Got my mk9 main back hurray.
Quick initial thoughs:
-He has a ton of variation specific strings, many of which can't be canceled into a special
-Smoke bomb is slow and only comboes from certain strings
-Has an overhead, b1, 1 hit, so it cant be hitconfirmed, is safe on its own, doesn't combo into smoke bomb, comboes into spear, EX spear is safe.
-Has a low starter b3, comboes into spear and smoke bomb, has a followup that can be comboed into air teleport but is also unsafe on its own
-7 frame d1, 8 frame d3, medicore 13 frame d4 that looks wierd, 8 frame d2
-NO ARMORED MOVES except for x-ray, which is mk9ish fullscreen teleport attack
-Enhanced smoke away can be used against gaps in strings to escape pressure and possibly to whiff punish. Also pretty much only wakeup option.
-has all sort of crazy teleport strings that will likely confuse you more than your opponent
-after spear, you can use EX invisibilty and continue the combo, regular invi is too slow, doesn't seem to have EX invisibilty cancels reptile style, the move is too slow for that
-smokebomb input is db1 instead of mk9 db2 and its gonna take forever to learn for me
-he is so effing cool and I cant wait to play him more tomorrow.