Your posts are low tier.U'll regret maining smoke. He is low tier.
nickname with numbers talksYour posts are low tier.
agreed every post i read so far from him are hateposts. someone ban this guy alreadyYour posts are low tier.
Herp derp, you got nothing.nickname with numbers talks
Yeah her kicks felt fun for cornering and punishing things I could bait the computer into, but once cornered it felt like she had very little in the way of safe blockstrings. Everything kept ending in recovery that got her nailed by stuff. Its why she felt like she had potential to me, but that it didn't quite get realized. Just my knee jerk reaction since I only experienced her story stuff, but I couldn't pressure in the corner with her and stuff thrown kept leaving me open more than others I had used. Kind of gave me the reaction I read above. Stryker felt about the same in his own way except he wasn't about cornering it was about zoning, but his zoning and poke game felt too unsafe like it could be checked by a ton of folks. I got confirmed on that vs Ermac. Pretty much used roll and throw into a few gunshots here and there along with baton sweeps to take that one.Do NOT pick up Jade. She's addictive and frustrating to play.
As long as you play high tier characters you'll be having a blast in this game.
Edit: Also, Jade's normals have incredible properties to say the least, but simply because frames win, her i14 fastest bnb starter, meter dependency and horrible recovery times make her a pain.
No, but the people who do main them are awesome. STB Espio AestheticLove and STB Goldfish are some of the coolest people around.Yeah her kicks felt fun for cornering and punishing things I could bait the computer into, but once cornered it felt like she had very little in the way of safe blockstrings. Everything kept ending in recovery that got her nailed by stuff. Its why she felt like she had potential to me, but that it didn't quite get realized. Just my knee jerk reaction since I only experienced her story stuff, but I couldn't pressure in the corner with her and stuff thrown kept leaving me open more than others I had used. Kind of gave me the reaction I read above. Stryker felt about the same in his own way except he wasn't about cornering it was about zoning, but his zoning and poke game felt too unsafe like it could be checked by a ton of folks. I got confirmed on that vs Ermac. Pretty much used roll and throw into a few gunshots here and there along with baton sweeps to take that one.
If there is an MK10 (if? yeah its a LOCK) I'd like to see Jade revisited only safer. She seems like a fun concept in her tools, just not very rewarding compared to a bunch of the others I used. Do Jade or Stryker have many people maining them?
Got any match links? I'd love to see how they footsie and bait folks with charactes like those. They felt like it'd take some really smart matchup reading and player control to keep them in their safe zones when I was feeling them out in story. I'd like to see some of what I missedNo, but the people who do main them are awesome. STB Espio AestheticLove and STB Goldfish are some of the coolest people around.
Here is Espio fighting GamerBlake90, who has an amazing Sonya.Got any match links? I'd love to see how they footsie and bait folks with charactes like those. They felt like it'd take some really smart matchup reading and player control to keep them in their safe zones when I was feeling them out in story. I'd like to see some of what I missed.
Yeah her kicks felt fun for cornering and punishing things I could bait the computer into, but once cornered it felt like she had very little in the way of safe blockstrings.
Her blockstrings are all about setting the opponent up for her safe distance. 23f2 is your go-to blockstring, inputting df2 will end it in the staffgrab normal for extra meter gain, pushback, and damage in case f2 hits. 12df4/df2 is your other blockstring. But in every case, Jade is about spacing and that is why she feels so out of place in a game of pressure.
Everything kept ending in recovery that got her nailed by stuff.
Whiffing with Jade is what makes her so frustrating to play. Your safe options are meant to set people up for the big stuff, but the big stuff either gets you blown up, or gets you very little in the way of winning the match altogether. Jade is a character that you need to absolutely love in order to endure playing. She has her moments of triumph and on the highest level, due to her options, she's a hard counter to all of the cast except for Kenshi. (who is by far not as bad a matchup as certain people believe, it's just a very steep learning curve in there.)
Its why she felt like she had potential to me, but that it didn't quite get realized. Just my knee jerk reaction since I only experienced her story stuff, but I couldn't pressure in the corner with her and stuff thrown kept leaving me open more than others I had used.
Her cornergame is second only to Jax actually. Even higher level players than myself will agree that if I read them right in the corner, it's a bundle of pain and some of them even forfeit the round in favor of meter gain if I get them there, and they sacrifice a third of their hp to get out of there in the final round, because Jade is the weakest mid-screen and the strongest near the corner a sweep away from the enemy.
Kind of gave me the reaction I read above.
She will. As long as you play Lao, Kenshi, Sonya, and other high-tiers, you'll love this game, but stay away from the "low tier" if you know what's good for you. I whole-heartedly wish I stayed with Kitana instead of Jade when I decided to use her instead, for Challenge Tower #300 back in 2011 May. I'm a one-character player, unfortunately, and Jade has given me great times and horrible times too.
Stryker felt about the same in his own way except he wasn't about cornering it was about zoning, but his zoning and poke game felt too unsafe like it could be checked by a ton of folks. I got confirmed on that vs Ermac. Pretty much used roll and throw into a few gunshots here and there along with baton sweeps to take that one.
I know little about Stryker.
@Espio
If there is an MK10 (if? yeah its a LOCK) I'd like to see Jade revisited only safer. She seems like a fun concept in her tools, just not very rewarding compared to a bunch of the others I used. Do Jade or Stryker have many people maining them?
Jade has a small community of her own but we are praying to God for a patch here. Some gave up on it, I have faith yet. As for MK10... whoever the lady was who possessed her at the end of her story, I hope will make her into a goddess against Shinnok.
Yeah fail to mention me, I dun' liek you no mores.No, but the people who do main them are awesome. STB Espio AestheticLove and STB Goldfish are some of the coolest people around.
I did so bad against his Kitana haha..I forgot about that, I usually do great against them with Stryker and Jade. Thanks for the mention buddy .Here is Espio fighting GamerBlake90, who has an amazing Sonya.
I wouldn't say I'm interested in playing them, but I am interested in how there footsies and strings are meant to work. What are their safe ranges and what are your enders and starters for strings to stay safe or to just plain keep people in the zones you want? The Stryker vid above seemed pretty close to about what I was doing though way better on blocks and such. My general thoughts were at full screen or if the computer got jump happy I could grenade toss. That or point blank in the right situation. Mainly I just back dashed and gunshot and used baton sweeps here and there. If they were cornering me I'd go for roll throw to put them in the corner and give me my distance back.You're interested in Stryker and Jade!? This is unusual but awesome .
I would absolutely love to go over both of these characters with you and answer all your questions. Stryker and Jade are both fun and entertaining characters...I find them to have a lot in common, while still being unique and special in their own way.
They aren't the best, but you can do well with them if you put in the time to make their fundamentals and footsies shine to their full potential.
Play who you're enjoying, it makes learning a game much easier and engaging.
I did so bad against his Kitana haha..I forgot about that, I usually do great against them with Stryker and Jade. Thanks for the mention buddy .
I wouldn't say I'm interested in playing them, but I am interested in how there footsies and strings are meant to work. What are their safe ranges and what are your enders and starters for strings to stay safe or to just plain keep people in the zones you want? The Stryker vid above seemed pretty close to about what I was doing though way better on blocks and such. My general thoughts were at full screen or if the computer got jump happy I could grenade toss. That or point blank in the right situation. Mainly I just back dashed and gunshot and used baton sweeps here and there. If they were cornering me I'd go for roll throw to put them in the corner and give me my distance back.
Did better with Stryker than Jade. Jade was a mess. I'd abuse green kicks like crazy and try for her projectile, but it seemed to be beat pretty often in the story mode by the folks I took on (Mileena / Cage mainly). Jade's staff throw I hardly used but it seemed like her staff jumping thingy could create some fun combos. Like I said, when she worked she worked but whiff anything and you paid for it. I was largely trying to figure out how to do blockstrings in the corner to open the computer up given her double green kicks would corner them so easily. Being an Iron Fist player it was just sorta instinct to try to figure out some frame traps with someone who seemed designed to push you back to the corner. Didn't work at all though.
Like I said, I'm goin' all in on Smoke and had him scouted before I bought this because his smoke bomb looked really cool to setup resets. I just played a lot of low tier in other games that emphasized corner control and pushing people away so Jade and Stryker seemed familiar, but odd in their execution. For the record in UMVC3 my team is Taskmaster/Iron Fist/ Arthur built entirely around zoning heavy when Iron Fist isn't in and using Iron Fist for frame traps in the corner if he is in. This is why Jade/ Stryker with their guns and shurikens and Jades Kicks pushing people toward the corner seemed pretty familiar, but simultaneously weird in its execution to me.
Feel free to talk meta with me though on any characters I bring up curiosity about here though folks. I like hearing how folks function. For example Cyrax and Cyblax seemed pretty different for some reason, but I can't place why. Is Cyrax faster? Also I liked the diving throws Cyblax had when I used him. Pretty fun dude.
Wow thanks for the everything Espio. BTW I like the usage of roll throw to go under standing projectiles from your vid. Kitana's fans can be a pain and why trade when you can just chuck her instead? From the looks of it I got the general idea with Stryker even though I wasn't very good at it, but had no clue with how to be safe with Jade. I notice 3 and 4 aren't really used a lot with Stryker in your stuff which pretty much confirms what I thought...dude can't kick for crap lol.
As for Smoke, I pretty much stopped casually observing in approval the EVO stuff and seriously paying attention to how unique this game is with some of its stuff when I saw a match vid with Smoke using his smoke bomb. I had never seen a projectile teleport an opponent before much less one thats fast, tracks, and dumps them in front of you to abuse. I saw that and I began to dig deeper and start considering buying the game. All the info from talks in the Injustice forums pushed me over the edge though. Smoke is definitely who I've wanted to main for a long while and I got to say I'm loving him so far. I was just super curious about Stryker and Jade because unlike the rest of the cast in Story mode these two didn't seem so straight forward with their options as the rest.
I'll probably try to use Sonya as a backup because I like her cartwheel, pink mist, and the angle of her springing kick thing. That and her speed. If not her then maybe Kung Lao, because it seemed like his offense was damned hard to stop. If I got in on anyone else it'd probably be based on either fun factor or visual appeal meaning Ermac, Noob, or maybe Rain or Kenshi (haven't tried them yet, but Kenshi has a cool gimmick and look).
I'll be spending awhile feeling out cast for secondaries as I play around story mode and practice with Smoke though. Feel free to talk up anything that comes to mind.
If only this was the universal standard for every character lol. I do find some low tier characters entertaining to watch at high level like Noob Saibot and Sheeva, but some of the top tier are also equally entertaining in their own ways too.Wow its like they went out of their way to make the visually exciting characters pretty good. I can't wait to see what I run into next.
cuz u r nothing?Herp derp, you got nothing.