About the constant balancing, I have a slight different opinion. It is no doubt that most of the things in MKX's first day were pretty dumb (6f mids, +40% combos with no effort, 2 breakers per round, etc). I think the real problem isnt the constant patching but the bad testing of the game. What I saying is that was about time do have a Beta to test netcode/balancing of the game, so that NRS doesn't give us a game in the state of MKX day 1 (were Erron Black's enhaced slide was safe, Ice Clone had no cooldown and so on). To be honest the great problems of the game were taken off in the last patch (such as double digit plus frames, double run cancels that lead to infinte staggers/blockpressure, overheads faster then 14/16 frames, armored launchers, armor breakers, etc). So MKX is almost in the version where it should be. I agree when is said that the game mostly dies because the current patched version had unbalanced things (Batgirl in Injustice, Kabal in MK9). But, call me a blind man if I'm wrong, I don't see MKXL in this situation. To be honest, since I start following tournements back in 2013, I never saw an NRS game with a better final version of the game like MKXL (the only thing that NEEDS to be adjusted in the general system for me is anti-airs). Well that's just a casual that watches tournaments opinion, so If I said the worst statement on the planet I won't mind the flaming, which will be deserved. Anyway, if MKXL will be alive after I2 this will depend on the TOs giving us space to compete and the interest of the community to keep the game that way.