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Would you like to see a tourney ran with no interactibles/transitions?

Would you like to see a tourney ran with no interactibles/transitions?

  • YES

    Votes: 60 48.8%
  • NO

    Votes: 63 51.2%

  • Total voters
    123

IrishMantis

Most humble shit talker ever!!!
This pole disappoints me

i was hoping to see a lob sided "No"

I guess the is a big line between "Innovation" and "Comfort"
 

IrishMantis

Most humble shit talker ever!!!
i wonder how many of the people here have actually played Injustice with interactables turned off
Prolly as arragant as this sounds

i wont ever do that.
its not what way the game was planned to be used from NRS ,they put IA in for a reason
its the way they wanted the game to be played

Yes theres slight Balance issues, but maybe a small universal buff for Gadget chars is in order
 

Sasuga

Kombatant
It really comes down to "ring generalship". Both players have equal access to all interactibles on the stage and it's up to the better player to use them or not as they see fit. Let's go back to my earlier example with Supeerman vs Catwoman on Metropolis Rooftop. If Catwoman is being bounced from one end of the ring to the other by tossed floaters, Do we blame the Superman player for being cheap? Nope. Do we blame NRS for putting "those damned scrubby interactibles" in the game in the first place? Fuck no. Do we blame the Catwoman player for her inability to outplay the Superman player? BINGO! We haz a wiiinnnnah! The Superman player is not only controlling the pace of the match, but the location within the ring that he wants to be in and Catwoman is letting him.
If it were a 5-5 matchup this is what I would say. But vs Superman on Metropolis rooftop this is hardy the case. As such, I would NRS for not being able to balance the game properly but I have to blame myself for playing this game in the first place.
 

chief713

Vertebral Subluxationist
I don't mind stage transitions. Not a fan of the interactables at all, but that's mostly because there's no true random select and stage counterpicking is just fucking stupid, IMO.

I'd be open to a no-interactables tourney. As an SF player, I'm not really used to having to worry about getting dicked by the stage, but at the same time it's an interesting change that, once you learn how to deal with it, isn't as much of a headache. Either one would be fine with me.
 

SUPARNOVAX

Low tier? I was born in it, molded by it
This game would be legit competitive like the other fighters if they can turn off interactive objects. It's a very superficial method of adding "depth" to this game. It's not really deep at all really.

I view the transitions kind of like the ring outs and wall damage from other games. You earn it for pushing people into the corners.

There's too many NRS apologists on here to really start decent discussions on these things. It's like because it's locked into the game it cannot be questioned at all because of the all mighty genius NRS cannot make mistakes.
 

shaowebb

Get your guns on. Sheriff is back.
This game would be legit competitive like the other fighters if they can turn off interactive objects. It's a very superficial method of adding "depth" to this game. It's not really deep at all really.

I view the transitions kind of like the ring outs and wall damage from other games. You earn it for pushing people into the corners.

There's too many NRS apologists on here to really start decent discussions on these things. It's like because it's locked into the game it cannot be questioned at all because of the all mighty genius NRS cannot make mistakes.
What would your opinion be if the interactibles/transitions did half as much damage? They couldn't replace offense in bad matches that abuse them anymore in that scenario so its a fair question to get a good read on what they do to a match to consider their value at lower damages too.
 

SUPARNOVAX

Low tier? I was born in it, molded by it
What would your opinion be if the interactibles/transitions did half as much damage? They couldn't replace offense in bad matches that abuse them anymore in that scenario so its a fair question to get a good read on what they do to a match to consider their value at lower damages too.
It's biased but I play non-zoning characters. If they're reduced enough where it'll trivialize the damage a lot I'm all for it. When they made these things hit for 25%, it's a lot. It's enough to entice everyone to go for them and I don't like how that is assisting match ups a lot. Even if it's possible to back dash it, you have to back dash the right frames and some of them are just near unavoidable if you're in range. If they were dropped significantly where it's just a setback for most people and not a game changer, it'll be better for competition. There are a lot of things promoting the use of these interactive objects and I don't think people notice the designs enough. Long camera pans, you can keep zooming out and further after getting to the edges. Wagering and clashing putting you right back in the center is another culprit.

There was an analogy made a while ago during release saying characters like Raven need them when they get knocked down and cornered. And I felt that statement was such a bad statement reflecting how they make games considering that a lot of people that needed to get into her would have earned that right to pressure and actually play the game. But instead of giving her actual tools, let's leave that to the random stage being picked instead so she can throw some TVs or probes or garbage cans to make up for the mauling she might receive.

Cutting the damage of these things is a start. I would like a lot of the non-spawning ones to cut down to 10-13%, equal to a jump in and the respawnable ones to cut down to 8-10%, equal to most medium hits. Sometimes having 25-40% (up to 1-3 objects per match) damage factored in from stage objects has got to the the silliest thing ever.

Transitions could sort of stay the same or lower a small percent. They don't happen as often as the interactive objects but if you got to use them I feel you earned it by forcing your opponent into the corners or wall carrying them right into it.

I just want some of the "random" factors like interactive objects taken out so there's more consistency in match ups.
 

chief713

Vertebral Subluxationist
I'd like it if there weren't any respawning/reusable interactables. And if there are, they should be like the dumpster on Gotham or the guns on Stryker's where they can be permanently destroyed.
 

shaowebb

Get your guns on. Sheriff is back.
It's biased but I play non-zoning characters. If they're reduced enough where it'll trivialize the damage a lot I'm all for it. When they made these things hit for 25%, it's a lot. It's enough to entice everyone to go for them and I don't like how that is assisting match ups a lot. Even if it's possible to back dash it, you have to back dash the right frames and some of them are just near unavoidable if you're in range. If they were dropped significantly where it's just a setback for most people and not a game changer, it'll be better for competition. There are a lot of things promoting the use of these interactive objects and I don't think people notice the designs enough. Long camera pans, you can keep zooming out and further after getting to the edges. Wagering and clashing putting you right back in the center is another culprit.

There was an analogy made a while ago during release saying characters like Raven need them when they get knocked down and cornered. And I felt that statement was such a bad statement reflecting how they make games considering that a lot of people that needed to get into her would have earned that right to pressure and actually play the game. But instead of giving her actual tools, let's leave that to the random stage being picked instead so she can throw some TVs or probes or garbage cans to make up for the mauling she might receive.

Cutting the damage of these things is a start. I would like a lot of the non-spawning ones to cut down to 10-13%, equal to a jump in and the respawnable ones to cut down to 8-10%, equal to most medium hits. Sometimes having 25-40% (up to 1-3 objects per match) damage factored in from stage objects has got to the the silliest thing ever.

Transitions could sort of stay the same or lower a small percent. They don't happen as often as the interactive objects but if you got to use them I feel you earned it by forcing your opponent into the corners or wall carrying them right into it.

I just want some of the "random" factors like interactive objects taken out so there's more consistency in match ups.
Well Said sir.

I have to say the discussion in here has been great from both sides and this issue is apparently a SUPER tight split in the community.

As it stands we have
Votes for YES =58
Votes for NO =60
 

OZZYGUITAR

Back-dash Adam
In my opinion interactables and transitions add a heavy element of map control that makes the game far more interesting, without them, the game only gets more braindead. I also encourage people not to vote yes purely because they're salty about the gotham alley dumpster, all of us who use power characters have been mad about it at some point......i can't believe it bounces back in the corner WHAT BULLSHIT! YOU CANNOT BELIEVE HOW MANY TIMES I....*ahem* sorry. Lol but in all honesty I think interactables are a great edition to the game and you shouldn't vote to have tournaments without them just because you dont use them well:)
 

shaowebb

Get your guns on. Sheriff is back.
In my opinion interactables and transitions add a heavy element of map control that makes the game far more interesting, without them, the game only gets more braindead. I also encourage people not to vote yes purely because they're salty about the gotham alley dumpster, all of us who use power characters have been mad about it at some point......i can't believe it bounces back in the corner WHAT BULLSHIT! YOU CANNOT BELIEVE HOW MANY TIMES I....*ahem* sorry
A power character complaining about an interactible? Live a day in my Green Arrow shoes sir and know salt.
 

Flagg

Champion
Okay another thing that irritates me about interactables, is when im doing a string, and my character goes to do that dumb kick thing into the background and the kick totally whiffs!

First I didn't ask for that, even though the game is dumbed down that they think its okay to randomly put that into strings, and if so, why does it sometimes miss, causing me to totally loose momentum?