Err d12, d12, d12 read the d1-earthshaker after block backdash. I don't think she has anything special. Ask Foxy he probably know.I'm sorry if it's been posted already, but when DD is in trait, does WW have any answers?
Best answer is sneaking in a SS d+1 and repeat as much as possible, making him respect you like Nightwing. You should probably be in SS as much as possible, her tools are way better at stopping his rushdown that way.I'm sorry if it's been posted already, but when DD is in trait, does WW have any answers?
For the first time he armors, and more if hes stupid, I just fly over his head from one end of the screen to the other. Play keep away till the armor is over. Then whe he wises up to it, just fake it and land as he flies into the air.Err d12, d12, d12 read the d1-earthshaker after block backdash. I don't think she has anything special. Ask Foxy he probably know.
after they armor up they are ALWAYS coming at you so air demi goddess is pretty trolololo
Also as stated d12 over and over is very good at locking him into hit stun. Its actually pretty fun cause for 7 seconds you are playing the hand drums on his knees the rythm is awesome.
I have, and yes, it's true, but if he's out of meter or I have to approach I like LS better.Has anyone played DD in strictly Shield Stance.....
because WW dominates him in this stance.
I'm not sure either, but wouldn't B1~Chaingun catch people trying to backdash? Also, I meant to check earlier but would bracelet OS B13_B12_B1~Chaingun? Basically, I'm wondering if Bracelet's active frames would last long enough to parry the 1st hit of chaingun if you were expecting B13_B12.So got back from battle circuit. Lost to Chris G and Jailhouse. I have the vid of the Jailhouse match, so I'll upload when I get the chance.
Some notes:
Green Arrow's D1, Ice arrow string. Before I saw D3 can duck it. According to Chris G, you can acutally D1,2 him before he even takes out the Ice arrow to fire it. I'm gonna test that more, but that's basically what beat me. I didn't realize how safe the string was.
In Jailhouse matchup, it's more my mental mistakes more so then WW not dealing with the matchup, although GL can mess with her air moblity with lift. Apparently The chaingun to another B1 was not as safe as I anticipated because I did D1,2 in the string and it worked.
My question to ya'll would be: I know B1,3/2 with GL can be backdashable, does WW have the distance and invul to avoid it? I thought I test it before, but I was trying to get some confirmation.
also Note: I'm happy that boy went in with Joker at Battle Circuit and got far. So I can't complain about that.
The thing is any 6f normal can be linked on hit to any special, even d1's. So be careful with that.Lasso stance D3 is going to help a lot vs Scorpion. Causes his Teleport AND Flip Kick to whiff, eliminating both his wake up options. And since it's -6 on block and he doesn't have a 6F special it's completely safe.
i pull this same "trick" on batmans when they do their 'im dashing at you releasing 3 bats trying to mix you up' stuff. just fly right over and bats are wasted. easy for him to counter if expecting it but once in awhile it seems to workFor the first time he armors, and more if hes stupid, I just fly over his head from one end of the screen to the other. Play keep away till the armor is over. Then whe he wises up to it, just fake it and land as he flies into the air.
I too would like to know, honestly when I see them pick GL I just wuss out and pick AM, who I can easily best him with.Alright I have a problem and I want to stop it right now, I'm free to Green Lantern. I am going to grind this one out, but I need advice. I'll come up with some specific questions later, but for now what should I do in general against Green Lantern?
Should I approach this one in sword stance. If so how do I get in? How do I deal with chain-gun and missiles if the Lantern actually decides to zone. What are my best options after a blocked mixup?
A F0xy Grampa
DYNA$TY
I'd primarily use Lasso Stance unless you have a good life lead. Pretty much what Winterfell did vs Jailhouse w/ more use of Bracelets against Oa Rockets so that you take no damage unless they waste meter on MB Oa Rockets but that's barely much chip. He can't really stop you from approaching in the air until you get in LM range. Backdash or bracelet the 2nd hit of B1,3_2: with backdash he's eating a B113 combo, with bracelet he's in your face at disadvantage and has to guess a damage buffed 50/50. Like Winterfell did, punish them w/ B113 if they try to end a string w/ trait~chaingun to try and make the cancel safe.Alright I have a problem and I want to stop it right now, I'm free to Green Lantern. I am going to grind this one out, but I need advice. I'll come up with some specific questions later, but for now what should I do in general against Green Lantern?
Should I approach this one in sword stance. If so how do I get in? How do I deal with chain-gun and missiles if the Lantern actually decides to zone. What are my best options after a blocked mixup?
A F0xy Grampa
DYNA$TY
lantern zoning is very hard to deal with when you respect it need to play this match up with more risk.Alright I have a problem and I want to stop it right now, I'm free to Green Lantern. I am going to grind this one out, but I need advice. I'll come up with some specific questions later, but for now what should I do in general against Green Lantern?
Should I approach this one in sword stance. If so how do I get in? How do I deal with chain-gun and missiles if the Lantern actually decides to zone. What are my best options after a blocked mixup?
A F0xy Grampa
DYNA$TY
Way ahead of you. Scorpion has two 6F normals, df+3 and standing 1. Both can't reach WW after a blocked D3. Free on his wakeup. =)The thing is any 6f normal can be linked on hit to any special, even d1's. So be careful with that.