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Who outzones kabal??

Does anyone outzone kabal?

  • Yes A few people

    Votes: 14 58.3%
  • No

    Votes: 10 41.7%

  • Total voters
    24

Obs_SmSwag

"I have good taste because I like what I like"
i never said the standing mid fireball i said he can do the low fireball through iagb np.. go play a good lui kang if u disagree with that i mean its not really hard to see in that match that low fireball > iagb
That post wasn't for you sir. I played plenty of high level players online when I was into the game including pig, gamerblake, pboard etc. At the end the day do whatever works for you, but don't ask for input or advice if all you're going to say "It doesn't work, bad idea". Like I said before lol, at the very least it swings the meta in Kabals favor because that's something else for them to respect.
 
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EGP Wonder_Chef

Official Quan Chi Nerf Demander™
If you think Liu kang can just standing fireball through iagbs i'm not gonna argue. We'll just have to agree to disagree.
He low fireballs underneath the IAFBs, if he sees Kabal doing nothing, he can throw out a standing fireball and he'll recover in time to block even an IAFB done at the same time as his standing fireball. (of course Kabal would be able to block too)
 

pumpkincream

superman reset specialist
But all Kabal has to worry is her low projectile. It's risky for Sindel to jump she has to worry every time she does but she can't stay on the ground for ever. Also it's very easy for 1 air projectile to whiff since her air zoning it's somewhat a 50/50 and if Kabal's fireball hits then its possibly over for Sindel already. One wrong guess and Kabal gets in for damage and pressure.

It's difficult to talk only about fullscreen since to judge who wins a projetile war you have to take into account what to respect before you throw a fireball. If Sindel didn't have to worry about ex dash it's a different story, but she can't keep Kabal away at all which means she can't zone him.
sindel instant air fireball goes over saw and her low fireball goes under iafb. she forces kabal to come to him if he wants to win hence she out zones him
 

Briggs8417

Salt Proprietor of TYM
Some characters can get an advantage in the zoning game, but they have to either work really hard for it or the Kabal has to mess up. That's the honest truth. There isn't really a character that can outzone him.
 

RM AtK!

aka - RM_AtK !
But all Kabal has to worry is her low projectile. It's risky for Sindel to jump she has to worry every time she does but she can't stay on the ground for ever. Also it's very easy for 1 air projectile to whiff since her air zoning it's somewhat a 50/50 and if Kabal's fireball hits then its possibly over for Sindel already. One wrong guess and Kabal gets in for damage and pressure.

It's difficult to talk only about fullscreen since to judge who wins a projetile war you have to take into account what to respect before you throw a fireball. If Sindel didn't have to worry about ex dash it's a different story, but she can't keep Kabal away at all which means she can't zone him.
i appreciate your input and thanks for taking the time to put your opinion down i like hearing what ppl have to say about it, but your goin in to deep for the question is just a simple if 2 smart ppl were just limited to only the zoning tools fullscreen who beats kabal at it *aka makes him eventually have to ex dash or move in for pressure*
 

RM AtK!

aka - RM_AtK !
You Xbox or PSN?
im on xbox
That post wasn't for you sir. I played plenty of high level players online when I was into the game including pig, gamerblake, pboard etc. At the end the day do whatever works for you, but don't ask for input or advice if all you're going to tell say "It doesn't work, bad idea". Like I said before lol, at the very least it swings the meta in Kabals favor because that's something else for them to respect.
and i think you're gettin way to defensive about something that was misinterpretted sorry if you feel like i was bashing your opinion i wasn't trying to put your input down
 

james1926

Kombatant
sindel instant air fireball goes over saw and her low fireball goes under iafb. she forces kabal to come to him if he wants to win hence she out zones him
It means he can't saw freely, but neither does she can throw a fireball freely. He has enough time to block low or even jump after iafb if Sindel low fireball. Of course Kabal will get in to rape her because close distance is like 10-0, he won't stay full screen which could be 5-5.
 

pumpkincream

superman reset specialist
It means he can't saw freely, but neither does she can throw a fireball freely. He has enough time to block low or even jump after iafb if Sindel low fireball. Of course Kabal will get in to rape her because close distance is like 10-0, he won't stay full screen which could be 5-5.
sindel can iafb over saw blade on reaction and low fireball to his iafb on reaction from full screen.
 

Obs_SmSwag

"I have good taste because I like what I like"
im on xbox

and i think you're gettin way to defensive about something that was misinterpretted sorry if you feel like i was bashing your opinion i wasn't trying to put your input down
Nah i'm not defensive, didn't mean to come off that way. I literally think I was one of the first 10 people to ask "Couldn't Liu Kang deal with Kabal pretty well since he has a low fireball?" so I see where you're coming from.

Either way, this is my last post. If you have more to say PM me, I feel like we're derailing the thread.
 

james1926

Kombatant
sindel can iafb over saw blade on reaction and low fireball to his iafb on reaction from full screen.
I know, but can you confirm that her low fireball on reaction after Kabal's iafb, will hit Kabal? Because as far as I remember he recovers fast enough to jump or at least block low or ex dash.
 

RM AtK!

aka - RM_AtK !
I know, but can you confirm that her low fireball on reaction after Kabal's iafb, will hit Kabal? Because as far as I remember he recovers fast enough to jump or at least block low or ex dash.
ya def but we are talkin about using only zoning tools nothin else matters. you are 100% correct though about the match it doesnt change its bad as fuck for sindel once kabal does get fed up with her shit and come over haha. its just a thread about pure zoning eachtoher nothing else. i myself feel sindel has the zoning to be annoying in the matchup if you were to just zone eachother, but this is why i (other ppl have opinions too don't just think i'm saying im 100% correct) personally just go in on that bitch and dont even play the zone game
 

RM AtK!

aka - RM_AtK !
Nah i'm not defensive, didn't mean to come off that way. I literally think I was one of the first 10 people to ask "Couldn't Liu Kang deal with Kabal pretty well since he has a low fireball?" so I see where you're coming from.

Either way, this is my last post. If you have more to say PM me, I feel like we're derailing the thread.
cool buddy, i just felt we were on a miscommunication from text being harder to decypher sometimes then actual voice talking. i appreciate your inputs for sure man! so don't think i dont haha thanks for takin your time to put your opinions on the board. no worries buddy :)
 

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
iono dood haha id rather fight kabal then sonya tbh.. u can punish a baited ex dash while pressuring kabal and u can anti air him etc just more pressure options i think. i have to agree with dan that the sonya match is basically unwinnable at highest lvl its pretty fucking free. you can't really risk anti airing her due to the fucking moronic dive kick having so much priority. also she can punish any sb cancel full combo, will d4 your ass to the heavens and back (which is like half of smokes actual offensive game aka abusing d4 for adv and to keep them from jumping out of ur pressure). You basically have no options vs her but hope shes a moron with a carthweel u read and njp it or jumps out of a d4 for whatever retarded reason. basically all these exceptions wont happen at the perfect lvl . u cant really do shit to her she doesnt have to deal or respect anything smoke has can just be like oh u wana throw an attack out guess what ?! EX WHEEL INTO d4 OF DESTINY with a side of free 5050 10%chipdmg mass meter build fair pressure ahah
Yeah they are both bad, but Kabal really doesn't have to respect Smoke in the same way, and he does not have to work at all to get in. Sure you can make a read on EX dash if you are going to try to interrupt his pressure with d3 or 2, but baiting it and being wrong puts you right back in the pressure system for another cycle where he builds nearly a bar of meter to be able to break if you actually do punish him or d3 out of his pressure. If you don't break out of his pressure with standing 2 punishes and convert them into resets you are dead in this MU if they Kabal player is solid. Sonya has to work to get in and that is at least something. True about dive kick though, I co-main Sonya and even I think it is stupid. My favorite thing to do against Smoke is after a 3d12 string if I think he is going to d1 you can just counter poke with dive kick into 38% and a reset GGS. Both bad MU's, both 7-3's, but just give me Sonya and not Kabal. I think it just comes down to preference, and @xSMoKEx salts about Sonya and I salt about Kabal.
 

RM AtK!

aka - RM_AtK !
Yeah they are both bad, but Kabal really doesn't have to respect Smoke in the same way, and he does not have to work at all to get in. Sure you can make a read on EX dash if you are going to try to interrupt his pressure with d3 or 2, but baiting it and being wrong puts you right back in the pressure system for another cycle where he builds nearly a bar of meter to be able to break if you actually do punish him or d3 out of his pressure. If you don't break out of his pressure with standing 2 punishes and convert them into resets you are dead in this MU if they Kabal player is solid. Sonya has to work to get in and that is at least something. True about dive kick though, I co-main Sonya and even I think it is stupid. My favorite thing to do against Smoke is after a 3d12 string if I think he is going to d1 you can just counter poke with dive kick into 38% and a reset GGS. Both bad MU's, both 7-3's, but just give me Sonya and not Kabal. I think it just comes down to preference, and @xSMoKEx salts about Sonya and I salt about Kabal.
haha i agree for sure with almost all of it, but you being a smoke main also you should know this mannnnnn.... sonya doesnt have to work for shit to get in on smoke sb wiffs on like everything she does almost if she was just being a bitch and mocking you being useless. but the real thing is everyone that talks about smoke matchups doesnt realize how to really play vs smoke on most chars. u push block and sit there lmao. hit smoke once then just sit there. dare smoke to come in to a sonya cuz that will turn out well for him haha. nobody like ever realized what is smoke gonna do to dmg u from far away? teleport on block? or ex sbs ahah, i think smoke is sick i love that char and would play him no matter what, but he realistically has a huge weakness of HAVING to eventually go in if they dont move. and vs chars like sonya / cage / kabal etc they welcome that shit gladly :O
 

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
haha i agree for sure with almost all of it, but you being a smoke main also you should know this mannnnnn.... sonya doesnt have to work for shit to get in on smoke sb wiffs on like everything she does almost if she was just being a bitch and mocking you being useless. but the real thing is everyone that talks about smoke matchups doesnt realize how to really play vs smoke on most chars. u push block and sit there lmao. hit smoke once then just sit there. dare smoke to come in to a sonya cuz that will turn out well for him haha. nobody like ever realized what is smoke gonna do to dmg u from far away? teleport on block? or ex sbs ahah, i think smoke is sick i love that char and would play him no matter what, but he realistically has a huge weakness of HAVING to eventually go in if they dont move. and vs chars like sonya / cage / kabal etc they welcome that shit gladly :O
He is fine against Cage. Sure Cage pressure sticks to Smoke like glue, but at least he has options to get out of it like ex parry/d3 smoke away. It is not easy for Cage to get in on Smoke and he has to take some pretty big risks. You are right, Sonya has to work way less in that MU, but she still has to respect options when getting in. I really main all 3 of those characters (Smoke/Cage/Sonya) so I think I have a pretty good understanding of the MU. Like I said, I think they are both 3-7's (Sonya/Kabal) so arguing which one is worse is probably pointless, and like I said before pretty much just preference.
 

Eddy Wang

Skarlet scientist
I don't know shit about Skarlet, so you're probably right. Realistically though, Scar probably quit mk so he's good ;)
She can block iaGB firing line with iaD if she manages to be on that line first, which of course is by jumping over a buzzsaw and still land safely 95% of the time with enough time to get in as he blocks a dagger or armor trough it.
Other than that, as long as Skarlet has meter, she keeps his ground Gas Blasts and ground saws in check, at almost any range of the game both are crimson dash punishable, doesn't put iaGB much in check tho, prevents him for going auto pilot about it, but doesn't necessarely stops his IAGB game.
 

RM AtK!

aka - RM_AtK !
He is fine against Cage. Sure Cage pressure sticks to Smoke like glue, but at least he has options to get out of it like ex parry/d3 smoke away. It is not easy for Cage to get in on Smoke and he has to take some pretty big risks. You are right, Sonya has to work way less in that MU, but she still has to respect options when getting in. I really main all 3 of those characters (Smoke/Cage/Sonya) so I think I have a pretty good understanding of the MU. Like I said, I think they are both 3-7's (Sonya/Kabal) so arguing which one is worse is probably pointless, and like I said before pretty much just preference.
cage doesnt have to take any risk to get in is the point. if someone actually plays the matchup correctly you eventually make smoke come to you or take a risk thats the point i was gettin at. @crosstalk plays this matchup really well now.
 

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
cage doesnt have to take any risk to get in is the point. if someone actually plays the matchup correctly you eventually make smoke come to you or take a risk thats the point i was gettin at. @crosstalk plays this matchup really well now.
Saying he takes no risks to get in is crazy talk. It isn't hard to get in, but there are plenty of risks. With that said I would rather play as Cage in the MU, but I don't mind playing as Smoke either. Cage probably scrubs out Smoke a lot more than the other way around though which is probably part of the reason I prefer Cage in the MU.
 

RM AtK!

aka - RM_AtK !
Saying he takes no risks to get in is crazy talk. It isn't hard to get in, but there are plenty of risks. With that said I would rather play as Cage in the MU, but I don't mind playing as Smoke either. Cage probably scrubs out Smoke a lot more than the other way around though which is probably part of the reason I prefer Cage in the MU.
no your missing what im saying .. cage can sit there and make smoke come to him easily by gettin a fast life lead which isnt that hard to do by doing something random like a shadow kick on start round or something unexpected like that is instant life lead then he can just sit there and wait. cage doesnt have to do shit smoke has to come in, not the other way around is what im saying and there isnt even much risk if you know how to dash block properly and read the smoke if you are pursuing him. on way smoke is gonna get you is with a b23 yolo on the way in which he prays he hit confirms to get a sb otherwise cage is gonna be in even if u cancel to smoke away he's gonna catch you. also anti airing which is an obv who would jump in on a smoke with his aa game up unless you are really good at spacing and baiting a failed aa with a deep jumpkick into nutpunch / pressure.. smoke is the one taking all the risk in this matchup imo. or should i say the riskier side of things. smoke doesnt want cage fucking near him due to d3 going under f3 / no armor etc etc. its a fucking bitch to get out of a solid solid cage's pressure with smoke unlike the other way around where he can just fucking ex nutpunch you anytime he feels like it if u wana try to pressure him for to long aka 2/3 mixups *and mixups meaning a d4 b2 d3 2 grab or something* (smoke has godlike pressure strings to keep ppl from armoring or ex nut punching out during this)

the match is still very winnable but i think your downplaying the match a tid bit. if the cage player plays the match correctly this match could certainly turn into a really hard match for smoke. it only gets easier imo for the cage player as the sets go on and he catches on to what shennanigans you do to scout for baiting and trapping you into endless mixups (lol f3 11f1 d3 sickmixups tehehe) i don't struggle with too many cages other then @crosstalk now since hes played it so much with me and knows exactly how to go about it. but it's def tough when the cage player knows exactly what to do to make the smoke not able to play his roll he leads people to do.
 

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
no your missing what im saying .. cage can sit there and make smoke come to him easily by gettin a fast life lead which isnt that hard to do by doing something random like a shadow kick on start round or something unexpected like that is instant life lead then he can just sit there and wait. cage doesnt have to do shit smoke has to come in, not the other way around is what im saying and there isnt even much risk if you know how to dash block properly and read the smoke if you are pursuing him. on way smoke is gonna get you is with a b23 yolo on the way in which he prays he hit confirms to get a sb otherwise cage is gonna be in even if u cancel to smoke away he's gonna catch you. also anti airing which is an obv who would jump in on a smoke with his aa game up unless you are really good at spacing and baiting a failed aa with a deep jumpkick into nutpunch / pressure.. smoke is the one taking all the risk in this matchup imo. or should i say the riskier side of things. smoke doesnt want cage fucking near him due to d3 going under f3 / no armor etc etc. its a fucking bitch to get out of a solid solid cage's pressure with smoke unlike the other way around where he can just fucking ex nutpunch you anytime he feels like it if u wana try to pressure him for to long aka 2/3 mixups *and mixups meaning a d4 b2 d3 2 grab or something* (smoke has godlike pressure strings to keep ppl from armoring or ex nut punching out during this)

the match is still very winnable but i think your downplaying the match a tid bit. if the cage player plays the match correctly this match could certainly turn into a really hard match for smoke. it only gets easier imo for the cage player as the sets go on and he catches on to what shennanigans you do to scout for baiting and trapping you into endless mixups (lol f3 11f1 d3 sickmixups tehehe) i don't struggle with too many cages other then @crosstalk now since hes played it so much with me and knows exactly how to go about it. but it's def tough when the cage player knows exactly what to do to make the smoke not able to play his roll he leads people to do.
Doing shadow kick to start the round can be punished with an 80+% combo. I may be crazy, but I consider that to be a risk. Any good Smoke needs to know that Cage wants to get the life lead in the MU and the shadow kick is probably the laziest and MOST expected way to do it. What else un-expected can he do that is a fast move like a shadow kick that can grab a quick life lead? Yes jumping is suicide, and refusing to jump is fine...and it is easy to get in with Cage but it presents other options that Smoke can react to in the footsie game like smoke away into smoke bomb to catch whiffed normals, d4 to start pressure. Cage's pressure locks Smoke down completely, but I think you are the one downplaying the MU in terms of what options Smoke has. There are still plenty of opportunities to get damage, but Smoke can obviously not pressure Cage for very long.