It is very easy to say a character is dumb when you do not play them and do not know the ins and outs of a character.
I have been play Goro since day 1, as long as many other people on this thread. When you play a character that long you seem to notice things about your character when you decide to venture off and learn another character. Whenever I play a set vs someone I usually start with Goro, then I go to Reptile and I have SO much more fun with Reptile because he has more tools IMO. Having a good stagger (even though its -5) F41 is a way better stagger than Goros 11 or 12 ANY DAY OF THE WEEK.
Now, people seem to misunderstand me a lot when it comes to Goro, yes I have said this character is ass. But you have to look at what Goro has compared to the REAL rushdown characters. We all can agree that Goro is a rushdown character, that seems to be common sense. So let me break it down for you and show you what Goro does NOT have compared to the rest of the rushdown cast.
- Projectile worth using. (Johnny, Jax, Liu, Even Kotal have a better projectile)
- Meter-less Jailing Pressure. (Johnny, D'Vorah, Liu, Jax, Jacqui etc)
- Anti Air (Most of these characters listed all have a more reliable AA) Not just for cross-ups.
- Oki after a combo ender (Goro has 0 OKI after a CG ender. Please lab and you will understand)
just a few things I could think of real quick, now by no means am I saying that Goro needs all of this to compete at a high level. At my current tier list I have Goro in the 15-20 range.
If there was 1 thing Goro needed the most is a faster mid, to actually punish whiffed moves. 16 frame F3 or a 22 frame F2 isn't cutting it, or that 9 frame B1 that has the worst range / hitbox.
This is my wishlist for Goro, I honestly believe this will make Goro a great character, but not broken. As listed about Goro is SUPER minus on whiff on his best moves, so YOU have to make the read and if you make the read you get the reward.
Universal
- F3 or F2 sped up to 13 frames
- F4 to crush lows
- B1 to be a true mid
- Decide which side to get off on EX Telestomp (Luxury buff)
- Damage on OTG Set up involving Telestomp lowered if the set up is escape-able
- Make the projectile usable in 2 of 3 variations (Faster start up, or a mid)
- DBF+3 has more hit advantage or opponent doesn't get thrown as far. (Or make it a hard knockdown)
The OTG Set-Ups I am talking about with Telestomp to make it clearer for the non-Goro players.
https://testyourmight.com/threads/g...set-up-sweet-succulent-fresh-goro-tech.56395/
Dragon Fangs
- Fix bug where hitbox on B1 is not consistent in the corner as the other variations
Tigrar Fury
- Faster start up on EX Close Low Fireball (Making F3, 21, B12 true blocking strings involving EX CLFB)
- If Universal buffs happen with F3 or F2 (read above) make BF2 +8 on block to prevent any infinites
- Give Goro DBF+4 (new command for Full screen low fireball)
Kuatan Warrior
- EX Ground Pound come out on whiff (Just like Tremors)
- EX Ground Pound have less damage scaling on OTG setups. (Up to 6-8% from current 3%)
Goro no doubt has good things about it, but people are seriously overthinking Goro. Goro is a very simple character in this game. If you are having a hard time beating Goro, pick up Kano.
@Solomon Gorondy
@Pterodactyl
@TheGangstaFace
@Tweedy you hurt my feelings btw.