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What is the legacy that Injustice: GAU leaves behind?

M2Dave

Zoning Master
now we know this is false lol, go back to the big DS scare of 2013 and you will see exactly how much online crying happens. Also the scorpion scare? goodness gracious i lost intelligence during that lol.
In retrospect, the "Scorpion scare" was a necessary evil. Instead of three overly overpowered, super top tier teleport characters, the community "only" has to deal with two now. You can thank me and Tom, two players with a pair of balls who, if given another chance, would do nothing different.
 
One of the best things about Injustice is that it brought a lot of new things to the fighting game table - push block in particular is very good, as are traits, wildly varying jump physics/gravity etc. (OK, that last one is prominent in Smash Bros as well, but that's a very un-traditional fighting game in so many ways...)

A bit of polishing and balance tweaks and it has potential to be a very, very solid series...
 

RM AtK!

aka - RM_AtK !
In retrospect, the "Scorpion scare" was a necessary evil. Instead of three overly overpowered, super top tier teleport characters, the community "only" has to deal with two now. You can thank me and Tom, two players with a pair of balls who, if given another chance, would do nothing different.
i don't understand how free interactable dmg and fullscreen frametraps are "balanced" or "okay" lol
zoning fool
 
In retrospect, the "Scorpion scare" was a necessary evil. Instead of three overly overpowered, super top tier teleport characters, the community "only" has to deal with two now. You can thank me and Tom, two players with a pair of balls who, if given another chance, would do nothing different.
I never saw scorpion that way tbh, but that is me and I was in a small crowd of those who didn't think he was that crazy good. Tbh i would of liked for them to put darkseid or someone in the game instead of scorpion but aye u can't get everything u want.
 
Seriously, lets talk about these 50/50 characters which have made "good players" great.

Aquaman: What 50/50's? Theo DOMINATED for a year with this character and he has *ZERO* 50/50's...just broken footsie tools.

Manhunter: only Jupiter....and even M2Dave would be hardpressed to argue that 50/50's are the problem with manhunter. Manhunter is one of the best, again, because of dominating footsie and zoning tools like push, orbs, teleport, a trait that makes his normals freaking crazy, and his complete domination over interactibles thats second only to zod.

Doomsday: I guess if you want to count D1xxearthshake and D1D3 as a 50/50....I guess.

Superman: Ok fine...divebomb setups are pretty dumb...but they still aren't enough to win. What actually makes superman good is his ridiculous mobility and tools like F23 with trait.

Batman: Stopped having 50/50's when people learned to hold down. Is good, again, because of powerful zoning and a trait that gives him insane footsies.

EDIT: more
Sinestro: Yes, admittedly Sinestro has a vortex. No, that vortex is not the reason that character is top 10, nor the reason a player like Woundcowboy is so strong. Sinestro literally makes you afraid to move because his tools are so strong.

Raven: I dare you to argue 50/50's are a problem with this character.

Killer Frost: Ok you got me......50/50's up the wazoo........except that this character has done next to nothing in tournament since the patch!!!

Batgirl: Lets see...there's sonic fox and......no one. Nobody else. Not even capcom gods could make her work in tournament. Besides, 50/50's are only part of what makes Batgirl dominating. Things like her control of interactables and her cartwheel and wakeup game are also a huge aspect to her game.


LMFAO....I still cannot believe that this whole 50/50's = easy is still a talking point. If ANYTHING the lesson of injustice is that all the 50/50's in the world WILL. NOT. HELP. you against pure solid fundamentals and/or dominating tools. The real truth is that players like M2Dave push this point because they want to downplay the skill level of someone like Sonicfox....which is hysterical given that he has tons of success even without batgirl in other games including the holy grail of footsies called MK9. :p


The legacy of injustice more than anything else I think is ultimately about the importance of first impressions.

To be clear: I am not suggesting that first impressions are what has led to the games more recent decline as mkx approaches....but I do blame them on the fact that the game was never really allowed to live.

Those of us who watch and play the game know how crazy and insane the game can be....but when you talk to anyone else outside the tym bubble they all still think scorpion and superman are op, and that the game is pure lame keep away. Its said that 1.06 saved injustice....but I think its clear at this point it was just life support. It was just too late to bring the game back.

As for the game itself: I won't deny there's some stupid stuff and questionable design decisions (those dominating tools I talked about earlier).....but its been the most fun I've ever had in a videogame ever and I will always remember it and the time I spent with it fondly.

RIP Injustice. You were godlike...people just didn't know.
 
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Konqrr

MK11 Kabal = MK9 Kitana
Good game, just not my thing.

My main gripe:
50/50 mixups that lead to full combos then into themselves again. Don't get me wrong, I don't mind 50/50 mixups, but for hits and setups to follow, not big combos either way... It's like they made MK9 Scorpion into half the cast but safe and it's a HUGE turnoff.
 

SaltShaker

In Zoning We Trust
I saw honeybee lose the tournament when he knocked fox down in the corner, dashed up and input d1, 2 to beat batgirls wake up cartwheel. Wrong read, fox woke up with dp which cost him the tournament. Whats bullshit about that?
If I remember correct, the beginning of the last round of GF started with Honeybee getting hit and then looped n looped more to the corner totaling like 90% of his health because he was "guessing wrong". But maybe I'm remembering it wrong so I'll just address my actual issue.

Imo if you combo someone into a 50/50 it should be a one combo follow up not an indefinite loop, and if you guess correctly as someone stated earlier you should be able to punish. I don't have a problem with 50/50's, or even vortexes for that matter if the risk/reward is balanced. I'm of the stance that if you have a vortex that can loop, if you do block it then it should be punishable by everyone, where as if you don't then you're hit again. That would be better than the current situation.

The risk/reward for doing Batgirl, Sinestro, Frost, etc loops are like a bazillion to zero. Hell just earlier today Cowboy took an entire life bar off me twice because I literally guessed wrong the entire round. From 100% to 0% because I guessed wrong repeatedly. I lost more than enough matches to him today to lose two of them from guessing lol.

What is the solution? "Well learn to guess correctly"? As I said before, I'm not one to complain about stuff in a game and I love the game with all its faults and bs. But the one thing, the one sole thing I really reallyyy hope is not in MKX is these safe, meterless, 50/50 loops. It temporarily removes skill for a few seconds and replaces it with pure luck. Those few seconds could be the difference between a win or a loss.
 

rev0lver

Come On Die Young
Pretty much every game has safe 50/50's, whether it's with oh/low mixups or crossup setups. You have to win in the neutral game to prevent them from using them. That's the main problem that needs to be addressed imo, characters like Aquaman and MMH dominating the neutral game. The strength of 50/50-based characters needs to be addressed for sure, but I think people have put the focus too much on that. I'm pretty confident NRS is only going to improve on their game design choices though, so I'm not too worried. Also even if you are right, unfortunately a thread on TYM isn't going to change MKX's game design less than 2 months before the game comes out lol
 
For me the game was a mixed bag. Unfortunately there was more bad than good.

I agree that the 50/50 game was too much. Ambiguous crossups were rampant and a game killer for me.

BUT...what the game did right was the trait. I think it was a really cool concept that worked well for some and not so well for others. I feel the legacy of injustice will be what it gave to MKX in the variation system.
 

Mr Aquaman

Armored Launcher
Administrator
Premium Supporter
In retrospect, the "Scorpion scare" was a necessary evil. Instead of three overly overpowered, super top tier teleport characters, the community "only" has to deal with two now. You can thank me and Tom, two players with a pair of balls who, if given another chance, would do nothing different.
on that we agree,
If I remember correct, the beginning of the last round of GF started with Honeybee getting hit and then looped n looped more to the corner totaling like 90% of his health because he was "guessing wrong". But maybe I'm remembering it wrong so I'll just address my actual issue.

Imo if you combo someone into a 50/50 it should be a one combo follow up not an indefinite loop, and if you guess correctly as someone stated earlier you should be able to punish. I don't have a problem with 50/50's, or even vortexes for that matter if the risk/reward is balanced. I'm of the stance that if you have a vortex that can loop, if you do block it then it should be punishable by everyone, where as if you don't then you're hit again. That would be better than the current situation.

The risk/reward for doing Batgirl, Sinestro, Frost, etc loops are like a bazillion to zero. Hell just earlier today Cowboy took an entire life bar off me twice because I literally guessed wrong the entire round. From 100% to 0% because I guessed wrong repeatedly. I lost more than enough matches to him today to lose two of them from guessing lol.

What is the solution? "Well learn to guess correctly"? As I said before, I'm not one to complain about stuff in a game and I love the game with all its faults and bs. But the one thing, the one sole thing I really reallyyy hope is not in MKX is these safe, meterless, 50/50 loops. It temporarily removes skill for a few seconds and replaces it with pure luck. Those few seconds could be the difference between a win or a loss.
A bottom 5 character possessed a meterless 50/50 vortex in MK. Wheres the complaining?

The last round bee was clearly mentally gone. I pointed out a point that literally was if he was right in his read he would be champion. No "vortex" included. It was down to a read. Adapt guys.

Did you know every single time a character like Ares touches you EVER he can 50/50 you off of 1 normal every time? for free? into half like every time?

nah hes trash ;]

try playing against Ibuki at the highest level "shrugs"

I guess I will make my point to replying to this thread at all, If fox wasn't playing injustice, what would this thread look like? lol
 
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NoobHunter420

Scrub God Lord
I played this game more than I should had, didn't complete any other game because of it.
I always wanted a flash game, this is the closest to it.
NRS did am amazing job in terms of character design
I only wish we had bigger character models.
People bash NRS when it comes to balance, but they did a darn good job.
Even low tiers have a chance of placing in top 8s if they put the work, just look at 16 bit.
 
People throwing tournament wins around as an argument saying 50/50's weren't a problem are missing the point. Not everyone goes to tournaments. There is a reason mk is still way more avtive online than Injustice.

The mix up game in injustice is very frustrating for anyone to play against. At any level. It was and is a problem. Whether the tournament wins back it up or not, the safe mixups are a huge part of why people don't play the game anymore.
 

cR WoundCowboy

WoundCowbae <3
Injustice was okay, overall. I think that its core engine is flawed though; movement is terrible and it forced NRS to make characters that completely destroy the neutral (aquaman, martian, zod) and characters that take your life bar off of binary guesses (Flash, Batgirl). I loathe 50/50 guessing games that have such high stakes attached to them and at the end of the day, I prefer MK9. Injustice is a better game in that it doesn't have nearly as many terrible glitches as MK9, but I think that playing footsies in MK is harder and more rewarding than it is in Injustice. Anybody can guess 50/50, but not just anyone can outfootsie people.
 

DarksydeDash

You know me as RisingShieldBro online.
Lobo, Green Arrow, Wonder Woman, Flash, Batgirl, Hawkgirl, Doomsday, Superman, Aquaman, Bane, Catwoman, Zod, Deathstroke, Green Lantern, Batman, Lex Luthor, Zatanna, Harley Quinn, Raven, Grundy, Shazam, Maritian Manhunter, Sinestro and Black Adam have all made consistent top 8s as well as taken majors, All of you saying "The game isn't balanced" can hold that. The proof is in the Game's history and present day. Now I never said the game is perfect but compared to MK9 and other fighting games, Injustice came pretty damn close.
 

jackempty0

Born on a Monday
its crazy how when people try to list batgirls options they swear she is broken. but flashes tools are just as crazy.

people want to talk about how you have to guess right with batgirl or you die but the same goes with flash. and in only two combos.
 

M2Dave

Zoning Master
The real truth is that players like M2Dave push this point because they want to downplay the skill level of someone like Sonicfox....which is hysterical given that he has tons of success even without batgirl in other games including the holy grail of footsies called MK9. :p
From a high level Mortal Kombat 9 player who was profoundly involved in the tournament scene to a scrub and ass kisser such as yourself, Sonic Fox was known for the longest time as the player who won major tournaments on the east coast while players like 16 Bit, CD Jr., Dizzy, Maxter, REO, etc. were present at MLG Anaheim, Columbus, and Dallas. The only high level Mortal Kombat 9 player whom Sonic Fox ever beat was 16 Bit. His record against other high level "footsies" players is abysmal. I am not discrediting. I am listing facts.
 

SaltShaker

In Zoning We Trust
on that we agree,

A bottom 5 character possessed a meterless 50/50 vortex in MK. Wheres the complaining?

The last round bee was clearly mentally gone. I pointed out a point that literally was if he was right in his read he would be champion. No "vortex" included. It was down to a read. Adapt guys.

Did you know every single time a character like Ares touches you EVER he can 50/50 you off of 1 normal every time? for free? into half like every time?

nah hes trash ;]
An unsafe meterless 50/50? Or safe? What character in MK9 had a safe meterless combo looping 50/50??? I'm serious. Maybe I don't know something here.



You're talking about tiers and the like. I'm not. Also, explain to me how to "adapt" to a guessing game. Should I guess better next time?

The worst or best character having safe infinite loops is pretty lame to me. That's my point. Whether they are ranked #1 or #30 doesn't change that it's a problem. I could care less about losing to great players because that's how you get better. And I'm not talking about players being better or worse because of them being the only difference maker. I'm specifically talking about the actual issue only. It impacts gameplay because if you guess wrong repeatedly you lose more and more health. For guessing wrong. After already being hit.

The only reason why it isn't a bigger issue is because the game is so great to play. It has many great things about it, too many to name. But I'm not the 1st, 2nd or 3rd person to suffer against the loops or dislike them. If you personally think they require great skill or don't effect anything you're entitled to, but I just can't understand that line of thinking.

The game is great as I'm sure MKX will be. It doesn't need something as amateur as characters with safe 50/50 combo looping vortexes.
 

Amplified$hotz

I like Tekken 8
People throwing tournament wins around as an argument saying 50/50's weren't a problem are missing the point. Not everyone goes to tournaments. There is a reason mk is still way more avtive online than Injustice.

The mix up game in injustice is very frustrating for anyone to play against. At any level. It was and is a problem. Whether the tournament wins back it up or not, the safe mixups are a huge part of why people don't play the game anymore.
I experienced this for the first time last week
never again.
 
From a high level Mortal Kombat 9 player who was profoundly involved in the tournament scene to a scrub and ass kisser such as yourself, Sonic Fox was known for the longest time as the player who won major tournaments on the east coast while players like 16 Bit, CD Jr., Dizzy, Maxter, REO, etc. were present at MLG Anaheim, Columbus, and Dallas. The only high level Mortal Kombat 9 player whom Sonic Fox ever beat was 16 Bit. His record against other high level "footsies" players is abysmal. I am not discrediting. I am listing facts.
Yeah...except that was a couple years ago and if we want to go by his early injustice career we'd all think Batgirl was a fair and balanced character. He might have been a ok MK9 player during its prime but the kid has *obviously* leveled up and become godlike since then. Its not like Injustice is even the only game we have to go off of.
 

TotteryManx

cr. HP Master
Compared to MK9, Injustice had less bugs and glitches that crippled MK. However, there are 3 reasons as to why I could never saddle up.
1. Unbalanced/unblockable interactables.
2. Guessing 50/50's.
3. Movement speed.

Those seem corrected for MKX, but a MB throw that can lead to a 50/50 can go downhill depending on the frames. Overall, Injustice is forgettable. It can be fun, but is missing something to propell it from mediocre to greatness. Im looking forward to MK footsies again.

A little off topic, but I hope the netcode for MKX will be comparable to KI. Having more input from the community without saying, "haha online warrior" would be beneficial to the whole community.
 
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Yeah...except that was a couple years ago and if we want to go by his early injustice career we'd all think Batgirl was a fair and balanced character. He might have been a ok MK9 player during its prime but the kid has *obviously* leveled up and become godlike since then. Its not like Injustice is even the only game we have to go off of.
Yeah I don't remember if Batgirl is in the other 5 games he just got top 8 in...