Alright! I'm back.Had to leave this thread for a bit...... I felt my I.Q dropping a bit lol
So before I get into the thick of things theirs a specific question I would like to ask some of you: Would you like to see a "Neutral" rule set? Meaning that once both player pick character and stage they are lock until the set is over.
Quote my post if you agree or disagree,so I can see your responds.
Now to answer some quotes:
My ideal world scenario for it is that it still provides the loser counterpick options but cuts down on the amount of hard counterpicking available to them. Assume for the sake of argument that all Quan Chi's variation are a hard counter to Sub-Zero's grandmaster style. No matter what, its 8-2 matchup...but cryomancer only loses 6-4. That's still an available counterpick (and they will still exist in this game no matter how good a job NRS does), but its not a crutch that you can turn to as an easy way out.
Trust me dude I wish I live in an ideal world,everything went my way,etc.OK here's a scenario: So lets say this type of rule is put into effect,what's stopping people who won a match that's 5-5 changing there variation and making into a 6-4,7-3 or 8-2 all base on what they see their opponent.
To keep things simple and in order just lock the winner from picking something new and give the loser the chance to make something happen
Can anyone give me a legit argument against this that isn't "other games have done this in the past".
No one in this thread could give me a legit argument on why we shouldn't go with what I propose and if they did all it would sound like is this: "We don't want the loser to have
TOO much of advantage over the winner"
This is not INJ where interactable was 20% unblockables,its been confirmed by multiple sources that interactable will be blockable.So when it comes to stages being a major factor,I think for MKX we don't have to worry too much about them.
For my closing statement I would like to say before a community start discussion with TOs from regional & majors about rules for a upcoming gamse they need to start with their local scene. LSBH 90% of your offline exp comes from local,so start there and see how it goes.