Sasuga
Noob
It's not the first time the NRS community took some well established terms from other fightinggames and gave it a new meaning. Just like 'resets' in MK are different from SF resets.This is not an option select stop saying it is.
It's not the first time the NRS community took some well established terms from other fightinggames and gave it a new meaning. Just like 'resets' in MK are different from SF resets.This is not an option select stop saying it is.
Canceling a d1 into mb b3 or f3 serves no purpose there is absolutely 0 reason to d1.Its safe if you d1 cancel into f3 or b3 MB and + on block.
Your buffering two moves in one and depending on what your opponent does the game chooses what to do. How is it not an OS ?This is not an option select stop saying it is.
You cant give something that has meaning a new meaning. I cant say car actually means airplane cause im part of the NRS community. Not only do aris and the TCs examples serve no purpose they are labeling this something it isnt. The fact the tc has labeled himself a ground breaker is hilarious.It's not the first time the NRS community took some well established terms from other fightinggames and gave it a new meaning. Just like 'resets' in MK are different from SF resets.
Thats not what happens did you evn try this? It comes out no matter what.Your buffering two moves in one and depending on what your opponent does the game chooses what to do. How is it not an OS ?
It's just a word. Who cares what it's called.You cant give something that has meaning a new meaning. I cant say car actually means airplane cause im part of the NRS community. Not only do aris and the TCs examples serve no purpose they are labeling this something it isnt. The fact the tc has labeled himself a ground breaker is hilarious.
Yeah...I know. I forget that when typing a body of words on the internet, others won't necessarily pick up on my humor/lightheartedness of what I actually meant. Speaking for myself, I had no idea this was possible in MK, just like Aris, so it was news to me. I was merely poking fun at "that guy/those people" who are always saying "Nawwww man...I've known about this BEFORE the game was released" and then go on repeating it 3 more times, assumably wanting recognition. Also, this post was littered with people obsessed with semantics...so I couldn't help but roll my eyes.It has nothing to do with egos. This literally is left over from MK9 because the wakeup system works the EXACT same way. Invincibility frames that are just armor frames without the armor damage or flash.
It's not really an option select since it works on block, too.
Good effort, though. Discovering this game instead of bitching about shit is what we should be doing.
Article edited by GamerBlake90.[/quote]TYM member doubleperfect seems to have made a discovery that could literally shake Injustice's meta-game to its very core! What is that tech, you may wonder? Please read his italicized post below and be sure to review the recording that comes after it. If this is something you were not initially aware of...you may want to hit the lab and run some experiments (may have to vary on a few things depending on your character of choice).
I call this new tech, "whiff cancel option select". Just like in Super Street Fighter 4 (if anybody has played it, you'll understand the reference), you have an option to do multiple setups depending on what your opponent is gonna do, something that we refer to as an "option select." In Injustice, this kind of function works the same, but under a SPECIAL condition. What makes it awesome too is that you don't get punished hard for guessing wrong on their wake up attack when they backdash (will explain more on this).
Best way to explain it is that any normal move can be canceled with a special/super if it whiffs the opponent but ONLY when they do a invincible attack on wake up. Pretty much do a meaty attack (that is cancellable) on your opponent. If the opponent backdashes, the special won't come out!
For example, let's say you are playing against Superman and you are Solomon Grundy. One way to find out easily that what I'm saying is true is to get close to Superman and hit d+3 (sweep) immediately dash in and do d+1 (crouch jab) as a meaty attack (doesn't have to be perfect timing). If Supes does his rising grab, d+1 misses due to his invincibility going right through your attack. Now, here's the CATCH. If you know Supes is going to do rising grab as a wake up attack, you can do d+1 and buffer d+f+1 (anti-air) which grabs him out of the air! Even though the d+1 missed, it still registers the special attack!
That is freakin' INSANE! And this doesn't work just with Grundy, either; I also tested it on a few other characters, meaning that this "whiff cancel option select" is UNIVERSAL to the whole cast.
I am certain this has not been discovered yet! Also, please NRS, don't get rid of this even if this was not intended! I think this will blossom the meta game at a level much greater then it already is, perhaps even changing some of the tier list already released by top players. (I think even low-tier characters might rise up from this)
In short, you can cancel normals into specials only when opponents do an invincible wake up attack! This does NOT work if whiffed from far away when this condition has not been met.
Want proof? Check out the link to this Twitch archive below.
http://www.twitch.tv/doubleperfect/b/408444336
Watch @ 2;50 , 6;00~6;10 11;10, 12;43, 13;35 and 14;10.
Execution is sloppy if anybody decides to watch the whole 18 minutes, lol (super tired when I made this recording).
Post updated with a straightforward recording of the aforementioned tech, which can be seen below.
Just because that's what they called option selects after 2009 doesn't mean that is the definition of an option select. The "option" part is referring to the opponent's options, not yours. If you only need to do one thing to beat many things, that is an option select. An example in Tekken would be a mid homing move when you are option selecting between a crouch and a side step from your opponent. An option select refers to any action that covers multiple options by the opponent, not you. This video lays the ground work for finding them.You cant give something that has meaning a new meaning. I cant say car actually means airplane cause im part of the NRS community. Not only do aris and the TCs examples serve no purpose they are labeling this something it isnt. The fact the tc has labeled himself a ground breaker is hilarious.
I find it useful when players try to counter poke my d1 they get blown up but yeah probably FADC a DP on ssf4 has no purpose either.Canceling a d1 into mb b3 or f3 serves no purpose there is absolutely 0 reason to d1.
Thats not an option select thats you guessing if they will counter poke the mb b3 will come oit regardless.I find it useful when players try to counter poke my d1 they get blown up but yeah probably FADC a DP on ssf4 has no purpose either.
Exactly and it does has purposes... your efforts off putting me down are pathetic, go back to trolling srk front pages lol.Thats not an option select thats you guessing if they will counter poke the mb b3 will come oit regardless.
You actually read the part where it states "the move doesn't come out if the opponent backdashes" right ?Thats not what happens did you evn try this? It comes out no matter what.
It doesnt eat up the frames the frames are there regardless. Doing the d1 serves no purpose you could simply delay your special 7frames and get the same result. As i said this is nothing more than an aid for your timing.Nice find. However, as several have already stated:
The normal is NOT whiffing. A whiff is a move that misses the opponent, that hits nothing. The normals in this tech ARE hitting the invincible frames of the wake-up/reversal. Obviously, the normal loses to the invincible frames, so even though it hits the hurtbox, the person waking up takes no damage.
What this tech is doing, is allowing you to connect with specials on invincible wake-ups because the normal's frames are eating up the time of the active invincible frames. When you cancel into the special, there may be no more invincible frames and your attack hits or your evade doesn't get punished.
I miss f4 ex red dash...It was in MK9 as well, I thought they removed it in Injustice.
Good shit for discovering it again.
So pretty much if a meaty attack hits someone in his invincibility frames, you can cancel it. It was more viable in MK9 since you could input an armored special to counter the wake-up.