here's my recap of this weekend
basically, people are reading these threads or labbing the shit out of triborg or mashing hoping they catch a gap
either way the players I've faced were not dumb and I coulnd't go as freely on them
b1 SB is killer, this needs to be fixed asap, I've had situations where f13 SB caught the opponent on impossible distances, b1 SB while often seems in range it will still allow them to block
the obvious workaround is going for b1 exSB, in case they expect and block the B1 there's the chance to continue the pressure or to get guaranteed combo into vortex
but this makes some matchup too meter dependant, against cage for example one would/should save meter for breakers
the vortex: people insn't free at least not the randoms I've played
everyone tries to react from the start whether it's an armored ex or just a poke, they don't seem to be scared of the long phase animation
variety is key so their reads and timings can be thrown off, even a poke after spear, ji2 into b1/b3 can make wonders
to add more confusion I've had a great time with d3 into phase or ji2 into f21
expecting to just 3phase or 21 forever isn't going to work in the long distance
gaps and sb recovery frames:
in a few number of matches I got armored or jumped out b3/b1 before the SB could've come out
this is my worst fear for the upcoming matches, while it's possible to trick the opponent with exspear (using meter for such bait) the tradeoff is hugely against smoke, the opponent should not be allowed to jump out into full combo out of something that is -4 and no other options beside backdash (which will get caught from advancing moves, works only against pokes) or exphase which requires meter and a good read
after a breaker I've tried b21 into exsb, exspear or just normal spear once the opponent knew that sb can be jumped out
works wonders up until they get b21 finishes as an high, I've been crouched under and ate a full combo a few times
+1 or +2 in some of the hits of the 111 string would be nice, that would help setup the 50/50 but I believe I'm asking too much.
a reduction in - frames would still be nice, just to make the opponent respect more of that string
a couple of times while waking up in the corner with exphase against a jumping opponent the teleport went in the wrong direction allowing them full combo
as far as I remember there were not trying a specific setup, just a knockdown followed by a jumpin
I don't often wakeup with him so this may need further testing