Whiffed dive kicks help bridging the distance against projectile spammers, playing Covert Ops exclusively this is one area that has remained trying and now has gotten even more difficult to overcome.Just learn to not spam divekicks and walk in. You should always be punished for a whiffed divekick.
Having a whole 13 frame recovery allows for full combo punish for a whiffed dive kick, given she has limited options ( ie poor projectile, no ex version of dive kicks, erratic Arc kick that is stopped by most projectiles even with ex armour) is imo a bit harsh,
And if you compare her to other dive kick users she's in an obvious disadvantage.
Kung Lao has teleports/ ex teleports and an ex armoured dive kick.
Kung Jin has an ex dive kick and good ground and air projectiles and air space control.
Tri borg, cyber sub has a variety of divekicks/ex dive kicks and the ex slide /slide.
so comparatively Sonya has an average/ starting frame dive kick, that is block punishable ( as it should be) and whiff punishable( 13 recovery frames restricting her placement) and no ex version to back her up.
Therefore against zoners, there is very little she can do (Covert Ops ) if they decide to lock you out at full screen distance.
It's just a minor frustration or an injustice if you ask me, especially now that projectiles in general and the games lag has improved, it puts Sonya in general at a disadvantage. But never mind, I'll live.