boba_buster
Noob saibot
Bottom line is you come in here saying day 2 smoke meta is enough and we shouldn't bother trying to find anything new
The trick is to do it while the opponent is getting up a.k.a meaty . That causes b1 to connect later and thus give enough advantage for sb to combo.Is there a certain distance or timing to getting the smoke bomb to connect off the overhead? It never combos for me unless I do EX smoke bomb.
That's not what ANYONE is saying at all.Bottom line is you come in here saying day 2 smoke meta is enough and we shouldn't bother trying to find anything new
Delay your B1/3 on a read.So aside from B3D4U4 and sweep is there any other method to set this up? HKD maybe like NJK?
What's a good way when you end a combo to time a meaty? Seems a lot of people delay wakeup to avoid the B1 and B3 timings.
Should I like, count to one in my head or something? I seem to just end up whiffing as they stay on the ground, even when I pause for a bit. Any help or advice is greatly appreciated, I have lost more games than I want to on mistimed meaties.Delay your B1/3 on a read.
Yes they really need to fix his f4 anyone with a decent poke can just interrupt him every time and f4 has no priority it should low crush but it doesn't. And strings like b21 wiff they really need to that. and fix his f4 please i can deal with a slow smoke bomb, no armor, gaps in every string but this character not having a legit mid is gonna hurt him the most in my opinionMy thoughts:
Certainly a character that seems easy enough at first, but really difficult to master. It's not so much his combo potential but sometimes getting in can be excruciatingly painful. Not having any legit mids aside from F4 (which, seems to not be a true mid?) hurts him. I was playing a Tarkatan Alien today and all he had to do was just d1 my B3 (seems to trade pretty often against pokes) and my grab, and my OH option in B2 off of 21xxphase. Maybe I'm clearly not getting the timing right, but other characters seem to just kinda shrug off his normals and range. Smoke ball being really slow doesn't help. Meter is pretty much going to be used for hit confirms with EX Tele, EX Phase for wakeups and EX Bomb for confirms and blockstrings.
Playing against characters who have great footsies, or can keep you out makes it difficult as well. I personally think Invis is just a bill and while not terrible, is used sparingly and certainly not even in every match. Sometimes you need the damage and/or the vortex to keep pressure. Plus, to use the bar for EX Invis just seems to be a waste especially given how important meter is to this character and EX Phase.
His d3 just sucks, D1 isn't too bad though. T-Rex arms and a ton of highs off of standing 1, 2, F1 is not fun, given those are his fastest moves. Seems you can just kinda duck against Smoke unless you use NJP which has it's own risks.
He's not terrible, but he kinda is underwhelming at first and maybe once I play a ton of games with him aside from a few days worth my opinion might change, but he might be the weakest of the four right now. Anything he does, Scorpion can kinda do better tbh.
Has anyone figured out if EX Trident is even worth anything useful? It just seems to provide a bit of extra damage and starts up faster.
You might be able to whiff a normal to help time it correctly. Maybe knock them down, whiff a F1 then press B1 for example. It depends because they can vary their getup time, it's tricky for sure. Sometimes it's better to just pressure them on wakeup, or literally just stand their then throw them.Should I like, count to one in my head or something? I seem to just end up whiffing as they stay on the ground, even when I pause for a bit. Any help or advice is greatly appreciated, I have lost more games than I want to on mistimed meaties.
I'll try some different timings on normals like F1 or d1 and tell you what happens tomorrow. Thanks for your input.You might be able to whiff a normal to help time it correctly. Maybe knock them down, whiff a F1 then press B1 for example. It depends because they can vary their getup time, it's tricky for sure. Sometimes it's better to just pressure them on wakeup, or literally just stand their then throw them.
No problem man.I'll try some different timings on normals like F1 or d1 and tell you what happens tomorrow. Thanks for your input.
Think we played earlier, GG and yes I certainly do agree. He definitely needs that to be a true mid, especially with all of his current cons.Yes they really need to fix his f4 anyone with a decent poke can just interrupt him every time and f4 has no priority it should low crush but it doesn't. And strings like b21 wiff they really need to that. and fix his f4 please i can deal with a slow smoke bomb, no armor, gaps in every string but this character not having a legit mid is gonna hurt him the most in my opinion