KillaGthug4Life
Believe in Magic yet? Let us Dance
Personally, I have been having many frustrations with the Takeda Ryu matchup. With his huge range on his strings, amazing anti air (one of the best njp in the game), and extreme mobility from everyone on screen (great fast teleport, low hitting projectile, and his overhead instant air chain). Every single one of his overhead combos he can cancel into those low projectile. I'm just finding it difficult to get close to Takeda. Any tips?
I'm also having struggles with:
Inferno Scorp (quite literally has full screen 50/50 projectiles which is infuriating)
Quan Chi (unblockable vortex for days and hella zoning)
Grandmaster Sub (So fast... less of a problem but just so fast)
Kotal Kan (The version with the huge blade)
Jax (He out pressures, out zones, out knockdowns, out wake ups, and out corners D'vorah)
What about y'all?
I'm also having struggles with:
Inferno Scorp (quite literally has full screen 50/50 projectiles which is infuriating)
Quan Chi (unblockable vortex for days and hella zoning)
Grandmaster Sub (So fast... less of a problem but just so fast)
Kotal Kan (The version with the huge blade)
Jax (He out pressures, out zones, out knockdowns, out wake ups, and out corners D'vorah)
What about y'all?
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