The PantyChrist
Rest in Pantiez
I remember seeing revolver do mb mine into corps charge for unclashable 18% or so it's def not useless
Well I mean the whole string with the 3rd hit is a bill. I forgot about the cancel advantage so i'll concede this.213 isn't useless. 21 has the best block cancel advantage of any of his strings. 21~trait cancel is legit against a lot of characters.
Right? I kept trying to think of one. Low scoop is literally his worst special, and low scoop is the fucking bomb.That moment when you realize Superman has NO bad moves
I'm pretty sure that 11u2 and 11u23 are the only two strings that combo directly into her super.Batgirl's 11u2 strings are relatively useless though yeah.
Expect his F3, I do that move by accident and get grab out of it.That moment when you realize Superman has NO bad moves
...NoBa's f23
B114 is not too bad, b34, 33 and his levitate are all much worse.Ermac's b1,1,4 is pretty risky, from what I remember. Although it leads to 48% or something BnB if you can hit it on someone. His tele-punch as well, obviously.
If 112 is the string I'm thinking of, then no, that's a good string...Nightwolf's 1,2,2 would be a start
Why not his b13? Or I think it's b12 where he does b1 then a kickGreen Arrow - Worst Move - Trait
6:00Nothing in my Arsenal is bad. Nothing.
Except maybe the dd2b (close rocket) or something like that.
Assuming Batgirl players use her super is the first mistake thereI'm pretty sure that 11u2 and 11u23 are the only two strings that combo directly into her super.
Didn't say it was useless, just maybe his worst. Meaning everything else is gdlk and said move is a'ight6:00
His D2 is really not that bad. Underrated as an anti-air against many characters. But yeah, it has pretty shit horizontal range.Batman slide and d2 lol
i use is d3 all the time, you know... for them mixups...No
F2 can be used to launch Aquaman, and both hits are +
Adam's only bad normal is d3, everything else ranges from situational or great.
B114 is not too bad, b34, 33 and his levitate are all much worse.
If 112 is the string I'm thinking of, then no, that's a good string...
Noob: f43. Slow, both hits are true highs I believe, meaning you can duck both without blocking.
KL: b1f1. Slow, builds good chip (but why use it when you have 21212?), good luck hit confirming into spin.
Sonya: the majority of her target combos imho, if I can borrow SF terminology. They aren't necessarily bad, but her other options work just fine, which render them useless by comparison.
Yeah, its B13.Why not his b13? Or I think it's b12 where he does b1 then a kick
The dash. The dash allows it to cross up, you need to dash delayed or you dash to the other side.How can they be reacted to? They're exactly the same as any other Divebomb 50/50, and once you get used to the timing you rarely go over your opponent.
Dash? I'm talking about in the corner.The dash. The dash allows it to cross up, you need to dash delayed or you dash to the other side.
Teah me to if you don't dash it will only it the same sideDash? I'm talking about in the corner.
Nope, it's a 50/50. I use it all the time, F2D13 is my go-to ender for setups.Teah me to if you don't dash it will only it the same side
um, I think you are thinking of another Green Arrow, the Green Arrow you are looking for is in another castle,Why not his b13? Or I think it's b12 where he does b1 then a kick