ragnar0kz28
Noob
High tech Jacky, Spectral Ermac, MOS Raiden, Unstopable Jason, Lasher Takeda, those are really bad variations.
Are you serious or just trolling? SG, worst variation? ......... Also, your suggestions aren't realistic or fair. Perhaps the one starting with three charges of chokeahoe and even then I'd say start with one level of charge. Just give EX disc armor and reduce the startup frames on his command grab somewhat and he's more than fineI feel like Sun God Kotal is the worst variation in the game. I main him and I lose, so the fault must lie with SG. Let's see.. For buffs:
Make f2 + on block, also reduce startup to 6f.
Start with all three charges of chokeahoe.
Two hits of armor on EX Chokeahoe. Also 5% more damages.
Something something safe armored launcher.
Profit.
He already said he was jokingAre you serious or just trolling? SG, worst variation? ......... Also, your suggestions aren't realistic or fair. Perhaps the one starting with three charges of chokeahoe and even then I'd say start with one level of charge. Just give EX disc armor and reduce the startup frames on his command grab somewhat and he's more than fine
Yeah it's not so much bad as it is useless. It's about chip and pressure. A-List has better pressure, SD has better chip. The brass knuckles are baller as fuck but that's it.At this point picking fisticuffs Johnny is like picking no variation.
Sucks for you, doesn't it?very poor choice of variations.
True dat.The only thing Unstoppable Jason does better than the rest of the cast is lose. :|
This exactly.At this point picking fisticuffs Johnny is like picking no variation.
Not Lasher... Lasher is actually pretty good. I thought he removed it.High tech Jacky, Spectral Ermac, MOS Raiden, Unstopable Jason, Lasher Takeda, those are really bad variations.
I'd only ever pick that variation for them brass knuckle sounds.Yeah it's not so much bad as it is useless. It's about chip and pressure. A-List has better pressure, SD has better chip. The brass knuckles are baller as fuck but that's it.
Lasher suck alot, he has all the same as SR but SR has the teleport so no point in using Lasher.Sucks for you, doesn't it?
True dat.
This exactly.
Not Lasher... Lasher is actually pretty good. I thought he removed it.
not true. lasher is really solidLasher suck alot, he has all the same as SR but SR has the teleport so no point in using Lasher.
The "faster armor" is the only thing true about lasher (in comparison to SR)air game on point, better "mixups" than SR, better meterless damage, faster armor, and better AA
Brawler is awesome!Spec Ops over Brawler?
its chip kinda sucks anyway. After 3 hits of speedbag, you whiff and are open to punish(might be character and stance specific, but 4 for sure), assuming they didnt armor after hit 2. its only like 1.5% chip and 333 is a base string does more than that. fist bump isnt very useful since its effect is so short. Its really like almost playing variationless johnny against alot of matchups, aside form the token fist bump and full screen fireball chip you might get. Before I stopped playing it, i found i was using 1, 11, f24, throw pressure instead of speedbag because it seemed safer and didnt push the enemy awayYeah it's not so much bad as it is useless. It's about chip and pressure. A-List has better pressure, SD has better chip. The brass knuckles are baller as fuck but that's it.
Yeah I agree. Fisticuffs was fun until they castrated it for no reason. Even pre patch it wasn't s good as A-List.its chip kinda sucks anyway. After 3 hits of speedbag, you whiff and are open to punish(might be character and stance specific, but 4 for sure), assuming they didnt armor after hit 2. its only like 1.5% chip and 333 is a base string does more than that. fist bump isnt very useful since its effect is so short. Its really like almost playing variationless johnny against alot of matchups, aside form the token fist bump and full screen fireball chip you might get. Before I stopped playing it, i found i was using 1, 11, f24, throw pressure instead of speedbag because it seemed safer and didnt push the enemy away
Lasher can jump back 1 or 2 and with those ranges its a very respectable force which he can convert off. He absolutely controls the air, you can't jump on lasher and he can punish easier with that range on a read with a jump back 1/2 if he thinks you will advance. Also a 22% armored AA can really condition the opponent into not jumping often. The trip is 18 frames on startup which is very close to un-reactable. And leads to full combo if you bet the bar. However it is unsafe unlike the kunai, but in lasher he also has the kunai to use should the opponent start punishing the trip. The best meterless I've seen from SR is a 34%. I've seen lasher do 39% (granted it was situational) however their one and two bar damage is at least comparable. Like I said earlier, idk Takeda that well. If anything I said is wrong lmk, admitting when I'm wrong is important, especially when I could learn something.The "faster armor" is the only thing true about lasher (in comparison to SR)
He cant do anything against zoners, jedi variation can reflect, SR can teleport, up close hes the worst of the 3.not true. lasher is really solid
air game on point, better "mixups" than SR, better meterless damage, faster armor, and better AA.
I don't know Takeda that well. those are just my impressions
Being the worst doesn't automatically make it bad.He cant do anything against zoners, jedi variation can reflect, SR can teleport, up close hes the worst of the 3.
BF4 can take care of zoners. It's safe in block and hits overhead. Available in all 3 of Takeda's variations. If he is closer than full screen he can use the air normals exclusive to lasher.He cant do anything against zoners, jedi variation can reflect, SR can teleport, up close hes the worst of the 3.
What?It's safe in block