What's new

Do some stages need buffs?

Are these suggestions reasonable?


  • Total voters
    57

M2Dave

Zoning Master
I am sure that the entire NRS community agrees that interactable objects are one the most unique features of Injustice. They make the game balanced by improving the lack of come back factor for some characters. However, several interactable objects are fairly weak by design. Allow me to make some suggestions.

Atlantis (Throne Room)

- In the right corner of the stage, decrease the start up of the blue stone plate (aka lobster menu).

Batcave (Crime Lab)

- In the left corner of the stage, the bat bombs that fall out of the closet should reappear every seven seconds.

Batcave (Lagoon)

- In the right corner of the stage, get rid of the boxes blocking the path to the canisters.

Fortress of Solitude (Menagerie)

- Improve the range of the starfish in the right corner of the stage. The starfish should have the same properties as the crystal ball in Atlantis.

- Get rid of the fly in the left corner of the stage. Instead, the fly should fly around the stage constantly reappearing, identically to the flying robots in the Watch Tower. The player can then jump in the air and toss the fly, which is unblockable.

Stryker's Island (Yard)

- Add a fourth exploding barrel in the middle of the stage.

Another question to think about is "Should all stages have reappearing interactable objects"?

Let me know you think, vote, and comment on the suggestions.

Thanks.
 

Pan1cMode

AUS FGC represent!
As a Zatanna and Frost main, my initial response is hell no.

However, if you do want to make these changes (particularly to the menu and to the orb) I think it's only fair that you increase the blast radius for planted bombs and increase the time with which they are popped up for combo opportunity.

It's easy when you have a trait that guarantees a free interactable to claim that there should be more of them and that they should respawn but if you're an acrobatic character, interactables are mostly a big "fuck you".
 

M2Dave

Zoning Master
It's easy when you have a trait that guarantees a free interactable to claim that there should be more of them and that they should respawn but if you're an acrobatic character, interactables are mostly a big "fuck you".
I understand your point. But the bite in trait is full combo punishable, so I genuinely believe that Zod's trait is well-balanced, even with interactable objects present.
 

Pan1cMode

AUS FGC represent!
I understand your point. But the bite in trait is full combo punishable, so I genuinely believe that Zod's trait is well-balanced, even with interactable objects present.
I'm not calling his trait broken (everyone in this game has their dirt) but I am saying more throwing interactables would make stage selection vs Zod a nightmare. He already gets to throw shit at you for free, how much more shit do you want him to be able to throw?
 

Smarrgasm

What's a Smarrgasm?
I play a power character and even i think these are a little ludicrous. I think for the most part the stages are fine.
 

Awkward Sloth

Lamest Harley, still better sloth than Jer
I'd say lets imagine the game without interactables but then all Zod player's head would implode. :3
 
As a Zatanna and Frost main, my initial response is hell no.

However, if you do want to make these changes (particularly to the menu and to the orb) I think it's only fair that you increase the blast radius for planted bombs and increase the time with which they are popped up for combo opportunity.

It's easy when you have a trait that guarantees a free interactable to claim that there should be more of them and that they should respawn but if you're an acrobatic character, interactables are mostly a big "fuck you".
Honestly zod isn't so bad with throwing shit while trait is on you can back dash the object thrown at you even after trait hit you everyone should take it to the lab seriously I promise you its not bad at all ask m2dave I've done it while playing with him I think this will help so many characters
 

Immortal Kombat

almost moderate success
I dont know man..i get what your saying and agree with how weak the interactables you mentioned are. However when i play on farris or whatever the fuck the name of that DS stage is im thinking "this is lame" the whole time. Id be up for nerfing some actually