I Have found that glow vs Noob Saibot and F+2,1,2. IS VERY GOOD.
Flash then F2 is also pretty decent against most projectiles when in range, as someone pointed out you can just hold Foward after Flash and press 2 and the attack comes out.
To maximize damage on hit:
F2,1~Shadow Kick, dash, 12/4 ~ Staff Grab
- 21%
F2,1,2 - Shadow Kick, Shadow Kick
- 19% and corner carry
4 is a little easier than 12, but I prefer 12 as if you're near the corner you can follow with repetitions of 12 for even more damage.
4-6 vs Cyrax
7-3 vs Noob Saibot
3-7 vs Raiden
7-3 vs Shang Tsung
7-3 vs Sindel
- I play this matchup A LOT. Dan is content to call it 6-4, but I really always feel like I have the upper hand here. Staff Overhead negates her best wake-up option (EN Low Fireball) and grants Jade 30%. She wont be using EN Glow here, so she had extra meter to use toward EN Shadow Kicks. 3, 4, 2 will snuff out Step Up, even on wake-up in the corner, and THAT is the major reason I lean toward 7-3. If Jade can corner her, it's over.
5-5 vs Sub-Zero
Very nice advice about the Sindel matchup, didn't know 342 stuffs Step-Up even on Wakeup. Thank you.
Cyrax isn't so bad, of course he can deal big damage whenever he does connect, but the entire cast have that problem. Staying away from him and using Flash+Pokes/Rangs is his bane, quite hard for Cyrax to get in. You don't need to spend a whole lot of meter in this match, so breakers should see you through if he ever does manage to catch you. His Nets are punishable too from just outside midscreen with Flash, dash and Shadow Kick if he decides to be foolish with them. A fairly even fight in my experience. Would be in Jades favour if he wasn't so damaging.
-5-5
I really dont think people give Noob and Shang enough respect as Jade. Soul Steal is lethal as it goes through Flash and has awesome range, and if Shang juggles just once that's a lot of life gone without being able to breaker.
Noobs Teleport grabs Jade out of Boomerang, and if Jade gets reckless with Flash (I.e not Flashing on Reaction) Noob can time it so his projectiles hit as Flash wears off. His Enhanced Clones/Slides hit Jade out of Flash (albeit at the cost of a meter) and Upknee stuffs Flash no matter what. Jade obviously has an advantage in these matchups but it's not 7-3 hopeless.
- 6-4.
The Sub Zero Match I still put ever so slightly in Jades favour. It is a lot about reads as you say, but Sub is reading more than Jade. Jade near enough fully negates his spacing game with Flash, you just have to be patient (as a lot of the cast do against Sub) and be wary of that stupidly good 22 pressure.
- 5.5 - 5
What's everyone major gripe with Raiden? Yet to fight a very very good one, but backdashing away from him leaves him little options. Teleport is pretty punishable now, his projectile is obviously Flashed through, and Superman can be punished on block with
Dash B1~Full BnB. Up close he seems fairly slow and can be poked out of a lot of strings.
Kenshi is NOT 7-3 guys.
It's 5-5 just fine. All you need to learn is where his "blindspots" are on the long range stuff and how to lock him down. Once you corner him, you've got him.
Shaylan, if you aren't trolling, please explain these 'blindspots' (nice choice of words) Kenshi has and how Jade can capitalize on them, and also how you keep Kenshi 'locked down' in a corner. A good Kenshi (and hell even medi-ocre Kenshis) ruin me everytime.