him or us jumping in. He can commence a combo, and it can wind up being incredibly damaging. Or he can just do a clean air grab, setting up options while you're grounded. While not his most dangerous tool, still gotta' be careful on our jump ins, at all times. If you're going to jump in, try to make sure you have enough meter for a breaker if he starts a full combo.

How I approach the match up:
Right when the match starts, we both are going to want to close distance. Be patient and wait for him to mess up, whether it be throw a spear or teleport, and punish accordingly. On teleport whiff's, you have enough time for them to land to start a full 3 2 1 bnb for full damage, assuming they don't use their breaker. He can keep a decent amount of pressure on you with his normals, but, nothing you cant counter with an elbow dash. Just always keep it in the back of your mind he can cancel most of his normals with teleport, so always be ready to block and punish it, just in case. Be careful with your elbow dashes, in fear of being tagged by a spear, and try to keep some meter, don't waste it on x ray.

Tools we have against him:
Acid Spit: As I stated earlier, we can use this to trade with spear. Be careful using it to zone, he can easily tag you on a mistake acid spit.

Elbow Dash: Gives us the ability to close distance, tag him on normal string mess ups, ground mix ups, and to get away from a teleport if timed correctly.

Slide: Haven't tested this, but does slide go under spear? I don't think it does. Slide also stuff's Scorpion's wake up leg trip, and slides you out of the way of a wake up teleport.

Forceball: Able to use this to tag him on spears too, while not as viable of an option, since you won't get a combo on them, and you might still be staggered. Haven't done a lot of testing with this yet.

Ex invisibility: Damage boost is nice, and makes him have to think if you're going high or low. Also makes it difficult to judge where you are on the screen, to properly space his teleports. Be careful though, even if Hellfire misses, still gives him an idea of where you are.

Green Hand: Able to tag him out of teleports if timed correctly. I think THTB said the timing somewhere, and if I'm not mistaken, right when the teleport starts, will the green hand auto correct if you input it right as Scorp is leaving the screen? If you do ex and instantly elbow dash whiff out of it, you should be able to land a combo off of it.



So overall, Scorpion has tools to fight against us, but if we play it correctly, it should just come down to pure skill.

50:50
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
I just tested it...it seems that particular option select does NOT work. The invincibility is weird in MK9. It's almost like hitting an armored move, but the armor user doesn't take damage.

Very smart move. They basically eliminated the potential for dumb option selects by making it like that.
 

Milk

Snake eyes
I just tested it...it seems that particular option select does NOT work. The invincibility is weird in MK9. It's almost like hitting an armored move, but the armor user doesn't take damage.

Very smart move. They basically eliminated the potential for dumb option selects by making it like that.
Which option select?
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
d4 xx acid hand~block. Originally I thought of it as a response to Scorpion's wakeup options. Go under EX spear, d4 whiffs so that acid hand cannot come out, thus you can stand and block the teleport. But it doesn't work since invincibility frames aren't true invincibility frames...it's literally armor that you do not take damage during. So you pretty much still technically hit Scorpion.
 

McNasty

Moist.
A lot of wakeup attacks can be poked out of their invincibility all of scorpions can be d3'd just gotta time it. exception being hellfire.
 

Milk

Snake eyes
A lot of wakeup attacks can be poked out of their invincibility all of scorpions can be d3'd just gotta time it. exception being hellfire.
Hellfire isn't too difficult to punish anyways. The only one that can be a bit tricky to punish is teleport, but even then, I haven't had a whole mess of trouble punishing/getting away from it.
 

EGP Wonder_Chef

Official Quan Chi Nerf Demander™
I think Scorpion is a good matchup for us.

I'm sure we can punish a blocked spear from any range, and I assume dash goes past hellfire, allowing us to punish pretty easily.