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Combo List - Cassie Cage Cassie Cage Combo Thread

Noserfatu

My eyes! The goggles do nothing!
Yeah just use the 121 version instead of f33 it is way more consistent in my opinion.

On a side note, what is everyone using for the b212d1+2 starter?

@Pan1cMode should we list these?

In the corner for Hollywood I normally use:

b212d1+2~db2, RUN, 4, 21u4, 4~db2, RUN, 123~bd3 = 42%

you can sub out the 4 for 121 or f33 but the timing is a lot stricter and not worth it IMO. 121 adds 1% f33 adds 2%.

I know I always say something is tough, and then do it after more practice... but damn it is hard to connect the 21u4 after the 4 in that combo.

I can do b212d1+2~db2, RUN, 123 flip, Run 123 NP a lot easier and its 40%. for those of us that have bad to normal execution...
 

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
I know I always say something is tough, and then do it after more practice... but damn it is hard to connect the 21u4 after the 4 in that combo.

I can do b212d1+2~db2, RUN, 123 flip, Run 123 NP a lot easier and its 40%. for those of us that have bad to normal execution...
Honestly, I find the 4 into 21u4 extremely easy to hit which is why I don't mess with the other options like 121 or f33 in this combo (those are not worth the 1-2% dammy imo). Maybe you aren't run cancelling quick enough or hitting the 4 too low? b212d1+2~db2 launches the opponent extremely high so there should be a plenty big window to get under your opponent with a standing 4.
 

Noserfatu

My eyes! The goggles do nothing!
Honestly, I find the 4 into 21u4 extremely easy to hit which is why I don't mess with the other options like 121 or f33 in this combo (those are not worth the 1-2% dammy imo). Maybe you aren't run cancelling quick enough or hitting the 4 too low? b212d1+2~db2 launches the opponent extremely high so there should be a plenty big window to get under your opponent with a standing 4.
Oh I see.. we're talking about 2 different combos with the same notation. You're canceling into flipkick before the 1+2, I was letting the 1+2 hit (like lionheart posted), then flip kicking. If you let the 1+2 hit before the flip kick, it doesn't launch them high.

Edit: by there is no reason to let the 1+2 hit because its harder execution and doesn't do as much dmg, duh.
 
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RiBBz22

TYM's Confirmed Prophet/Time-Traveler
Oh I see.. we're talking about 2 different combos with the same notation. You're canceling into flipkick before the 1+2, I was letting the 1+2 hit (like lionheart posted), then flip kicking. If you let the 1+2 hit before the flip kick, it doesn't launch them high.

Edit: by there is no reason to let the 1+2 hit because its harder execution and doesn't do as much dmg, duh.
Doing the entire string then doing a naked flip kick to continue the combo should be noted as swag only not a bnb IMO
 

tatterbug4

Bug of tater's
These combos are optimized and are bnbs right? I just decided to pick her up and did a few of her combos and she's seems pretty good. I just wanna know if these combos are the combos incase their are easier or better ones.
 
All this b212d1+2 talk made me test out its use in missile set ups.

I think b212d1+2 (1st hit)xx Ex missile might be the best non knock down ex missile set up that she has. First hit of d1+2 does ridiculous block stun...
 
Are the combos in the OP practical online? Due to living in the sticks, and having no real scene to speak of, it's the only real option for me, so I don't want to waste time practicing them if they're only really for offline play. I'm still at the point where I'm trying to hit them ten times in a row in training mode, so if I'm setting myself up for disapointment, I'd appreciate the heads up.
 

Pan1cMode

AUS FGC represent!
Are the combos in the OP practical online? Due to living in the sticks, and having no real scene to speak of, it's the only real option for me, so I don't want to waste time practicing them if they're only really for offline play. I'm still at the point where I'm trying to hit them ten times in a row in training mode, so if I'm setting myself up for disapointment, I'd appreciate the heads up.
I can hit them online.
 

tatterbug4

Bug of tater's
Any tips for landing the 212 after the run cancel flip mid screen? I swear I run at the first frame possible and I'm not bad at combos. The last hit of 212 or just the entire string will wiff.

I know I don't have to do it I can just do b12 ender but I want to optimize the Combos
 
Any tips for landing the 212 after the run cancel flip mid screen? I swear I run at the first frame possible and I'm not bad at combos. The last hit of 212 or just the entire string will wiff.

I know I don't have to do it I can just do b12 ender but I want to optimize the Combos
212 works after d+f1 and b212d1+2 combo starters on males. Also, you gotta hit them low to the ground. For females and every other situation i use 11.
To be honest her mid screen combos is where the struggle is for me. I have no problems landing her corner combos online, unless the connection is atrocious, but that basic stuff is pretty inconsistent.
 
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