What's new

Community Real Talk Thread - IGAU and MK9 Players, Please Read

EndofGameBoss

That's about right.
This MLG thing really pisses me off. After every tournament there is some form of bitching about how something went wrong. Rather if its the brackets, late registration, or the stream we always find something to bitch about. Well, MLG is your chance to break free from that shit and get some respect, but none of you are supporting it like you should. What's the prize money at MLG? 5k? and there are only 64 players that want that money? Really? You'll travel for $500, but not for 5k? lmao ok. You're out of your mind.

Also, this community is extremely hostile. Online or offline there are a lot of jerks. I would receive the most despicable hate mail when I played MK9. I've received hate mail for nearly every multiplayer game, but nothing like MK9. I haven't received any hate mail for AE since I've been playing it. I think MK is a hostile game and with it comes hostile people.
 
Last edited:

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
Netcode of MK9 for PC is so good that it got me back into the game. I have actually been playing it a lot more than Injustice lately, but I love both games.
 

iloveTSA

Noob
Games don't last forever man, even Marvel 2 probably the longest living fighter of the FGC ran its course when Marvel 3 came out. We have to make the most of it now while we can.
Hey man I think that you're perhaps misinformed, you might heard of a little game called "Super Street Fighter II Turbo". That game, with it's previous alterations, has been tournament active for about ~23 years pretty much since it's release in 1991 http://www.strevival.com/.

Godlike community is godlike.
 

EndofGameBoss

That's about right.
I think part of the problem is not many people are so excited to physically travel to bar or a pool hall or a comic book store to have to wait in line for 10-20 minutes to play a game one match, lose and get back in line for 20-30 minutes just to play a second match to possibly lose again lol. You'll spend 4-5 hours at a tournament just to play 4-5 matches lol, why do that when you can play 100 matches at home back to back and without having to travel and pay an entrance fee. to be honest tournaments suck for most players, its only fun and exciting for the guys in the finals.

uhhhh no? I'm a huge online warrior and that is not true at all lol. I've only been to one offline tournament for MK that was held at a community college here and I had a blast. If you're not a social person a tournament could probably suck for you. You are put into a pool that plays at a specific time and you don't wait 5 hours for that shit to end lol. You need to plan other things besides the actual tournament. Spread your social wings and get some casuals in and meet new people. Also, going to a tournament and being able to say you were the best there is probably a great feeling and that's what its all about for a lot of people...mixed with the fun aspect of it all. I'm already saving up for EVO next year just in case MKX is there. That is something every fighting game fan should experience.
 

EndofGameBoss

That's about right.
I think people are afraid in this community... Like there are people like me that are still trying to level up, and i'm doing it but slowly, i think SOME top players think they can make everyone who is bad/decent at this game feel bad, and they forget that they were scrubs and were trying to learn one day as well... I will not forget that time when someone made a very legit thread about a tournament and a very well known player told him he had no voice because he had never placed top 8 before... Top players instead of encouraging or helping good/decent players, players who are still figuring things out and newcomers they make them feel bad and leave this community, simple. And of course this makes people stop supporting or never start supporting their games. Top players have big impacts on people like me... When i play a top player and he is cool and he helps me leveling up, gives me tips or encourages me i feel like getting better and better and better, but when i see a top player making people leave or feel like that i just want to leave this place. They also have a big impact on how people see the games... If top players talk trash about their game and make threads about how shitty/OP/broken/boring their game is of course other players will listen to them! I just wanted to write this >_< this is my opinion.
Sadly, I've seen this happen a few times around here. I have very strong views on what a "top player" really is, but I don't want to stir any pot atm. Just know I take everyone's opinion with a hefty grain of salt around here.
 

STRYKIE

Are ya' ready for MK11 kids?!
Thread in a nutshell: more red herring site traffic propaganda, "Injustice can be our Marvel" "Capcom plays 2 games why cant we" "MK9 needs 1 more patch" etc. mmmmm.......

 

biggabarr

chilling
I think more respect should be shown to player who find the time out of their busy schedule to travel to tournaments and get blown up, ppl cant be geeking about who get battered , its not good for the
confidence of a loosing player. Whenever those player don`t show up then you will all complain about not committed , take a look in to your self you are all the fault here .
I started playing mk from about 1994 and mk is the game for me , i am not from the U S but i fallow most tourny and rivalries from jamaica , i always enjoyed it , i have been folowing tym for a long time before i decided to become a member and i like it . Its informitive, when it come to mk9 i learn alot through tym and i just want to say dont let it go down brothers and sisters keep the community alive , shall we .
M K X looks good but its so faraway so can we just mk9 untill pls , Also if there are any mk9 players in jamaica give me a shout out ,top level . For mk x players should registered with the character that they will use (one ,1) as the variation will be good
 
Last edited:

SZSR

Noob
Hey man I think that you're perhaps misinformed, you might heard of a little game called "Super Street Fighter II Turbo". That game, with it's previous alterations, has been tournament active for about ~23 years pretty much since it's release in 1991 http://www.strevival.com/.

Godlike community is godlike.
Sorry, I haven't been involved in the SF scene, that's my bad. Thanks for correcting me though, I don't want to spread misinformation.
 

DOOMSDAY-15RUS-

i'LL DESTROY YOU ALL
Good words. I ingage myself to do it especialy for ps4 french and russian communities, will try to make a eu team and hope, that me and my future team will have a chance (money and time) to come for first MKX evo in LV and play vs famous US players
 

Under_The_Mayo

Master of Quanculations
For real, 99% of the best parts of attending tournaments don't even involve the actual tournament, or even the game.

Fucking...I want to go to a tournament again and team up with Hitoshura and Shady again. Good God, our fucking antics are legendary.
Imagine what THTB, Mayo, Cossner antics could be in mexico.
 

eolson3

Noob
Hey guys, using this thread to make my first post. Been lurking for about a year now, wanted to finally get into the scene. Yes, I am a complete noob, I mean my name hopefully reflects that lol. Would love to go to a tourny just to meet some folks face to face (and get Tom Brady's autograph!). Where can I find the schedule of when tournaments are? I am east coast, btw.

Also, just a simple question. MK9 is an awesome game, as is Injustice. I mean I really hated these type of games, but I would still play them. I owned MK1 and Street Fighter 2 on the SNES, so I've been around for a long time just watching. These current gen NRS games though, they are amazing, I can't stop playing them. But the question is, if everyone hates Kabal so much, why not just ban him from pools and just play the damn game? MK9 is a radical game, why not set some house rules? It's kinda pitiful you all are going to drop a game because of 1 minor thing.

Anyways, again hello. It's nice to meet you all. :)
There is an events tab on the homepage, which has a lot of tourneys on the schedule. Not everything is going to be represented there though. There is also a tourneys forum, where you can post your region and ask about events.

E
 

CrimsonShadow

Administrator and Community Engineer
Administrator
There is an events tab on the homepage, which has a lot of tourneys on the schedule. Not everything is going to be represented there though. There is also a tourneys forum, where you can post your region and ask about events.

E
I think that moving forward, we definitely need to do a better job of making the list of big events + info about them clear and easy to follow. That's one of the things on my list to improve for the months ahead.
 

Art

Grave_Intent
OK, here's the thing with MKX we should all hope for IMHO... Take it or leave it...

1.) We should hope all the characters get around the same frame rates for each basic attack. This leaving no one character out of the loop. If a basic attack requires more frames because of a longer animation then simply make it look as if it comes out faster by speeding up the animation (eg cutting out frames). There would still be room to move attack speeds around from character to character with crouching variations to standing frame rates mixed up amongst the cast to make different characters feel different and go with their play-styles.
2.) Advantages on special moves should by definition have a maximum limit, and ALL characters should never break that limit and be limited to a max of 2 moves that reach max limit. This making the game as balanced as it can be IMO. For example +4 on hit seems good as a limit, with -4 on block as a max negative limit, and so forth.

I realize these are thing NRS will probably ignore, but to balance out a game so that it really comes down to player skill is something short of impossible but with character design guide-lines I think it would be possible (I could be wrong) IDK).

Tell me I'm crazy, tell me I'm wrong I don't care, but after all the games I've played in my 43 years of life. Having design limitations on each character just seems to be the best option to make a game as fair as possible for everyone involved, and if done right the first time around the game developers will just save time and money not having to patch the game. Of course this is just a pipe-dream probably, but a guy can have dreams right?
 

haketh

Noob
I think part of the problem is not many people are so excited to physically travel to bar or a pool hall or a comic book store to have to wait in line for 10-20 minutes to play a game one match, lose and get back in line for 20-30 minutes just to play a second match to possibly lose again lol. You'll spend 4-5 hours at a tournament just to play 4-5 matches lol, why do that when you can play 100 matches at home back to back and without having to travel and pay an entrance fee. to be honest tournaments suck for most players, its only fun and exciting for the guys in the finals.
So you don't do casuals,you don't MM, you don't just kick it? If the onl;y thing you're having fun wiht or doing at a tournament is the tournament itself you need to get out more. Kick it with more people, fuck I barely played any games outside of a couple IGAU macthes and like 45 minutes of Gundam casuals and SCR was some of the most fun I'd had in a minute.

OK, here's the thing with MKX we should all hope for IMHO... Take it or leave it...

1.) We should hope all the characters get around the same frame rates for each basic attack. This leaving no one character out of the loop. If a basic attack requires more frames because of a longer animation then simply make it look as if it comes out faster by speeding up the animation (eg cutting out frames). There would still be room to move attack speeds around from character to character with crouching variations to standing frame rates mixed up amongst the cast to make different characters feel different and go with their play-styles.
2.) Advantages on special moves should by definition have a maximum limit, and ALL characters should never break that limit and be limited to a max of 2 moves that reach max limit. This making the game as balanced as it can be IMO. For example +4 on hit seems good as a limit, with -4 on block as a max negative limit, and so forth.

I realize these are thing NRS will probably ignore, but to balance out a game so that it really comes down to player skill is something short of impossible but with character design guide-lines I think it would be possible (I could be wrong) IDK).

Tell me I'm crazy, tell me I'm wrong I don't care, but after all the games I've played in my 43 years of life. Having design limitations on each character just seems to be the best option to make a game as fair as possible for everyone involved, and if done right the first time around the game developers will just save time and money not having to patch the game. Of course this is just a pipe-dream probably, but a guy can have dreams right?
So you want games to be mad homogenized
 
Last edited:
Reactions: Art

NY-Shadow

TestYourMight SUCKS
OK, here's the thing with MKX we should all hope for IMHO... Take it or leave it...

1.) We should hope all the characters get around the same frame rates for each basic attack. This leaving no one character out of the loop. If a basic attack requires more frames because of a longer animation then simply make it look as if it comes out faster by speeding up the animation (eg cutting out frames). There would still be room to move attack speeds around from character to character with crouching variations to standing frame rates mixed up amongst the cast to make different characters feel different and go with their play-styles.
2.) Advantages on special moves should by definition have a maximum limit, and ALL characters should never break that limit and be limited to a max of 2 moves that reach max limit. This making the game as balanced as it can be IMO. For example +4 on hit seems good as a limit, with -4 on block as a max negative limit, and so forth.

I realize these are thing NRS will probably ignore, but to balance out a game so that it really comes down to player skill is something short of impossible but with character design guide-lines I think it would be possible (I could be wrong) IDK).

Tell me I'm crazy, tell me I'm wrong I don't care, but after all the games I've played in my 43 years of life. Having design limitations on each character just seems to be the best option to make a game as fair as possible for everyone involved, and if done right the first time around the game developers will just save time and money not having to patch the game. Of course this is just a pipe-dream probably, but a guy can have dreams right?
You spoke words of gold and wisdom. You are dead on sir, no need for you to put IMO, your opinion is solid and right.
 

eolson3

Noob
I think that moving forward, we definitely need to do a better job of making the list of big events + info about them clear and easy to follow. That's one of the things on my list to improve for the months ahead.
100% agree. Maybe it would be worth breaking it out by game, or making a select game feature. It's nice to see all of the events, but it can difficult to discern what is being played. Also, we can strongly encourage folks to post their local events. I know that there are more scenes representing more regions, but there isn't anyone posting them.

E