Hmm. considering his overhead and low options are too fast to react to anyway, I guess I dont fully understand the point of wasting a bar on ex invisible. I'm sure there are som shenanigans, but I dont know that I could bring myself to waste a bar that I could use in vortex, or breaker just to go invisible.Nothing extra, u can use ex invis mid combo tho
It's reactable , maybe not so much online but it is , I was playing a local friend of mine online last night and I could visibly see him crouch blocking and standing to block the ohHmm. considering his overhead and low options are too fast to react to anyway, I guess I dont fully understand the point of wasting a bar on ex invisible. I'm sure there are som shenanigans, but I dont know that I could bring myself to waste a bar that I could use in vortex, or breaker just to go invisible.
This is like the keyquestion that divides us smokeplayers in our beliefs.Hmm. considering his overhead and low options are too fast to react to anyway, I guess I dont fully understand the point of wasting a bar on ex invisible. I'm sure there are som shenanigans, but I dont know that I could bring myself to waste a bar that I could use in vortex, or breaker just to go invisible.
"pretty worthless" is a fairly strong thing to say. I guess I just dont understand that fully. I dont have as much experience as some of you day 1 guys have, but I feel like I go invisible, and B3/1 are still of the same value.This is like the keyquestion that divides us smokeplayers in our beliefs.
- Some say that meter shall be used to make b3/b1 safe.
- Some say that meter shall be used for invisibility.
Like with real life religion only one perspective can be true. Unlike real life religion it is pretty obvious which one that is though. By adding invisibility you can make your vortex-game so much more powerful. Especially JIP, b3 (delayed or not) becomes a huge threat.
I can't stress this enough: The vortex by itself is pretty worthless. Combined with other shenanigans it becomes a source for damage.
My brother and I sat in training mode together for awhile testing all the methods and neither of us could block it consistently. Became even harder when we started using the third option of throw. The timing is everything.I never said anyone , I said good players with good reactions , he'll there's a 7 f diff in the low overhead , I wouldn't be surprised if someone could go to practice mode and learn it by timing alone
I can't even block 21f moves consistantly (tried it with Quan Chis overhead on a pretty decent monitor). Fuzzyguarding correctly when the opponent acts on the first possible frame is another thing. But reacting to an 18f move in the heat of the battle doesn't seem realistic to me.People need to Stop acting like everyone and their dog can block an 18 frame overhead like its a walk in the park.
I understand blocking low until you see the overhead, but 18 frames is right around the average reaction time for a person if they're concentrating. So while you're sitting there waiting for the OH to come out, Smoke player holds the cards. If you can react well to it, kudos...U and ur brother should try figuring out the timing of letting go of down to block both , throws fuck everything up lol