SM StarGazer
The voice of reason in a Sea of Salt
You can push a
You will change that to Ex360noscopeBitchslap rite now good sir.I'm just gonna post some bullet points of what I think of this from top to bottom.
-When you say safe option out of Jax's pressure do you mean Ex Backhand or Ex Flying Kick (Ex bicycle kick is irrelevant)? Because Backhand starts up in 18 frames which can be stuffed out even by 11 and Flying Kick is -8 so it can be full combo punished(a difficult punish though). Backdash isn't a very good option for Liu Kang because it's absolutely terrible, Liu Kang can kind of poke out with D3 but it's 12 frames and can be beaten by nearly all of Jax's pokes, allowing him to stay on Liu Kang. Also using 12 against Liu Kang isn't a bad idea at all, it's only -3 which means if you do a D1 right after you'll beat out every option Liu Kang does or trade with B1 and if you read onto that you can backdash and whiff punish the B12 string.
-Everyone has to deal with Liu Kang's FBRC pressure game with the way it currently is so I have no real comeback for that(sorry </3).
-I agree Liu Kang's zoning beats out whatever Jax can throw back but that's where the Ex OH dash punch comes into play. Anytime Liu Kang goes for a Low fireball the Ex OH dash punch will easily handle it, do a full combo punish, and cover a large distance of the screen towards the corner. This is the best use of meter you have because it'll make the Liu Kang player scared to throw fireballs which makes getting in alot easier, it's not like you can use meter to get out of Liu Kang's pressure since Liu's B1>Armor.
-D3 low profiling F21 is a problem I'll give you that, but I'm not sold on the idea that it stops Jax in his tracks. It can't really be done on reaction since it's 12 frames and F2 is 13 frames, Jax has plenty of good low pokes as well to deal with it in the footsies game(F21 isn't all he has), F3 can be used to punish an d3 happy Liu Kang player for good damage, and if Liu Kang does manage to do a D3 on block from anything other than point blank range you can backdash any follow ups and easily whiff punish since the animations for B12, F44, of F213 are quite long.
It seems to me your problems with the MU are the zoning and staying in with pressure against Liu Kang, just go into practice mode and see which works best for you. Every Dragon's Fire player has a preference of how they like to play whether it's zoning or rushdown so remember that when you design your strategy.