Fuck yes!
I want to see someone win because they played better, not because they cornered someone and "turned on a jet engine".
Fucking dumb.
Or, how about wanting to see someone corner some dumbass that let's them hit the dumbass with the jet engine? Just because someone loses to an interactible, doesn't mean they weren't outplayed. That's like saying "I want to see someone win because they played better, not because they cornered someone and "hit them with a super"."
What people seem to forget that everyone has choices at all times. Let's take Metropolis Rooftop with Catwoman vs Superman as an example. Catwoman finds herself midscreen with a floater over Superman's head. A shitty situation to be sure. Now here is where the guessing starts. Do you...
Dash back to try to get the range to dodge the floater entirely
Wait for it to be thrown and back dash through it
Wait for it to be thrown and dash forward underneath it (thereby avoiding the floater entirely)
Prevent the use of it with Air Whip (or whatever move your character has)
Is Superman even going to use the floater in place of a more damaging kombo?
That's 5 things you have to consider and this list is by no means exhaustive. All I'm trying to say here is that at no time do you not have an opportunity to do something. The best way to not get hit with an interactible? Don't let your opponent hit you with one.
I say no because there are some matchups that would be insane without them. If Catwoman didn't have that rail slide in Atlantis, she would have a very difficult time getting in on much of the cast. Or how about Grundy or Bane that could use some form of projectile to compensate for their speed. The game was designed around interactibles.