I cannot tell if you're trolling or not, but in case you're not:Can someone please help me? I have PS Plus so I figured I'd get a free copy of SSF4 AE. I downloaded that mother of a file and I like what I see. The visuals are fantastic, it looks fun and I love that there are a gazillion characters to choose from. My problem is moves that require a half circle and one move looks like a Z motion? What the hell is that? Is it Back forward back? Can this game be played with the D pad, or must you use the stick on the PS pad? I have zero experience with the Capcom fighters so any help would be greatly appreciated. Thanks.
Allowing damage taken to fill a meter, and giving buffs to opponents on low health has long been a way of balancing out characters that get too much out of good momentum.Not really. It caters in the way of the weaker player taking damage, not in the execution. The less life you have, the 'tougher" you get, so the same combo doesn't take the same amount later in the match, the fastest way to get your ultra is to get hit by your opponent, etc.
That's all true. I don't care for it in any other games, either.Allowing damage taken to fill a meter, and giving buffs to opponents on low health has long been a way of balancing out characters that get too much out of good momentum.
Some characters capitalize on momentum more than others-. Ultras are a way to set a threshold at which the attacker needs to change their gameplan or risking losing their lifelead by getting ultra'd.
Also, in Street Fighter, it's 100% possible to take out an opponent without allowing them to get their ultra at all, simply by ending the game with a large combo that moves past the ultra threshold. It puts more value in saving your Super Combo for a finisher instead of burning through meter recklessly and early in the game.
That's not fucking true at all, shut up.Allowing damage taken to fill a meter, and giving buffs to opponents on low health has long been a way of balancing out characters that get too much out of good momentum.
Some characters capitalize on momentum more than others-. Ultras are a way to set a threshold at which the attacker needs to change their gameplan or risking losing their lifelead by getting ultra'd.
Also, in Street Fighter, it's 100% possible to take out an opponent without allowing them to get their ultra at all, simply by ending the game with a large combo that moves past the ultra threshold. It puts more value in saving your Super Combo for a finisher instead of burning through meter recklessly and early in the game.
lol I swear I'm not trolling. I've only played MK. I was struggling in practice mode. I was doing fireballs but didn't know how lol, but I think I know now. I appreciate the help, thanksI cannot tell if you're trolling or not, but in case you're not:
1. Moves that require half circles are very annoying on pad. Not much else to say there.
2. The "Z" motion is a dragon punch / shoryuken motion. Tap forward, then go to down, then down-forward and a button.
Edit:
You can definitely play on a d-pad... I'd recommend that over using the PS3 stick. My wife plays exclusively on pad and with a little practice she was even able to do things like ultras (double fireball motion) in a relatively short time and with no prior fighting game experience. Just stick with it and get your muscle memory down in practice mode!
No worries. If you'd like to ask any more beginner questions feel free to PM me and I'll answer them all.lol I swear I'm not trolling. I've only played MK. I was struggling in practice mode. I was doing fireballs but didn't know how lol, but I think I know now. I appreciate the help, thanks
SFxT is the most fundamentally solid of the 3 main Capcom fighters out at the moment.lmao that is the real question
inb4 "LOL jab cross time out is shitty scrub game" posts from people who have never played v.2013
I like how people complain about this as if Fatal Fury Special, Samurai Shodown and CvS2 K-Groove don't exist.Allowing damage taken to fill a meter, and giving buffs to opponents on low health has long been a way of balancing out characters that get too much out of good momentum.
Speaking of CvS2.This game though.
This is a Mortal Kombat/NRS site, and you make a post which infers that Mortal Kombat/Injustice are not real fighters that require fundamentals and skill?Why don't you guys just be honest with yourselves and say you suck at Real Fighters that requires fundamentals and skill
MK9 requires fundamentals and skill. Sorry to say but the other game "Injustice" does not.This is a Mortal Kombat/NRS site, and you make a post which infers that Mortal Kombat/Injustice are not real fighters that require fundamentals and skill?
Be polite.
Yes, clearly the people winning tournaments in Injustice are not doing so because of skill. They frequently lose to unskilled players- because skill is not needed to win.MK9 requires fundamentals and skill. Sorry to say but the other game "Injustice" does not.
Yes, clearly the people winning tournaments in Injustice are not doing so because of skill. They frequently lose to unskilled players- because skill is not needed to win.
Please stop this, because it's a stupid reason being thrown out, and being majorly proven wrong with straight results.MK9 requires fundamentals and skill. Sorry to say but the other game "Injustice" does not.