Lock winner in everything.
We can't have counterpicking scenarios after every match. Where's the skill then? There are generic moves and tools you can count on even on a bad matchup. I mean if someone irrelevant with the case reads this thread he would think variations are an auto-pilot option or something
It's a FIGHTING game, not a turn-based rpg (don't get me wrong I love pokemon... till 3rd gen... max)
Tbh MK is often called "a turn-based game among FGs".
Locking winner in everything doesn't mean that it won't somehow be counterpick fest, it only means that loser is the only one to counterpick, just like it has always been.
Counterpicks will only be less relevant if:
- matchups aren't grinded out enough;
- focusing on a single character really hard is much more benefical than having a backup character, everyone has important tools and fundamentals are way stronger than gimmicks (neither of these was true for any NRS game so far);
- everything is so damn balanced (never happened in practice).
Why do people assume there will be counter picks built into everyone? Like unless you are playing lackey Torr and fighting a commando Kano, you should be fine.
You're basically saying that "unless you're playing against your counterpick, you should be fine"
I doubt it will. Worst come to, we go barebones
Which, to be honest, doesn't automatically ensure that there will be more even MUs. Barebones are still characters that may or may not otherwise be reliant on variation-specific tools, which will affect their potential without them.
Otherwise? It'll be more along the lines of "raiden beats X" Rather than "Thunder God Raiden beats X" or "Thunder God Raiden beats so-and-so X" imo.
So far it's pretty rare PoV here, I must admit.