What would your opinion be if the interactibles/transitions did half as much damage? They couldn't replace offense in bad matches that abuse them anymore in that scenario so its a fair question to get a good read on what they do to a match to consider their value at lower damages too.
It's biased but I play non-zoning characters. If they're reduced enough where it'll trivialize the damage a lot I'm all for it. When they made these things hit for 25%, it's a lot. It's enough to entice everyone to go for them and I don't like how that is assisting match ups a lot. Even if it's possible to back dash it, you have to back dash the right frames and some of them are just near unavoidable if you're in range. If they were dropped significantly where it's just a setback for most people and not a game changer, it'll be better for competition. There are a lot of things promoting the use of these interactive objects and I don't think people notice the designs enough. Long camera pans, you can keep zooming out and further after getting to the edges. Wagering and clashing putting you right back in the center is another culprit.
There was an analogy made a while ago during release saying characters like Raven need them when they get knocked down and cornered. And I felt that statement was such a bad statement reflecting how they make games considering that a lot of people that needed to get into her would have earned that right to pressure and actually play the game. But instead of giving her actual tools, let's leave that to the random stage being picked instead so she can throw some TVs or probes or garbage cans to make up for the mauling she might receive.
Cutting the damage of these things is a start. I would like a lot of the non-spawning ones to cut down to 10-13%, equal to a jump in and the respawnable ones to cut down to 8-10%, equal to most medium hits. Sometimes having 25-40% (up to 1-3 objects per match) damage factored in from stage objects has got to the the silliest thing ever.
Transitions could sort of stay the same or lower a small percent. They don't happen as often as the interactive objects but if you got to use them I feel you earned it by forcing your opponent into the corners or wall carrying them right into it.
I just want some of the "random" factors like interactive objects taken out so there's more consistency in match ups.