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Match Footage Stryker Videos

time to revive my favorite thread;

vVv REO's (casual PSN) playing Stryker

vs Sonya



vs Kabal

vs Sindel

vs Mileena

Well, if it isn't REO playing as Stryker! :D I just had to log in for this. :)


What I liked: His gun cancel abuse to build meter. His overall footsies. JFP, dash xx 1 xx gun shot, dash xx D4 xx Roll Toss > Never even thought it was possible. :) I'll start practicing that right away. I also liked the way he abused standing 4 (I never noticed before but it looks pretty safe on block).

What I liked less: Not sure what REO sees in 1,2 but he kept going for that after a jump in punch. On hit, he used the stun to dash xx throw. On block he usually went for a gun shot. That seemed to work a lot for him but I still don't get why he didn't go for full combos or blockstrings followed by frame traps. He could've build more meter + inflicted a lot more damage. I also wasn't a fan of the random roll tosses vs Sonya.

But anyway.. Always nice to see some top players picking up Stryker. :)


edit: And yeah, I'm back too lol. Not sure if I'll be as active as before but I'll still try to contribute a little to the forum.
 
sorry about the random post, but whatever happen to V, marcus, and RamenO? we used to be the stryker fiends around here lol
Dark Souls and Skyrim. That's what happened to me rofl.

That and I lost XBL for a while so I couldn't play online. But I recently got it back (yesterday actually). And since I got bored from playing western RPGs here I am. :)

edit: Oh yeah, sorry to OP. I haven't actually watched your videos yet. :p I'll try to give feedback later...
 

PoliceBrutality

Let's go green!!!!
Dark Souls and Skyrim. That's what happened to me rofl.

That and I lost XBL for a while so I couldn't play online. But I recently got it back (yesterday actually). And since I got bored from playing western RPGs here I am. :)

edit: Oh yeah, sorry to OP. I haven't actually watched your videos yet. :p I'll try to give feedback later...
Welcome back mate :)
 

PoliceBrutality

Let's go green!!!!
Yikes! that reminds me I was supposed to comment on the matchups as well...well the ones that I am familiar with.

Stryker vs CSZ
This matchup is still a pain in the ass for me because of the annoying dive kick that is not punishable on block (at least not that I know of with stryker). One thing to keep in mind is that the slide is FULLY punishable..meaning during the recovery stage you can do B122 without breaking a sweat. If I remember correctly, you have to do the B122 as he is standing up. If you do it too fast B1 will whiff. 2nd thing, abuse D4 xx baton sweep up close...and if you can bait the Ice parry, you can do B3,2. B3 will beat ice parry as well since all low hit/pokes now beat ALL parries (Liu Kang, Kratos, Smoke) thanks to the last patch. Im not sure if stryker's sweep works now. Last thing, I think it is safe to say that we should always block low again CSZ. He only has one overhead (I think) which is the two kick move. Hope that help with the matchup a little :)

Also, avoid doing 1,2 after landing a B3,2 unless you are in the corner. Go for 1 into roll toss or gunshot, follow by standing 4 or B3,2 dash standing 3 for reset
 

Carefoot

http://youtube.com/nickcarefoot
Nice video blake :) noe that you have gotten the 39% down, it's time to graduate to the 40% midscreen no meter

FJP B2F2~dash 12 gunshot~dash 12 roll toss. Now if you can get this timing down, you are officially ready to come up with an other crazy combo IMO. This is his highest without meter that I know of BTW
Curious I finally pulled off this combo in training mode I can do it on one side but not the other. Can you do this online? I can only do an abreviated reset version basically I just 3 after the gunshot for 32% would be nice to do 40% online.
 

PoliceBrutality

Let's go green!!!!
Yeah I've done it online, but only when I want to show off lol. I'm too chicken to actually go for it. The other thing is that I rarely used B2F2 as a starter combo... Heck, I don't use it at all. (sigh) I seriously gotta change my playstyle.
 

Carefoot

http://youtube.com/nickcarefoot
Yeah I've done it online, but only when I want to show off lol. I'm too chicken to actually go for it. The other thing is that I rarely used B2F2 as a starter combo... Heck, I don't use it at all. (sigh) I seriously gotta change my playstyle.
Really? Its my new bnb. I just fish constantly with baton now on block like Vulcan mentioned ages ago its safe and builds fucking godlike meter.

Its also a great poke for a high attack but can be ducked.

Also like back 2 forward 1 its + on block.

I have finally come too the conclusion that Tom Brady is right about back 2 11 being a punishment string that shouldn't be used too fish launchers. Back forward 2 is the safe fishing combo I have been looking for since release.

But in the corner I think you can get better damage off of the low starter but I need to stay in the lab and sort of push that too the limit.

You can make this 45 with a jumpin into back 3 2 technically; from the living guide

B+32, 12~gun shot, 12~ ex-gun shot, 12 - 43%
 

Carefoot

http://youtube.com/nickcarefoot
Yikes! that reminds me I was supposed to comment on the matchups as well...well the ones that I am familiar with.

Stryker vs CSZ
This matchup is still a pain in the ass for me because of the annoying dive kick that is not punishable on block (at least not that I know of with stryker). One thing to keep in is that the slide is FULLY punishable..meaning during the recovery stage you can do B122 without breaking a sweat. If I remember correctly, you have to do the B122 as he is standing up. If you do it too fast B1 will whiff. 2nd thing, abuse D4 xx baton sweep up close...and if you can bait the Ice parry, you can do B3,2. B3 will beat ice parry as well since all low hit/pokes now beat ALL parries (Liu Kang, Kratos, Smoke) thanks to the last patch. Im not sure if stryker's sweep works now. Last thing, I think it is safe to say that we should always block low again CSZ. He only has one overhead (I think) which is the two kick move. Hope that help with the matchup a little :)

Also, avoid doing 1,2 after landing a B3,2 unless you are in the corner. Go for 1 into roll toss or gunshot, follow by standing 4 or B3,2 dash standing 3 for reset
Low combo starter is the best reaction I think sweep works but I'd take 30%+ midscreen over 12%.

X-Ray punishes that auto correcting dive dick as well as dash in 4, roll tosshing under it and making a read with a grenade high, or gunshot into standing 3 if its not an ex-kick.

This is a real cut throat match up for Stryker you really need too maximize your tele punishment, and make very good reads because CSZ threat for where he is on the screen is constant he can reversal everything even simple zoning attempts and he can easily get out of the corner which is problematic if your not jogging too keep up or keep pressure on sub.

You can roll him out of teleports on start up as well as if hes jumping a lot too try and dive kick.

He can handcuff Stryker in the corner punish slides, and teleports. And dash block precisely or as little as you need too (just regular walking is great Stryker has a decent move speed his backdash however is awful).

So obviously one counter too dive kicks is just walking backwords and punishing the wiffed kick.

Same goes for that slide. I land more punishes on Cyber than regular sub because normally I'm working around ice clone a teleport is something I'm used too.
 

PoliceBrutality

Let's go green!!!!
Low combo starter is the best reaction I think sweep works but I'd take 30%+ midscreen over 12%.

X-Ray punishes that auto correcting dive dick as well as dash in 4, roll tosshing under it and making a read with a grenade high, or gunshot into standing 3 if its not an ex-kick.

This is a real cut throat match up for Stryker you really need too maximize your tele punishment, and make very good reads because CSZ threat for where he is on the screen is constant he can reversal everything even simple zoning attempts and he can easily get out of the corner which is problematic if your not jogging too keep up or keep pressure on sub.

You can roll him out of teleports on start up as well as if hes jumping a lot too try and dive kick.

He can handcuff Stryker in the corner punish slides, and teleports. And dash block precisely or as little as you need too (just regular walking is great Stryker has a decent move speed his backdash however is awful).

So obviously one counter too dive kicks is just walking backwords and punishing the wiffed kick.

Same goes for that slide. I land more punishes on Cyber than regular sub because normally I'm working around ice clone a teleport is something I'm used too.
You do understand that the dive kick is safe right. I dont know where you got this from but you cant roll under dive kicks. It beats roll toss every day just like any regular jumping punch or kick. You must be thinking about Mileena's :-P. I would say yes you can use high grenades to make CSZ respect the air but that alone at jumping distance is a waste of time. you can only do it a full screen and maybe, maybe 3/4 of the screen. The start up on grenades is so slow that at jumping and 3/4 CSZ has time to dive kick and stuff it. This match up requires a lot of patience in my opinion and your only chance to land a decent damage is either you block the slide or you bait the ice parry with an empty jump followed by B3,2. im my experience CSZ is one tough robot to deal with. I would rather play cyrax a million time that playing a good CSZ. And dont get me started on the freaking EN bomb shenanigans. Thanks to the buff to EN Roll toss you can count 1 bar for 1 bar.
 

Carefoot

http://youtube.com/nickcarefoot
You do understand that the dive kick is safe right. I dont know where you got this from but you cant roll under dive kicks. It beats roll toss every day just like any regular jumping punch or kick. You must be thinking about Mileena's :-P. I would say yes you can use high grenades to make CSZ respect the air but that alone at jumping distance is a waist of time. you can only do it a full screen and maybe, maybe 3/4 of the screen. The start up on grenades is so slow that at jumping and 3/4 CSZ has time to dive kick and stuff it. This match up requires a lot of patience in my opinion and your only chance to land a decent damage is either you block the slide or you bait the ice parry with an empty jump followed by B3,2. im my experience CSZ is one tough robot to deal with. I would rather play cyrax a million time that playing a good CSZ. And dont get me started on the freaking EN bomb shenanigans. Thanks to the buff to EN Roll toss you can count 1 bar for 1 bar.
Jumping into a dive kick isn't safe, only the dive kick. Roll toss punishes early jump but if you wiff yes he will just auto correct into you. So in a situation with a wiff panic ex-grenade but to me this is pointless waste of meter. Better too punish dive kicks with your X-Ray. If your not able to do this punish sandbag on an obvious dive kick and then wake up X-Ray :D

Does anyone on this forum use the back 3 2 trap?
 

PoliceBrutality

Let's go green!!!!
Jumping into a dive kick isn't safe, only the dive kick. Roll toss punishes early jump but if you wiff yes he will just auto correct into you. So in a situation with a wiff panic ex-grenade but to me this is pointless waste of meter. Better too punish dive kicks with your X-Ray. If your not able to do this punish sandbag on an obvious dive kick and then wake up X-Ray :D

Does anyone on this forum use the back 3 2 trap?
I swear I don't know how to play this character anymore. It's either everyone is getting better at this game or I just plain suck :-( all of stryker's bad matchups are beyond frustrating for me. I think I just need to go back to the drawing board and see if I could get rid of my bad habits. (sorry rant over)

I have two really good csz players on my friend list. I tried my best today to absorb as much as I could from this matchup but it's just too freaking hard. Sorry K. but I'm not gonna waste 3 bars just to counter a dive kick. Do you know how many dive kicks a csz player does in a match? I guarantee you it will be 15+ lol well I'm exaggerating. But it's definitely gonna be a lot (depends on the player's style). If grenade had a zero frame start up similar to kabal's blade, Stryker would've been able to deal with csz with no problem. But since it's not the case (and will never be), here is what I've been dealing with

1. Forget you have a gun. The fact that wide range dive kick goes over the bullets, it stuffs every attempt of shooting from 3/4 of the screen and the obvious jumping distance. I don't if I need to delay the bullets at that range tho. That's something I'm going to have to look into.

2. Grenades are useless. Any read or attempt to counter the dive kick gets stuff due to the slow startup (again from jumping and 3/4) . Oh and don't forget the trade with iceball if you guess wrong. I can't remember how many 43%+ combos I've eaten today in my futile attempt to use grenades.

3. Roll toss gets stuff and EN version whiffs after absorbing the damage. Not to mention it also gets stuff by slides. It's pointless against parry... Well except the EN version :)

My main issue with this matchup is that there is nothing I can really use to make csz respect my options. His strings are faster up close and if you don't know how to deal with his nasty bomb setups, you will spend 80% of the match blocking and giving away meter.

Things I discovered today

1. To my surprise, standing 4 beats dive kicks but the timing is ridiculously strict.

2. This one depends on the csz player's playstyle. 3/4 and full screen (good luck on the latter) are the distance that you want to stay at. From 3/4 you can easily punish bomb and iceball on reaction. It also gives you a decent amount of time to block the slide.

3. Since you will rarely get a chance to land full combos. I suggest you go for heavy punish (finish with roll toss) instead of reset all the time. That way you can force him to come at you and you'll get a chance to abuse gunshot until you lose zoning advantage.

I still have a lot to learn and hopefully someone with better experience can comment on that matchup. So far I'm not getting any luck making a decent csz player respect my Stryker (T_T)
 

Carefoot

http://youtube.com/nickcarefoot
I swear I don't know how to play this character anymore. It's either everyone is getting better at this game or I just plain suck :-( all of stryker's bad matchups are beyond frustrating for me. I think I just need to go back to the drawing board and see if I could get rid of my bad habits. (sorry rant over)

I have two really good csz players on my friend list. I tried my best today to absorb as much as I could from this matchup but it's just too freaking hard. Sorry K. but I'm not gonna waste 3 bars just to counter a dive kick. Do you know how many dive kicks a csz player does in a match? I guarantee you it will be 15+ lol well I'm exaggerating. But it's definitely gonna be a lot (depends on the player's style). If grenade had a zero frame start up similar to kabal's blade, Stryker would've been able to deal with csz with no problem. But since it's not the case (and will never be), here is what I've been dealing with

1. Forget you have a gun. The fact that wide range dive kick goes over the bullets, it stuffs every attempt of shooting from 3/4 of the screen and the obvious jumping distance. I don't if I need to delay the bullets at that range tho. That's something I'm going to have to look into.

2. Grenades are useless. Any read or attempt to counter the dive kick gets stuff due to the slow startup (again from jumping and 3/4) . Oh and don't forget the trade with iceball if you guess wrong. I can't remember how many 43%+ combos I've eaten today in my futile attempt to use grenades.

3. Roll toss gets stuff and EN version whiffs after absorbing the damage. Not to mention it also gets stuff by slides. It's pointless against parry... Well except the EN version :)

My main issue with this matchup is that there is nothing I can really use to make csz respect my options. His strings are faster up close and if you don't know how to deal with his nasty bomb setups, you will spend 80% of the match blocking and giving away meter.

Things I discovered today

1. To my surprise, standing 4 beats dive kicks but the timing is ridiculously strict.

2. This one depends on the csz player's playstyle. 3/4 and full screen (good luck on the latter) are the distance that you want to stay at. From 3/4 you can easily punish bomb and iceball on reaction. It also gives you a decent amount of time to block the slide.

3. Since you will rarely get a chance to land full combos. I suggest you go for heavy punish (finish with roll toss) instead of reset all the time. That way you can force him to come at you and you'll get a chance to abuse gunshot until you lose zoning advantage.

I still have a lot to learn and hopefully someone with better experience can comment on that matchup. So far I'm not getting any luck making a decent csz player respect my Stryker (T_T)
Getting frustrated is playing too CSZ game plan no good.


Bully them why are you so upset shoot them in the face if they slide just-frame block it, launch them if they have you in the corner end on toss. Time too beast mode them. Just so you know your baton launcher combo has made me start using that as a regular pressure string when I cross people up and its amazing I didn't realize how safe and wonderful the baton is. Its like the least favorite thing Stryker had that I now love. lol it leads into 4 mixups (an xray being one) and all but the low are safe on block.

NO I DON'T MEAN ROLL OR SWEEP, talking about back + 2 folks yeah! Your new BNBs crossup for anyone reading this:

Jump in punch, back 2 and than forward 2, 1, 2, gunshot, 1, 2, rolltoss! 40% no meter thank Mr Brutality himself.

Such a pimp combo.

Back 1, 2, 2 is a punisher only stop fishing with it. Its now "neutral" on block take the baton chucker as your new BNB fishing combo man its + on block if they block it anyway and if you want too gain a ton of advantage too shoot them use the baton forward 1 then shoot them with a ton of + frames.

plinking standing 4 is kind of necessary I think. In the corner I can flawless characters that can't deal with it being only 8 frames.

Also I use REOS pressure string constantly which is
12cancelinto-> gunshot

Kind of hard to pull off without a hitbox I think but 12gunshot is my new pressure works online and its safe anywhere on screen and its a safe highstring.


Brady said:
back 3 + 2 String and B+3 Trap: This string is great if used CORRECTLY. It’s a safe way to check the opponent with a combo to make sure they are in crouch block. However, don’t always keep finishing the string, because on block you are at disadvantage and the opponent may be able to get on a roll and get their offense going. The overhead can be interrupted by a move 6 frames or faster but this is extremely hard to do even when you expect it and impossible to do on reaction. Use B+3 as a set up. On hit, it has enough advantage for a dash 4 to be uninterruptible. After B+3 hits, when the opponent blocks out of respect of the dash 4, dash in and throw and the opponent will be thrown across the screen, having to again try to get in past a barrage of zoning. When B+3 is blocked, you are not at big disadvantage but still at disadvantageThe opponent may try to attack because you have been using B+3 as a single attack. This is a good time to check the opponent with the string’s safe follow up launcher. When the opponent respects the option to finish the string and remains blocking after B+3 is blocked, you can follow up with a throw.

I agree with most of what your saying some of it I don't know if you play the same kind of pressure game as I do I bait a lot of stuff out of people (yes even tournament players) by just walking back and forth, or neutral ducking.

Your right whenever I get an opportunity too shoot meter into Cyber I usually do. ie. he dive kicks me in the corner so I standing 4, ex gunshot, into ex roll without question if I'm going to lose the game I will spend meter over that shit.

You can neutral jump dive kicks with and slap them for a combo too no reason not too bait that shit out.


I'm rank #20 on PSN so I stopped playing there for a bit I'm going to let it settle a bit before I mine games there again rioght now I'm just breaking top 100 @ XBL and after my 3 month subscription expires or PSN releases the HDD version of MK9 for PS3... Like on Xbox live now you can buy MK9 via download full version online and everything.

Thus the Xbox 360 has wayyyy better online than PS3 now, I get a higher framerate, less lag and faster load times because of it. However I do want dual ladder positions taken for myself thus I must come back to PS3 once they have it too.

Warning they want a full 60 dollars for it.

I'll be on PS3 in a sec... Just because I can

I love that I can have access too both player pools. Even more Cyber Subs too fight :p
 
I
2. Grenades are useless. Any read or attempt to counter the dive kick gets stuff due to the slow startup (again from jumping and 3/4) . Oh and don't forget the trade with iceball if you guess wrong. I can't remember how many 43%+ combos I've eaten today in my futile attempt to use grenades.
You don't use grenades to punish dive kicks. You throw grenades to control the air and prevent CSZ from advancing with dive kicks.

I'm guessing you're trying to throw a grenade on reaction to CSZ jumping. But that's not how you should use grenades. If CSZ jumps it means he doesn't respect your air control. You have to occupy space when CSZ is on the ground. That will discourage jumping and dive kicking.

Of course it's still hard to properly zone a character that has ice ball, ice bombs and slide.. But it's still important to limit his mobility with gun shots and grenades. Otherwise you're inviting him in to beat you.

And unless the game has changed since I last played CSZ, gun shots can stop dive kicks when timed well.
 

PoliceBrutality

Let's go green!!!!
Thanks [MENTION=3713]Carefoot[/MENTION] and [MENTION=3217]Vulcan Hades[/MENTION] for the inputs. I will try your suggestions and try to record some of my headache matches. hey V. in my experience, I can control dive kick with gunshot from far away with gun cancel. Once the gap is closed, I usually eat dive kicks to the head (wide range one, not the chest/knee level one). But I see what you are saying regarding grenades, it involves a lot of risk by throwing random grenades from time to time to make CSZ respect the air. Quiet frankly I think that would only works from either 3/4 (again depending on the player) or full screen. And K., my new project is to try switching to B2F2 as my launcher or at least use it more often. The B3 shenanigans that you quoted from [MENTION=41]Tom Brady[/MENTION] is how I usually play :)

I'll try to post some videos of this nightmare. maybe keep it simple and request a FT 10 from both csz players.

EDIT: And K. im glad you are finding success with 1,2 into gunshot as a pressure string, but that's one thing I would never do. It's just way to unsafe. Im not even sure why [MENTION=16]REO[/MENTION] uses it so much. I would rather go for a full combo than using 1,2 after landing a JP. If I remember correctly, that string whiffs not only on crouching opponents but even when they are blocking. That's just asking for a plate of uppercuts all day :)
 

Carefoot

http://youtube.com/nickcarefoot
Its not a combo its just something you can throw out midscreen that anti-airs blindly everything (dive kicks). Its safe. Its epic vs Kung Lao. Its just like back 2 canceled into gunshot except it will have low pushback and 2% less damage.

And its sort of a hitconfirm because if the kop out misses or lands, or the gunshot lands they both setup a mid air combo and depending on how good you are at juggling you can get anything from 19-30 watch REO nab massive reads with it.

Also this will blow your guys socks off; Styker midscreen 45 and 55 by check, INCLUDING A DOUBLE UPPERCUT COMBO IN THE CORNER FOR STRYKER LOL

http://www.youtube.com/watch?feature=player_profilepage&v=MyVNiNeIA2A#t=510s

Learning this shit right now so epic.

edit: Okay its really hard gotta ask Check how he figured this nonsense combo out.
 

PoliceBrutality

Let's go green!!!!
Its not a combo its just something you can throw out midscreen that anti-airs blindly everything (dive kicks). Its safe. Its epic vs Kung Lao. Its just like back 2 canceled into gunshot except it will have low pushback and 2% less damage.

And its sort of a hitconfirm because if the kop out misses or lands, or the gunshot lands they both setup a mid air combo and depending on how good you are at juggling you can get anything from 19-30 watch REO nab massive reads with it.

Also this will blow your guys socks off; Styker midscreen 45 and 55 by check, INCLUDING A DOUBLE UPPERCUT COMBO IN THE CORNER FOR STRYKER LOL

http://www.youtube.com/watch?feature=player_profilepage&v=MyVNiNeIA2A#t=510s

Learning this shit right now so epic.

edit: Okay its really hard gotta ask Check how he figured this nonsense combo out.
I dont know how I feel about the whiff 1,2 juggle yet but the combos are amazing...especially the corner uppercut one :) I will give them a try when I get the chance
 
[MENTION=9026]Rampage254[/MENTION]: Alright, I haven't watched part 2 yet. But a few things I noticed:

1. When you're being pressured you are too passive. You commit to block and wait for them to screw up it seems. You should try to space out your opponent more in between strings you block. D1 is your fastest poke but D3 is also very good considering how it lowers your hittable box. You can avoid a lot of attacks with it. You can also try D4 and sweep if they try to cross-over jump punch. Or roll toss away to safety (only if they can't punish you with a quick special though).

2. vs Johnny Cage you did the same mistake twice: Right after you landed a Roll Toss you pulled your gun out. But you're not at enough frame advantage after Roll so you will 100% of the time lose to teleports and such. After Roll Toss you should be anticipating those EN Shadow Kicks. Try neutral jump punch or sweep next time. They work very well vs Johnny Cage. :)

3. You do way too much uppercuts. I don't like them because they only hit high. If they crouch you die. So I prefer using standing 4 and standing 2 to check my opponent. Both are safe on block and can lead to frame traps. I only do uppercuts to anti-air or to end a combo. But never as a poke.

4. You do a lot of B3 xx Baton Sweep. It's good but don't abuse it. You get predictable after a while. Make sure you mix it up with B3,2 and B3 xx gun hold etc.

5. You shouldn't do too much Roll Tosses vs characters you fear up close. Characters like Johnny Cage and CSZ are scary up close. You want them as far away as possible. But doing a random roll toss that's obviously going to get blocked puts you right in their face where they want you to be. So unless you're planning to bait and punish a counter poke you should avoid that.
 

Rampage254

Ayy Lmao
[MENTION=3217]Vulcan Hades[/MENTION]

Thank you so much for your input. Yea, I've noticed I have a lot of bad habits, but my muscle memory keeps on making me do those attacks. I'm slowly trying to get rid of those bad habits, and I started using more low pokes to escape pressure. I also noticed I do wake up roll like 90% of the time, and I'm trying to stop that habit too.
 
Well, wake up rolls are pretty godlike actually (especially since last patch). It's more invincible and safe on block so I wouldn't call it a bad habit. :p

Roll Toss on reaction to projectiles isn't a bad habit either. But doing random rolls for no apparent reason is. Usually you do random rolls to close distance vs certain characters you can't zone. But rolling at the feet of characters like Sonya is suicide. That's what I meant. I wasn't talking about wake up rolls.

But yeah, it is also a bad habit to rely on Roll Toss too much on wake up. Because it can get predictable and they can always stuff it with a D4 or nj.punch.
 

Rampage254

Ayy Lmao
Well, wake up rolls are pretty godlike actually (especially since last patch). It's more invincible and safe on block so I wouldn't call it a bad habit. :p

Roll Toss on reaction to projectiles isn't a bad habit either. But doing random rolls for no apparent reason is. Usually you do random rolls to close distance vs certain characters you can't zone. But rolling at the feet of characters like Sonya is suicide. That's what I meant. I wasn't talking about wake up rolls.

But yeah, it is also a bad habit to rely on Roll Toss too much on wake up. Because it can get predictable and they can always stuff it with a D4 or nj.punch.

Speaking of roll toss, I fought this guy a few weeks ago and he told me that I shouldn't use Stryker's roll at all cause it's useless lol. He was telling me that I have the worse Stryker ever lol. Here's the video with some of his messages at the end.

 
Wow, you know what's funny? I didn't even know you could combo standing 4 into Baton Sweep. D: I'm gonna start doing that rofl.
 

Rampage254

Ayy Lmao
Wow, you know what's funny? I didn't even know you could combo standing 4 into Baton Sweep. D: I'm gonna start doing that rofl.
Yea, you just gotta do the inputs very quick cause there's been times where I hit my opponents with the standing 4, but they still block the sweep.