What do you mean by this?
Also could you share or point to a link to some of your recent footage?
Cyrax has little options to approach Jade and is chasing her, while Jade can pretty much dictate the momentum of the match. She can walk backwards away from him while still being a threat with her pokes. If Cyrax does get uncomfortably close you have D3 and such to interrupt him and space yourself again. Just my observations of course.
You've been AA Grabbed out of Overhead from the TIP of the pole? :O Haven't seen that happen yet.
Will have to try your Noob advice out more and see if it helps. Overhead seems to get screwed by Dash Upknee for me. If Noob is playing patient it doesn't feel like I steamroll him at all.
Concerning Reptile:- He shouldn't be able to pressure you with Forceballs at all. They can be reacted to with Flash and punished with Flash-Shadow Kick. On wakeup Flash virtually nullifies his Oki with Forceball too. Jade takes away a decent portion of Reptiles game with the use of Flash.
Whenever I have the chance to punish Elbow Dash, I end with Shadow Kicks for the full screen push, sacrificing a bit of damage for superior position (fullscreen).
This match feels very much like a game of reads to me, from full screen Reptile HAS to get in, and you have to guess how he will. His Dash Block is too slow so he's restricted to Elbow Dash (not much of a restriction ¬_¬).
Checking him with full screen Rangs helps control the dashing, along with the rare Staff Overhead at just under full screen (can be used to catch Elbow Dash in and Elbow Dash~Jump in). Can't get careless with the Rangs, he can jump~Elbow Dash at nearly all distances - Which is where Up Rang comes in handy as it will catch most of his jump attempts (distance depending) and will still hit an Elbow Dash.
Reptile is fairly easy to bait into Ex Glow, as it is very likely he will attack when he's in.
Jade is still working extremely hard 4.5-5.5, possibly 4-6.