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Would you like to see a tourney ran with no interactibles/transitions?

Would you like to see a tourney ran with no interactibles/transitions?

  • YES

    Votes: 60 48.8%
  • NO

    Votes: 63 51.2%

  • Total voters
    123

Hellbringer

1 2 3 drink
what idiots voted no? who wouldnt want to see this? no one is making it tourny standard. one tournament without interactables? no one loses from this happening, and it is valuable to know how it would pan out imo.
Im an idiot that voted no, just because i already played without interactables and i know what its like. Im not really interested seeing a tournament without interactables. Thats why i voted no...<3
 

Hellbringer

1 2 3 drink
Fuck yes!

I want to see someone win because they played better, not because they cornered someone and "turned on a jet engine".

Fucking dumb.
Its time to get to the lab flag. I dont wanna see you type this scrubby stuff anymore :p
 

Zoidberg747

My blades will find your heart
I don't care if the nerf the damage as half the time when I throw one I am not even expecting it to hit.

As long as they stay unbanned i will be a happy lobster.

Also for the record, Gadget characters have tons of crazy shit with them also, get to the lab people.
 

Justice

Warrior
Fuck yes!

I want to see someone win because they played better, not because they cornered someone and "turned on a jet engine".

Fucking dumb.
Or, how about wanting to see someone corner some dumbass that let's them hit the dumbass with the jet engine? Just because someone loses to an interactible, doesn't mean they weren't outplayed. That's like saying "I want to see someone win because they played better, not because they cornered someone and "hit them with a super"."

What people seem to forget that everyone has choices at all times. Let's take Metropolis Rooftop with Catwoman vs Superman as an example. Catwoman finds herself midscreen with a floater over Superman's head. A shitty situation to be sure. Now here is where the guessing starts. Do you...

Dash back to try to get the range to dodge the floater entirely
Wait for it to be thrown and back dash through it
Wait for it to be thrown and dash forward underneath it (thereby avoiding the floater entirely)
Prevent the use of it with Air Whip (or whatever move your character has)
Is Superman even going to use the floater in place of a more damaging kombo?

That's 5 things you have to consider and this list is by no means exhaustive. All I'm trying to say here is that at no time do you not have an opportunity to do something. The best way to not get hit with an interactible? Don't let your opponent hit you with one.

I say no because there are some matchups that would be insane without them. If Catwoman didn't have that rail slide in Atlantis, she would have a very difficult time getting in on much of the cast. Or how about Grundy or Bane that could use some form of projectile to compensate for their speed. The game was designed around interactibles.
 

Vogue

Mortal
This I kummunity sucks ass. I'm quitting this game after Evo and prolly just play with a few friends. It's not even fun when everyone bitches about everything and doesn't understand fighting games .
 

Living Corpse

Champion
No.

The game was built around using the interactibles and transitions as weapons. To the point where the team actually had to balance the battlegrounds, not just the fighters. Turning them off completely defeats the purpose of the game and takes away what gives it it's own identity in a sea of other already well established fighting games.
 

Treadmill

Champion
As I've said 100 times...interactables are fine in principle, they just need adjusted. Tone down the tracking and damage. Transitions are fine.

That being said is watch or participate in a tourney without them for fun, why not?
 

Flagg

Champion
Or, how about wanting to see someone corner some dumbass that let's them hit the dumbass with the jet engine? Just because someone loses to an interactible, doesn't mean they weren't outplayed. That's like saying "I want to see someone win because they played better, not because they cornered someone and "hit them with a super"."

What people seem to forget that everyone has choices at all times. Let's take Metropolis Rooftop with Catwoman vs Superman as an example. Catwoman finds herself midscreen with a floater over Superman's head. A shitty situation to be sure. Now here is where the guessing starts. Do you...

Dash back to try to get the range to dodge the floater entirely
Wait for it to be thrown and back dash through it
Wait for it to be thrown and dash forward underneath it (thereby avoiding the floater entirely)
Prevent the use of it with Air Whip (or whatever move your character has)
Is Superman even going to use the floater in place of a more damaging kombo?

That's 5 things you have to consider and this list is by no means exhaustive. All I'm trying to say here is that at no time do you not have an opportunity to do something. The best way to not get hit with an interactible? Don't let your opponent hit you with one.

I say no because there are some matchups that would be insane without them. If Catwoman didn't have that rail slide in Atlantis, she would have a very difficult time getting in on much of the cast. Or how about Grundy or Bane that could use some form of projectile to compensate for their speed. The game was designed around interactibles.
I like this post more cause that Sig ticks all the right boxes for me.
 

IrishMantis

Most humble shit talker ever!!!
NO adds way too much Dept

some IA needs fixing but there doing a good job there shouldnt be any that hit you 5 o'clock or less, other than the gadget chars

its a two way system here, if you dont want to be hit with stay away from that part of the screen

infact i usually bait my Op to do it


"Go ahead jump for that TV,,,, thanks for the free combo"

its not a one way road
 

Sasuga

Kombatant
I wouldn't mind interactibles if they didn't favor certain characters who are already top tier enough without them.

I certainly would like to see a tournament without them. Can't hurt to try.

Question to those who like the interactibles and think they add a layer of depth to the game: would you like all future FG's to feature interactibles?
 

Hellbringer

1 2 3 drink
I wouldn't mind interactibles if they didn't favor certain characters who are already top tier enough without them.

I certainly would like to see a tournament without them. Can't hurt to try.

Question to those who like the interactibles and think they add a layer of depth to the game: would you like all future FG's to feature interactibles?
That would be a nice idea, but i think for fighters like streetfighters or some anime fighters its already too complex and i dont think it would make the game better.
For injustice and its game engine it suits really well and i wouldn't mind seeing interactables again in the second injustice game. I would be actually be favor to have them renewed, like other interactables and stuff or other special stage transitions where you could for example knock players down the floor or up the ceiling with a certain move, just like the b3 for some corners like now.

For mk10 im not really a fan of interactables. But if new fighters or other fighters would come up with these implementations that would be very interesting and cool. As long as it stays balanced.
 

Ninj

Where art thou, MKX Skarlet?
Unfortunately you can't make a valid comparison between Injustice and any other fighting game, since NRS went out of their way to make it unique. So this argument comes down to each player's personal opinion, not necessarily what makes a balanced fighting game.

So my opinion is yes, turn off interactables, leave stage transitions for unclashable damage. I don't think it makes sense that you can tack on another 25%+ damage to a combo just because you landed near an interactable. Yes it adds some new dimensions to the gameplay, there's no arguing that. It makes the combat more complex. I think this added complexity is just for complexities' sake. I don't like that.

I enjoy fighting games that are focused on poke, counterpoke, baiting, and zoning. Injustice draws some of that focus away by forcing players to be aware of an entirely new set of elements in the game that vary by stage and by location within that stage. I believe this ultimately takes away from character development as much of the time that extra 25-40% interactable allows players to win without as much work as it would have taken if they'd had to set up the opponent 1-2 more times and make more correct reads to get that 25-40%*.

* - This isn't always true, obviously. Under_The_Mayo and his Science of Interactables guide is testament to the fact that you can learn the structure around your character's ability to utilize interactables. My problem is that I suspect more than 90% of all players (including myself) have not put the time in to cement this into their play, leaving most of the interactable usage in casual and top level play alike to dumb luck.
 

Zoidberg747

My blades will find your heart
* - This isn't always true, obviously. Under_The_Mayo and his Science of Interactables guide is testament to the fact that you can learn the structure around your character's ability to utilize interactables. My problem is that I suspect more than 90% of all players (including myself) have not put the time in to cement this into their play, leaving most of the interactable usage in casual and top level play alike to dumb luck.
But whose fault is that? Since people have to learn how to deal with them, they should be turned off? Since they require effort to defend against, they should be turned off? How many people did you see getting hit with interactables in CEO top 8.

Just for re-emphasis

 
I think it'd be funny to see NRS come up with an update where

I. Interactables are random
-All interactables are highlighted before the match starts.
-Only a few interactables are highlighted before the match starts.
-No interactables are highlighted before the match.

II. Transitions are random
-All transitions are highlighted before the match starts.
-Only 1 or 2 transitions are highlighted before the match starts.
-Once transition(s) used, they cannot be used again.
-No transitions are highlighted before the match starts.



P.S. lol
 

Red Reaper

The Hyrax Whisperer
Administrator
No interactables means nothing to check Nightwing from being Top Tier..

As Aris would say: "That's no bueno"
 

Justice

Warrior
Question to those who like the interactibles and think they add a layer of depth to the game: would you like all future FG's to feature interactibles?
The whole idea is diversity. If every game played like Injustice, it would be boring and stale. That was the state of fighting games in the late '90s-early 2000s. Every game played very similar and the genre got stale and "died".

Unfortunately you can't make a valid comparison between Injustice and any other fighting game, since NRS went out of their way to make it unique. So this argument comes down to each player's personal opinion, not necessarily what makes a balanced fighting game.
Agreed.

* - This isn't always true, obviously. Under_The_Mayo and his Science of Interactables guide is testament to the fact that you can learn the structure around your character's ability to utilize interactables. My problem is that I suspect more than 90% of all players (including myself) have not put the time in to cement this into their play, leaving most of the interactable usage in casual and top level play alike to dumb luck.
It really comes down to "ring generalship". Both players have equal access to all interactibles on the stage and it's up to the better player to use them or not as they see fit. Let's go back to my earlier example with Supeerman vs Catwoman on Metropolis Rooftop. If Catwoman is being bounced from one end of the ring to the other by tossed floaters, Do we blame the Superman player for being cheap? Nope. Do we blame NRS for putting "those damned scrubby interactibles" in the game in the first place? Fuck no. Do we blame the Catwoman player for her inability to outplay the Superman player? BINGO! We haz a wiiinnnnah! The Superman player is not only controlling the pace of the match, but the location within the ring that he wants to be in and Catwoman is letting him.
 

NRF CharlieMurphy

Kindergarten Meta
It really comes down to "ring generalship". Both players have equal access to all interactibles on the stage and it's up to the better player to use them or not as they see fit. Let's go back to my earlier example with Supeerman vs Catwoman on Metropolis Rooftop. If Catwoman is being bounced from one end of the ring to the other by tossed floaters, Do we blame the Superman player for being cheap? Nope. Do we blame NRS for putting "those damned scrubby interactibles" in the game in the first place? Fuck no. Do we blame the Catwoman player for her inability to outplay the Superman player? BINGO! We haz a wiiinnnnah! The Superman player is not only controlling the pace of the match, but the location within the ring that he wants to be in and Catwoman is letting him.

You aren't seeing the forest for the trees