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Match-up Discussion Wonder Woman Match-Up Discussion

Filipino Man

Retirement my ass
I mean NW in general is just trying to get into the right stance.

Shield stance bodies staff stance
Staff stance beats the lasso stance
Escrima beats the shield
Lasso beats Escrima considerably.

It's one of those matches where you have to learn how to properly use the shield stance. Sajam and I play it a lot haha.
 

The Highlander

There can be only one
Also for the nightwing matchup I could play it with @Chongo and record if people need help and want to see.
That would be great, we kinda need more wowo footage in general. I agree with DarkPage on the GL thing though, the problems he causes me are just because I can't play comfortably at my usual footsie range, not because of his projectiles. His b1 beats out our b2 with ease and his walk speed makes trying to approach without reaching his b1 range a problem. It just feels awkward since it makes me want to jump at him and obviously that's suicide.
 

HGTV Soapboxfan

"Always a Pleasure"
That would be great, we kinda need more wowo footage in general. I agree with DarkPage on the GL thing though, the problems he causes me are just because I can't play comfortably at my usual footsie range, not because of his projectiles. His b1 beats out our b2 with ease and his walk speed makes trying to approach without reaching his b1 range a problem. It just feels awkward since it makes me want to jump at him and obviously that's suicide.
Shield bash out ranges b1 my friend. Badger him with toss as well.
 

DarkPage

Noob
Only when he has the life lead. In shield, if gl has to come to ww he's going to have a rough time.
Alright I get that, but initially ww has to get to him first for the life lead, and approaching him when his b1 out footsies you, and max range lift being pretty much safe against her. If they both have the same amount of health wouldn't u say its in his favor.
 
how do you guys get passed sinestro. i cant punish his trait cancels because he recovers fast enough to do a d2. when trait is up i cant do any thing because if i jump, he will punish me with trait. then he has that vortex that you really cant do much about. his regular fear blast is hard to get passed, and his walk speed is good as well.
 

HGTV Soapboxfan

"Always a Pleasure"
DarkPost: 1267880 said:
Alright I get that, but initially ww has to get to him first for the life lead, and approaching him when his b1 out footsies you, and max range lift being pretty much safe against her. If they both have the same amount of health wouldn't u say its in his favor.
Isn't max range lift punishable by bash? And I would say don't approach, pester him with toss and make him chase you. I'd say it's slight advantage to him simply because you need to find a way into shield stance with some meter. But then once wonder woman gets in with either stance and gets shit going, she is at a huge advantage and once she has a life lead the neutral game is in her advantage. So that's where it evens out, at least imo.
 
Isn't max range lift punishable by bash? And I would say don't approach, pester him with toss and make him chase you. I'd say it's slight advantage to him simply because you need to find a way into shield stance with some meter. But then once wonder woman gets in with either stance and gets shit going, she is at a huge advantage and once she has a life lead the neutral game is in her advantage. So that's where it evens out, at least imo.
You can also backdash out of b1 on block and punish air rocket with air straight tiara or ground straight shield. Online or mid level its green lanterns favor for sure because its b1 and lift v your b2 and dash 33 which is unfavorable. Ss is my pref for this matchup but if its a tourney i am def going sinestro or ds to avoid having to outplay to win and avoid zoning to win and rather just outplay
 

HGTV Soapboxfan

"Always a Pleasure"
You can also backdash out of b1 on block and punish air rocket with air straight tiara or ground straight shield. Online or mid level its green lanterns favor for sure because its b1 and lift v your b2 and dash 33 which is unfavorable. Ss is my pref for this matchup but if its a tourney i am def going sinestro or ds to avoid having to outplay to win and avoid zoning to win and rather just outplay
I agree that at mid level it's advantage gl but I think it's even at the highest possible level.
 

Dirtylova

YOLO FLYING GRAYSON BICH
I mean NW in general is just trying to get into the right stance.

Shield stance bodies staff stance
Staff stance beats the lasso stance
Escrima beats the shield
Lasso beats Escrima considerably.

It's one of those matches where you have to learn how to properly use the shield stance. Sajam and I play it a lot haha.

:( :)
 

KH_Captain

Nightwolf wannabe
Just messin around Havnt played game in like 7 months but am getting back into it. I have a question. If your character has an air dash and you jump over a standing opponent you can completely air dash through your opponents upper body as long as your feet dont go lower than opponents hips. Why is this? Seems like it could allow for some tricky cross up or set ups especially if character (like WW) has a good air attack like demigoddess. Also i was wondering what the best stage for WW is.
 

Lex Luthor II

Lord of Lightning
how do you guys get passed sinestro. i cant punish his trait cancels because he recovers fast enough to do a d2. when trait is up i cant do any thing because if i jump, he will punish me with trait. then he has that vortex that you really cant do much about. his regular fear blast is hard to get passed, and his walk speed is good as well.
Stay on the ground when he has his trait up, and play slow, generally they'll waste their 3trait shots. MB3 helps alot in this matchup too. He's one of my harder matchups with WoWo.
 

The Highlander

There can be only one
Just messin around Havnt played game in like 7 months but am getting back into it. I have a question. If your character has an air dash and you jump over a standing opponent you can completely air dash through your opponents upper body as long as your feet dont go lower than opponents hips. Why is this? Seems like it could allow for some tricky cross up or set ups especially if character (like WW) has a good air attack like demigoddess. Also i was wondering what the best stage for WW is.
She's a pretty good all-rounder so any stage that suits a power character (Arkham etc) suits her. I personally like themyscira just cause it's her home and we make good use of the interactables, the tree shanigans are so much fun, plus she has a good mind game at the start with every character not named GL, MM, Sinestro...
 
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EMPRESS_SunFire

Regina George of discord
I would say Themyscira is her best stage. Her interactables xontrol is very good, i actually have unblockable 50/50's in the corner. After a crossup OTG in the tree side... Do B2~tree interectable or 33~interactable, after they get hit you get another OTG that outs them in the corner. :D
 

Saboteur-6

Filthy Casual
This thread actually makes me angry. There is literally no excuse, almost an entire year later, why @GuamoKun hasn't updated the OP. Trying to sift through 18 pages of random comments is a disgrace. I'm trying to look up match-up info and it's like trying to sift through a weeks worth of your neighborhoods garbage to try and find your keys that you accidentally threw away.
 
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Akromaniac27

Ready to lose your head?
How do you deal with the Aquaman MU? He out footsies her, and negates her air game with d2. Due to his trait, he only needs to move back and trait up once the first 3 hits when up close. Wake up wise you need to make reads or else its back to square one and he chips her a hell of a lot more than she does to him. Sword stance seems like the best bet for the chip, but she's then left at a greater disadvantage in regards to range. I was playing THEO a few nights ago and only got like 5-15 trying to figure out what she could possibly do

@A F0xy Grampa
 

Filipino Man

Retirement my ass
How do you deal with the Aquaman MU? He out footsies her, and negates her air game with d2. Due to his trait, he only needs to move back and trait up once the first 3 hits when up close. Wake up wise you need to make reads or else its back to square one and he chips her a hell of a lot more than she does to him. Sword stance seems like the best bet for the chip, but she's then left at a greater disadvantage in regards to range. I was playing THEO a few nights ago and only got like 5-15 trying to figure out what she could possibly do

@A F0xy Grampa
I gave up on lasso stance against theo. Trait negates the overhead low mixup (33 doesn't launch until second hit which is a mid :/)

So I play the entirety of the match in sword so I can punish from the deeps with bash, b2 mixups (lame 50/50) and try to zone with sword - also negates chip.

Against other Aquamen, I play lasso, but against theo, I think you have to play sword
 

Drizzle

Jump and shoot.
How do you deal with the Aquaman MU? He out footsies her, and negates her air game with d2. Due to his trait, he only needs to move back and trait up once the first 3 hits when up close. Wake up wise you need to make reads or else its back to square one and he chips her a hell of a lot more than she does to him. Sword stance seems like the best bet for the chip, but she's then left at a greater disadvantage in regards to range. I was playing THEO a few nights ago and only got like 5-15 trying to figure out what she could possibly do
You shouldn't really have to read a wake-up from him if you practice stuffing them. The timing is pretty simple once you get it down. AM also can't d2 max range j3, so that's something.

So I play the entirety of the match in sword so I can punish from the deeps with bash, b2 mixups (lame 50/50) and try to zone with sword - also negates chip.
Unfortunately he can punish b21 with d1, so it's at least -7. You can harass with well-spaced shield bashes though, since he can't punish them.

Honestly I don't know how to win this match-up either since I get bodied, lol.
 
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Filipino Man

Retirement my ass
You shouldn't really have to read a wake-up from him if you practice stuffing them. The timing is pretty simple once you get it down. AM also can't d2 max range j3, so that's something.



Unfortunately he can punish b21 with d1, so it's at least -7. You can harass with well-spaced shield bashes though, since he can't punish them. Honestly I don't

Honestly I don't know how to win this match-up either since I get bodied, lol.
It's just theo tbh
 

Akromaniac27

Ready to lose your head?
You shouldn't really have to read a wake-up from him if you practice stuffing them. The timing is pretty simple once you get it down. AM also can't d2 max range j3, so that's something.



Unfortunately he can punish b21 with d1, so it's at least -7. You can harass with well-spaced shield bashes though, since he can't punish them.

Honestly I don't know how to win this match-up either since I get bodied, lol.
Yeah the ji3 worked every now and then, but it left me still at a slight disadvantage because of the space. I'd cancel to her air smash just for chip and it's safe, but its still a 50/50 after that for both parties. And yeah the bash works, but unlike in lasso stance, sword stance doesn't build as much meter but is so meter dependent. And it was a pain too because AM ALWAYS has meter, or the times he doesn't its when he just sent you full screen so its still not in your favor entirely. Reason I'm pointing that out is because SS has such crap range outside of her bash or unless in the corner which majority just pushblock her away and regain their momentum. I'd like to run this MU more but imo its for sure one of her hardest MU's, def not 5-5 given how much on reaction she has to do just to close the space and still left to guess again
 

Akromaniac27

Ready to lose your head?
You shouldn't really have to read a wake-up from him if you practice stuffing them. The timing is pretty simple once you get it down. AM also can't d2 max range j3, so that's something.



Unfortunately he can punish b21 with d1, so it's at least -7. You can harass with well-spaced shield bashes though, since he can't punish them.

Honestly I don't know how to win this match-up either since I get bodied, lol.
As for the wake ups, I get that much, but like many AM players, they don't wake up, so they block your stuff attempts and still leave you back at the start. He's just so dumb lol. Imo, if the hitbox from From The Derp was like KF or NW where it doesn't actually act like a MB pillar, it wouldn't be as bad
 

Drizzle

Jump and shoot.
Yeah the ji3 worked every now and then..
Don't get me wrong, I agree with you.

As for the wake ups, I get that much, but like many AM players, they don't wake up, so they block your stuff attempts and still leave you back at the start. He's just so dumb lol. Imo, if the hitbox from From The Derp was like KF or NW where it doesn't actually act like a MB pillar, it wouldn't be as bad
Without trait it's still a guaranteed 50/50 on his wake-up though. If he does have trait available then yeah, he can just activate it and block high which sucks. I've seen people advocate the cross-up f3/b2 mix-up but I think it's pretty gimmicky since you can react to f3 pretty easily since it's 30 frames.