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Tech Aquaman Combo Thread

SimSim

Norwegian Lab-work Champion
Having trouble going into trident (db2) from d1
(d1 xx db2)
I can pretty much always do it as long as I go from standing to d1 then xx db2 but if I am already crouching it seems to be much much harder to do.
And tips to cancelling d1 while already crouching into trident (db2)?
I'm assuming it is harder since you need a new down input to do the qcb but I cant seem to do it consistently.
Try holding down forward while pressing 1, then just rolle the stick through down-down back-back + 2?
 

Dizzy

False Information Police Officer
Premium Supporter
NetherRealm Studios
Are you doing the B2U3 at max spacing?
Definitely not, no way it'd work far away. It's just a flashy, hard combo, nothing to be used in a real match.
 

dabuz

Noob
Having trouble going into trident (db2) from d1
(d1 xx db2)
I can pretty much always do it as long as I go from standing to d1 then xx db2 but if I am already crouching it seems to be much much harder to do.
And tips to cancelling d1 while already crouching into trident (db2)?
I'm assuming it is harder since you need a new down input to do the qcb but I cant seem to do it consistently.
It's really tricky to do. I just double tap down so I can get the db1 (I prefer that over db2) out quick enough after d1.
 
Without meter you'd be looking at:

22~db2, b12~db1, f2 1+3 (32%)
22~db2, b12~db1, 223 (32%)
22~db2, b12~db1, 22~db2 (33%)
22~db2, b12~db1, 22~bf2 (34%)

b12~db2, b12~db1, f2 1+3 (29%)
b12~db2, b12~db1, 223 (29%)
b12~db2, b12~db1, 22~db2 (29%)
b12~db2, b12~db1, 22~bf2 (31%)
 

Ben Reed

Marine Biologist
Here's a list of Aquaman BnBs I made for the Florida IGAU Facebook group:

EDIT: Wow, FUCK FB doc formatting, lol.

Meterless:

d+1~DB+2, b+12~DB+1, f+2 1+3 _OR_ 223 = 28%
b+12~DB+2, b+12~DB+1, f+2 1+3 = 29%
b+2, b+12~DB+1, f+2 1+3 _OR_ 223 = 25%
b+2 u+3, walk forward, 22~DB+1, f+2 1+3 _OR_ 223 = 31%
b+2~DB+1, f+2 1+3 = 22%
d+2, 22~DB+1, f+2 1+3 = 21%
22~DB+2, b+12~DB+1, f+2 1+3 = 32%
f+3, jump 3, 22~DB+1, 223 = 35%
f+3, jump 3, 22~DB+1, f+2 1+3 = 36%
b+3, jump 3, b+12~DB+1, 223 = 33%
b+3, jump 3, 22~DB+1, f+2 1+3 = 35%
jump 3 (hits crouching opponent), b+12~DB+1, f+2 1+3 = 29%

1 stock:
d+1~DB+2, b+12~DB+2 MB, 22~DB+1, f+2 1+3 = 39%
b+12~DB+2, b+12~DB+2 MB, 22~DB+1, f+2 1+3 _OR_ 223 = 40%
b+2, b+12~DB+2 MB, 22~DB+1, f+2 1+3 = 38%
b+2 u+3, walk forward, 22~DB+2 MB, 22~DB+1, f+2 1+3 = 42%
b+2~DB+1, 22~DB+2 MB, f+2 1+3 _OR_ 223 = 35%
d+2, 22~DB+2 MB, 22~DB+1, f+2 1+3 = 30%
22~DB+2, b+12~DB+2 MB, 22~DB+1, f+2 1+3 = 43%
f+3, jump 3, 22~DB+1, 22~DB+2 MB, f+2 1+3 = 44%
f+3, jump 3, 22~DB+2 MB, 22~DB+1, f+2 1+3 = 45%
b+3, jump 3, 22~DB+2 MB, 22~DB+1, f+2 1+3 = 45%
b+3, jump 3, 22~DB+2 MB, 22~DB+1, 3~DB+2 = 45%
jump 3 (hits crouching opponent), b+12~DB+2 MB, 22~DB+1, f+2 1+3 = 42%
f+13~DB+2 MB, dash, b+12~qcb+1, 223 = 30%
DB+2 MB, dash, b+12~DB+1, 223 = 30%
DB+2 MB, dash, b+12~DB+1, f+2 1+3 = 30%
 

TimTim

Don't Hate
So guys I'm having some trouble with followups with db2.
I don't have any trouble with it offline hit it 8/10 times but online. It's kinda hard to hit the b12.
Any tips?
 

Gizmo235

Noob
So guys I'm having some trouble with followups with db2.
I don't have any trouble with it offline hit it 8/10 times but online. It's kinda hard to hit the b12.
Any tips?
Either practice it till you can get it consistently, or dont do b12 combos and instead go for an easier less damaging combo. If they are close enough for you to do a b12 combo you can just do a scoop into an easy combo instead.
 

TimTim

Don't Hate
Either practice it till you can get it consistently, or dont do b12 combos and instead go for an easier less damaging combo. If they are close enough for you to do a b12 combo you can just do a scoop into an easy combo instead.
Have it 99.9% of the time offline. Like 40% online.
Not bad for day 1 with AM.
 

TimTim

Don't Hate
Here's a list of Aquaman BnBs I made for the Florida IGAU Facebook group:

EDIT: Wow, FUCK FB doc formatting, lol.

Meterless:

d+1~DB+2, b+12~DB+1, f+2 1+3 _OR_ 223 = 28%
b+12~DB+2, b+12~DB+1, f+2 1+3 = 29%
b+2, b+12~DB+1, f+2 1+3 _OR_ 223 = 25%
b+2 u+3, walk forward, 22~DB+1, f+2 1+3 _OR_ 223 = 31%
b+2~DB+1, f+2 1+3 = 22%
d+2, 22~DB+1, f+2 1+3 = 21%
22~DB+2, b+12~DB+1, f+2 1+3 = 32%
f+3, jump 3, 22~DB+1, 223 = 35%
f+3, jump 3, 22~DB+1, f+2 1+3 = 36%
b+3, jump 3, b+12~DB+1, 223 = 33%
b+3, jump 3, 22~DB+1, f+2 1+3 = 35%
jump 3 (hits crouching opponent), b+12~DB+1, f+2 1+3 = 29%

1 stock:
d+1~DB+2, b+12~DB+2 MB, 22~DB+1, f+2 1+3 = 39%
b+12~DB+2, b+12~DB+2 MB, 22~DB+1, f+2 1+3 _OR_ 223 = 40%
b+2, b+12~DB+2 MB, 22~DB+1, f+2 1+3 = 38%
b+2 u+3, walk forward, 22~DB+2 MB, 22~DB+1, f+2 1+3 = 42%
b+2~DB+1, 22~DB+2 MB, f+2 1+3 _OR_ 223 = 35%
d+2, 22~DB+2 MB, 22~DB+1, f+2 1+3 = 30%
22~DB+2, b+12~DB+2 MB, 22~DB+1, f+2 1+3 = 43%
f+3, jump 3, 22~DB+1, 22~DB+2 MB, f+2 1+3 = 44%
f+3, jump 3, 22~DB+2 MB, 22~DB+1, f+2 1+3 = 45%
b+3, jump 3, 22~DB+2 MB, 22~DB+1, f+2 1+3 = 45%
b+3, jump 3, 22~DB+2 MB, 22~DB+1, 3~DB+2 = 45%
jump 3 (hits crouching opponent), b+12~DB+2 MB, 22~DB+1, f+2 1+3 = 42%
f+13~DB+2 MB, dash, b+12~qcb+1, 223 = 30%
DB+2 MB, dash, b+12~DB+1, 223 = 30%
DB+2 MB, dash, b+12~DB+1, f+2 1+3 = 30%
This along with DarkHadous' video could literally be the OP.
 

SimSim

Norwegian Lab-work Champion
What do you guys do after landing f13 xx db1 mid screen? The way they get scooped to your other side makes it really hard to combo with 22, as your attacks will go the wrong way, even when doing them pretty late? I have done late d2, dash b12 some times, but is there a better option?
 

Dizzy

False Information Police Officer
Premium Supporter
NetherRealm Studios
What do you guys do after landing f13 xx db1 mid screen? The way they get scooped to your other side makes it really hard to combo with 22, as your attacks will go the wrong way, even when doing them pretty late? I have done late d2, dash b12 some times, but is there a better option?
I'm used to 22, its just really late timing. B12 is pretty easy though, if you hold back it reduced the time it takes for them to cross you over, giving you more time to input.
 

Reptile Orion

A Fire Will Rise.
It's really tricky to do. I just double tap down so I can get the db1 (I prefer that over db2) out quick enough after d1.
I've been trying to incorporate D1 followed by db1 into my game against opponents online. What experiences have you had turning every poke that connects into a full fledged 30%+ combo? I see the opportunity there just haven't been able to fully incorporate it into my game (currently in day 3 of this addition).
 

Ben Reed

Marine Biologist
Reptile Orion

Honestly the special cancel is so tight from d1 that it's pretty much impossible to hit-confirm from random poking. It's mostly important that you be able to do it in guaranteed punishment situations, where you don't even have to worry about hit-confirming, you just do it. This is the ONLY way you can do it online anyway, due to lag. Just buffer it way in advance and accept the risk involved.

If your opponent is also very predictable about hitting buttons from disadvantage/being too generous with frame traps and getting stuffed by d1, you can hail-Mary buffer the d1 into DB2 or DB1 before you see it hit for a full combo. If you have trait up, just go for it and protect yourself with trait. But if you're not sure (and don't have trait up), don't bother going for the cancel. If it's blocked, just accept it and try to stop them at neutral (which of course Aquaman has a lot of tools for at d1 range, see if you can catch them backdashing with b1, b2, b3 or f3, or jumping with d2). If it hits without a cancel, take the advantage on hit and fish for an easier/more rewarding combo from a move like b12 or f13. Or if you think they'll mash since it's online, just try to bait whatever move they try to mash out (or stuff its startup with ANOTHER d1, if the move isn't fast).

If you are trying to check or people with d1 pressure, depending on whether or not trait is up, I would say choose between either DF1 MB (least unsafe special on block, does okay damage if you got a random hit, LOTS of chip if you got blocked) or DB1. Avoid DB2 unless your opponent is REALLY bad, because it's very punishable on block. Those two are the least unsafe specials if you just decide to hail-Mary it.
 

Reptile Orion

A Fire Will Rise.
Reptile Orion

Honestly the special cancel is so tight from d1 that it's pretty much impossible to hit-confirm from random poking. It's mostly important that you be able to do it in guaranteed punishment situations, where you don't even have to worry about hit-confirming, you just do it. This is the ONLY way you can do it online anyway, due to lag. Just buffer it way in advance and accept the risk involved.

If your opponent is also very predictable about hitting buttons from disadvantage/being too generous with frame traps and getting stuffed by d1, you can hail-Mary buffer the d1 into DB2 or DB1 before you see it hit for a full combo. If you have trait up, just go for it and protect yourself with trait. But if you're not sure (and don't have trait up), don't bother going for the cancel. If it's blocked, just accept it and try to stop them at neutral (which of course Aquaman has a lot of tools for at d1 range, see if you can catch them backdashing with b1, b2, b3 or f3, or jumping with d2). If it hits without a cancel, take the advantage on hit and fish for an easier/more rewarding combo from a move like b12 or f13. Or if you think they'll mash since it's online, just try to bait whatever move they try to mash out (or stuff its startup with ANOTHER d1, if the move isn't fast).

If you are trying to check or people with d1 pressure, depending on whether or not trait is up, I would say choose between either DF1 MB (least unsafe special on block, does okay damage if you got a random hit, LOTS of chip if you got blocked) or DB1. Avoid DB2 unless your opponent is REALLY bad, because it's very punishable on block. Those two are the least unsafe specials if you just decide to hail-Mary it.
Thanks for the advice Ben Reed. I like the way you think. I'm trying to find ways to take more of a rushdown approach with Aqua. I'll give it a shot online this evening to test it out.
 
Reptile Orion

Honestly the special cancel is so tight from d1 that it's pretty much impossible to hit-confirm from random poking. It's mostly important that you be able to do it in guaranteed punishment situations, where you don't even have to worry about hit-confirming, you just do it. This is the ONLY way you can do it online anyway, due to lag. Just buffer it way in advance and accept the risk involved.

If your opponent is also very predictable about hitting buttons from disadvantage/being too generous with frame traps and getting stuffed by d1, you can hail-Mary buffer the d1 into DB2 or DB1 before you see it hit for a full combo. If you have trait up, just go for it and protect yourself with trait. But if you're not sure (and don't have trait up), don't bother going for the cancel. If it's blocked, just accept it and try to stop them at neutral (which of course Aquaman has a lot of tools for at d1 range, see if you can catch them backdashing with b1, b2, b3 or f3, or jumping with d2). If it hits without a cancel, take the advantage on hit and fish for an easier/more rewarding combo from a move like b12 or f13. Or if you think they'll mash since it's online, just try to bait whatever move they try to mash out (or stuff its startup with ANOTHER d1, if the move isn't fast).

If you are trying to check or people with d1 pressure, depending on whether or not trait is up, I would say choose between either DF1 MB (least unsafe special on block, does okay damage if you got a random hit, LOTS of chip if you got blocked) or DB1. Avoid DB2 unless your opponent is REALLY bad, because it's very punishable on block. Those two are the least unsafe specials if you just decide to hail-Mary it.
Yeah the cancel window is very tight and when the game first came out I was getting punished often for trying it without success. I can now do it in situations where I know the D1 will hit clean (e.g. Supermans F23 after Super Breath) and get a full punish.

This is something I plan on working on to optomize, even if it is very difficult. Feel if I can find a spot each match where I can counter poke for 30% plus set up additional pressure it's worth the Lab Time and Online Losses for trial by fire.
 

UltHigher

My fix is fighters

Found this one just before I'm sure people can add to it I found it really easy to pull off.

Inputs:

JI2, 22 xx DB1, 22 xx DB2 (Special Bar), small pause, F2, 1+3
So the 22xx DB1 how fast does that come and what should I look for
 
Can Aquaman hit-confirm his b12 and 22 strings between df1 (on block) and db2 (on hit)? I can't seem to get it down, but I assume it must be possible or he'd be horribly unsafe.
 
Without a jump-in? Weird. I'm usually pretty solid with hit-confirms. What's the timing? If I wait to see that the first attack hit, inputting df1 or db2 is too late to cancel. And I can't really buffer the motion since they're opposite motions.
 

rev0lver

Come On Die Young
I should've posted this before but are there any mods who are aquaman players who could update the OP? Or could someone give me a nice organized list to edit it with? Should I use Ben Reed's?

Sorry, I still use Aquaman as a backup but I'm going like 95% Lex now so I haven't paid any attention to these forums.