PunkMafia83
PSN: YaRnToNpUnKMAFIA
Sounds fun.
It doesn't need longer recovery. I usually don't use this when it comes to balance but get good. You read the grab and jump it, NJP to punish it. If you don't punish it it's your fault. D1 should be -5 or -4 and that's it. Stop complaining about the command grab recovery (not just you I mean everyone who is complaining about it, not targeting you, everyone needs to stop complaining about it.) the character is fine, barely anyone plays against Jason so they sometimes don't know what to do against him and therefore he looks broken as fuck. Lab the matchup or you're going to get blown up by his dirt.d1 infinite and damn near safe command grab that's literally it. all they need to do is make d1 around -6 and make the command grab have a longer recovery that's literally all he needs
Well you're lucky to have a correct opinion gotta love EldrikenI still find it amusing this topic even exists. I remember when Jason was absolute garbage and now he has a variation that some (not all) people think is a contender for top 10 or maybe even top 5.
However, despite this, I still feel Jason's buffs are a great example of how buffs should be handled.
Yes, his d1 needs to be like -4 or -5. As for his command grab, I don't have an opinion on it, really. I've never been wrecked by it to bitch about it, nor have I seen it used in such a way that complaints about it were merited.
But still, his buffs shifted him in the right direction in almost every way. More characters need that kind of treatment.
Also, so no one flies off the handle due to not seeing the obvious: everything above is my opinion. Treat it as such and discuss your opinion on it if you disagree.
If he's in IGAU2 he better get some love. Him and Superman were my favorites in IGAU 1Solomon Grundy's Command Grab dealt 31% damage and gave him a 20% reduction to all damage taken. That character was less than mid tier. Let's not pretend command throws are somehow an overpowered tool that breaks characters in this game; they all suck when compared to Grundy's.
Yep. Unless you spend meter.People are also forgetting he can't really abuse his command grabs in the corner since he'd put you FULL SCREEN AWAY AND PUT JASON IN THE CORNER.
Nah tho, dat recovery opYep. Unless you spend meter.
Ehhh, I think he's underrated. Just no one plays him xD kind if like Butcher. Butcher is crazy but no one touched the damn character except for Gunshow or Gunny or whatever he's going by nowadaysPeople who think Sun God is good just practice/play ranked with him.
No one competes with Sun God and sees great success. The variation sucks.
Iluusions, FK, FKJR, Alucard, and like 3 other people.Ehhh, I think he's underrated. Just no one plays him xD kind if like Butcher. Butcher is crazy but no one touched the damn character except for Gunshow or Gunny or whatever he's going by nowadays
Huh...interestingIluusions, FK, FKJR, Alucard, and like 3 other people.
People try with Sun God.
I'm not sure you understand what 17 frames means. Stop misinforming people that the answer to it is a simple NJP. The NJP has to be instantaneous and barely off the ground to even consider punishing. Otherwise he recovers in time and d2's you out of your troubles. I already made a video about this.It doesn't need longer recovery. I usually don't use this when it comes to balance but get good. You read the grab and jump it, NJP to punish it. If you don't punish it it's your fault. D1 should be -5 or -4 and that's it. Stop complaining about the command grab recovery (not just you I mean everyone who is complaining about it, not targeting you, everyone needs to stop complaining about it.) the character is fine, barely anyone plays against Jason so they sometimes don't know what to do against him and therefore he looks broken as fuck. Lab the matchup or you're going to get blown up by his dirt.
Exactly, his command grabs aren't abusable, it's not like he gets safe command grab setups into safe command grab setups, he grabs you then throws you FULL SCREEN AWAY and at you're only, what -8?Yep. Unless you spend meter.
Damn stright, what ive said forever. this community makes me sick to a degree.I still find it amusing this topic even exists. I remember when Jason was absolute garbage and now he has a variation that some (not all) people think is a contender for top 10 or maybe even top 5.
However, despite this, I still feel Jason's buffs are a great example of how buffs should be handled.
Yes, his d1 needs to be like -4 or -5. As for his command grab, I don't have an opinion on it, really. I've never been wrecked by it to bitch about it, nor have I seen it used in such a way that complaints about it were merited.
But still, his buffs shifted him in the right direction in almost every way. More characters need that kind of treatment.
Also, so no one flies off the handle due to not seeing the obvious: everything above is my opinion. Treat it as such and discuss your opinion on it if you disagree.
Instant NJPs are something that take practice but they are 100% able to be performed consistently. You need to practice it? That's fine, but the window is a lot wider if you just practice at it. Raiden and Quan players tend to master this because it's a huge tool for the character but every character can do instant NJPs. But maybe that's just me, when I get the read I punish it :/I'm not sure you understand what 17 frames means. Stop misinforming people that the answer to it is a simple NJP. The NJP has to be instantaneous and barely off the ground to even consider punishing. Otherwise he recovers in time and d2's you out of your troubles. I already made a video about this.
It's a deadly mixup as well. B12 or b1 grab, pick your poison cause it's sure as hell not reactable. I don't mind you defending the recovery, I just don't agree with how you're telling people how to deal with it. "Just NJP bro git gud" is not as simple as you make it out to be.
I think some characters NJP is a great AA for certain characters but others can benifit from other tools that are better. depepning on who you are using. like Raiden NJP Cassie S1. if you get what i mean. certain characters have that Large hitbox on certain moves, and you would be crazy not to use which one has the Hitbox for the situation. but i also agree with what you said.Instant NJPs are something that take practice but they are 100% able to be performed consistently. You need to practice it? That's fine, but the window is a lot wider if you just practice at it. Raiden and Quan players tend to master this because it's a huge tool for the character but every character can do instant NJPs. But maybe that's just me, when I get the read I punish it :/
Raiden and Quan... Of course you'd pick the two characters who have like 5 frame NJPsInstant NJPs are something that take practice but they are 100% able to be performed consistently. You need to practice it? That's fine, but the window is a lot wider if you just practice at it. Raiden and Quan players tend to master this because it's a huge tool for the character but every character can do instant NJPs. But maybe that's just me, when I get the read I punish it :/