Fred Marvel
It's actually Freddy Marvel
id say about 11th or 12th best now i see alot of people saying GL is "at least top 10" or "top 8" but usually people who dont use him and most people act like im insane when i say GL needs a mobility buff to make him able to compete with the best characters in the game so i just wanted to show my reasoning and at the same time ask what the other GL users think. so here are characters i think are better than GL with reasons why or characters that might be just as god/bad as him IN NO SPECIFIC ORDER but the top 4 should be self explanitory
1. Superman - f23 x lasers (do i need to say anymore?)
2. Black Adam - Safe (also do i really need to say more)
3. Batman - Bat trait is likely the best in the game, j2, etc
4. Aquaman - combo breaker trait, d2 is great, simple 1 bar 40% bnbs, FTD etc
now heres where it gets interesting...again no specific order
5. Flash - best forward dash, hit confirm trait = 50%, mb charge gets him in safe from almost fullscreen from a good read, vibrate nullifies most if not all interactbles (unless after knockdown), quick hitting combos break through MB b3 armor making his pressure even better, has no projectiles but is really hard to zone and is one of the best up close....im sure theres more but...in any case i think its safe to say he's a better char than GL
6. Wonder Woman - 40% meterless bnbs (she really doesnt NEED meter at all), isnt the best at zoning but has good mobility a 15 frame air charge (compared to GLs 26 frame hitbox increasing turbine) a divepunch (that if im not mistaken sets up a 50/50 chance after knockdown?) and an air dash, very good d3,
7. Batgirl - meterless vortex and doesnt need meter for anything, good zoning with batarangs and bola, counter zoning teleport, forward dash isnt bad, really good corner damage (50% 1 bar right?) and like flash has quick hitting combos that can stuff armored moves, and cartwheel that can hit as a low,mid, or overhead, her not needing meter also opens up oppurtunities to use super if she ever needs to or use it to clash and get health back with no worries. ive seen some people disagree on this one but i think babs is decisively better than GL and (unrelated but) she also bodies him in the MU
8. Killer Frost - now ill openly say i dont know very much about Frost at all i know she got nerfed but apparently she is still good and still has the best move in the game with that safe slide and can use it on wake up if she chooses, she also has vortexes that seem similar to GL...now about Frost i really didnt think she was much or even top 10 but i played a few good Frost's saw some high level play then looked around the Frost forums and saw this http://testyourmight.com/threads/ribbz22s-killer-frost-matchup-chart-1-07-patch-updated-8-26-13.37450/
KF matchup thread and if this is right holy shit 20 advantage MUs and only 1 disadvantage MU?
compared to GL's 8 bad Mu's (Sinestro, Deathstroke, Batman, Superman, Batgirl, Zod, Raven, Cyborg. 9 in my opinion with Manhunter) i think it puts her slightly over GL
9. Zod - uhh ill let pig explain this one http://testyourmight.com/threads/why-is-zod-top-5.37240/#post-1101045
10. Deathstroke - this one is probably closer than the rest but i think DS is slightly better than GL as well, while GL is a god midscreen Slade is one of the best fullscreen and is good close range (really good f3 especially MB that leads to 36% bnbs for no meter 1 bar if mb f3 is used) he aso doesnt rely on meter at all, his bnbs are meterless and once he gets the lifelead his zoning makes it easier to close matches out, has good wakeups (safe sword spin, sword flip is also good but punishable if a bad read is made). Slade's j3 is one of the best air normals and if it lands you get a free full combo, he has better dashes than lantern as well (but then again who doesnt) he also doesnt have as many bad matchups as lantern (most threads list around 5 while GL has 8 or 9.
i think this one is reall close but Slade slightly edges him.
11. Martian Manhunter - dont know how i forgot this guy he might even be top 5 he's got great mobility and can air dash forever if you spend the meter has an anti air teleport and a safe overhead teleport than can crossup, Dhalsim trait, a good b3, orbs so slow down pressure and for setups he just has alot of shit and is definitely better than Lantern
now this thread wouldnt be fair to list what lantern has because is is a very good character
he has b1 (amazing normal god plz no nerfs to this), lanterns might has good range (nothing on soul crush tho) catches them airborne and on the ground and if meter is used it leads to a full combo and reset oppurtunity, f3 is very fast but has almost no range so it doesnt come into play alot (aside from resets) but it can be a game changer, j3 is really good for jump ins on chars who dont have really good d2's, 223 minigun is good safe and creates a little distance, his b3 is not bad either. minigun is good on its own as well but has slow startup so it cant just be thrown out there.
the problems with GL and why he isnt (imo) top 10 are
his mobility is the worst in the game, his dashes are slow and his back dash has a shit ton of recovery, his jump arc is low (rockets lift him up but he's vulnerable floating down and some chars can dash under him and punish or start pressure if he blocks, his turbine is 26 frames (WW's air charge is 15 and Zod charge is 16) increases his hitbox and is easily punishable....so yeah his mobility is ass and in this game where zoning is really powerful having bad mobility is a huge deal and GL really has no way to deal with zoning he gets outzoned by almost everyone with a fullscreen projectile. his resets (with the exception of the j2 and standing 2 ones) can all be beat by wakeups so if you dont think you are gonna guess right and have a good wakeup attack you can get out of his dash under resets. he relies heavily on meter, in face with no meter GL can pretty much do nothing, he also needs his trait, even with meter and without trait it shortens or nullifies his combos and gives him less damage, GL is only at his best with bars and trait ready or active.
i just hope nrs doesnt do anything foolish and nerf him when he really isnt among the best i just think he looks really powerful but once you learn to play him and other characters and his matchups he isnt nearly as good as he seemed initially...well he's good just not top 10
so this is all just 1 guys opinion but i see alot of people saying he is either top 5 or top 10 or even that he needs nerfs sometimes but ive been playing him since April and i think he's 11th or 12th best in the game, he is a very good character but there are many others with more tools and less faults that just make them better imo...again i could be wrong im not a "high level" player and i dont go to tournaments but id like to think im decent for a casual and ive seen pretty much every major tournament injustice was in and even alot of the weekly tournaments so i know 1 or 2 things.
so what do you guys think? agree, disagree, not give a shit, waiting for the patch or whatever else
1. Superman - f23 x lasers (do i need to say anymore?)
2. Black Adam - Safe (also do i really need to say more)
3. Batman - Bat trait is likely the best in the game, j2, etc
4. Aquaman - combo breaker trait, d2 is great, simple 1 bar 40% bnbs, FTD etc
now heres where it gets interesting...again no specific order
5. Flash - best forward dash, hit confirm trait = 50%, mb charge gets him in safe from almost fullscreen from a good read, vibrate nullifies most if not all interactbles (unless after knockdown), quick hitting combos break through MB b3 armor making his pressure even better, has no projectiles but is really hard to zone and is one of the best up close....im sure theres more but...in any case i think its safe to say he's a better char than GL
6. Wonder Woman - 40% meterless bnbs (she really doesnt NEED meter at all), isnt the best at zoning but has good mobility a 15 frame air charge (compared to GLs 26 frame hitbox increasing turbine) a divepunch (that if im not mistaken sets up a 50/50 chance after knockdown?) and an air dash, very good d3,
7. Batgirl - meterless vortex and doesnt need meter for anything, good zoning with batarangs and bola, counter zoning teleport, forward dash isnt bad, really good corner damage (50% 1 bar right?) and like flash has quick hitting combos that can stuff armored moves, and cartwheel that can hit as a low,mid, or overhead, her not needing meter also opens up oppurtunities to use super if she ever needs to or use it to clash and get health back with no worries. ive seen some people disagree on this one but i think babs is decisively better than GL and (unrelated but) she also bodies him in the MU
8. Killer Frost - now ill openly say i dont know very much about Frost at all i know she got nerfed but apparently she is still good and still has the best move in the game with that safe slide and can use it on wake up if she chooses, she also has vortexes that seem similar to GL...now about Frost i really didnt think she was much or even top 10 but i played a few good Frost's saw some high level play then looked around the Frost forums and saw this http://testyourmight.com/threads/ribbz22s-killer-frost-matchup-chart-1-07-patch-updated-8-26-13.37450/
KF matchup thread and if this is right holy shit 20 advantage MUs and only 1 disadvantage MU?
compared to GL's 8 bad Mu's (Sinestro, Deathstroke, Batman, Superman, Batgirl, Zod, Raven, Cyborg. 9 in my opinion with Manhunter) i think it puts her slightly over GL
9. Zod - uhh ill let pig explain this one http://testyourmight.com/threads/why-is-zod-top-5.37240/#post-1101045
10. Deathstroke - this one is probably closer than the rest but i think DS is slightly better than GL as well, while GL is a god midscreen Slade is one of the best fullscreen and is good close range (really good f3 especially MB that leads to 36% bnbs for no meter 1 bar if mb f3 is used) he aso doesnt rely on meter at all, his bnbs are meterless and once he gets the lifelead his zoning makes it easier to close matches out, has good wakeups (safe sword spin, sword flip is also good but punishable if a bad read is made). Slade's j3 is one of the best air normals and if it lands you get a free full combo, he has better dashes than lantern as well (but then again who doesnt) he also doesnt have as many bad matchups as lantern (most threads list around 5 while GL has 8 or 9.
i think this one is reall close but Slade slightly edges him.
11. Martian Manhunter - dont know how i forgot this guy he might even be top 5 he's got great mobility and can air dash forever if you spend the meter has an anti air teleport and a safe overhead teleport than can crossup, Dhalsim trait, a good b3, orbs so slow down pressure and for setups he just has alot of shit and is definitely better than Lantern
now this thread wouldnt be fair to list what lantern has because is is a very good character
he has b1 (amazing normal god plz no nerfs to this), lanterns might has good range (nothing on soul crush tho) catches them airborne and on the ground and if meter is used it leads to a full combo and reset oppurtunity, f3 is very fast but has almost no range so it doesnt come into play alot (aside from resets) but it can be a game changer, j3 is really good for jump ins on chars who dont have really good d2's, 223 minigun is good safe and creates a little distance, his b3 is not bad either. minigun is good on its own as well but has slow startup so it cant just be thrown out there.
the problems with GL and why he isnt (imo) top 10 are
his mobility is the worst in the game, his dashes are slow and his back dash has a shit ton of recovery, his jump arc is low (rockets lift him up but he's vulnerable floating down and some chars can dash under him and punish or start pressure if he blocks, his turbine is 26 frames (WW's air charge is 15 and Zod charge is 16) increases his hitbox and is easily punishable....so yeah his mobility is ass and in this game where zoning is really powerful having bad mobility is a huge deal and GL really has no way to deal with zoning he gets outzoned by almost everyone with a fullscreen projectile. his resets (with the exception of the j2 and standing 2 ones) can all be beat by wakeups so if you dont think you are gonna guess right and have a good wakeup attack you can get out of his dash under resets. he relies heavily on meter, in face with no meter GL can pretty much do nothing, he also needs his trait, even with meter and without trait it shortens or nullifies his combos and gives him less damage, GL is only at his best with bars and trait ready or active.
i just hope nrs doesnt do anything foolish and nerf him when he really isnt among the best i just think he looks really powerful but once you learn to play him and other characters and his matchups he isnt nearly as good as he seemed initially...well he's good just not top 10
so this is all just 1 guys opinion but i see alot of people saying he is either top 5 or top 10 or even that he needs nerfs sometimes but ive been playing him since April and i think he's 11th or 12th best in the game, he is a very good character but there are many others with more tools and less faults that just make them better imo...again i could be wrong im not a "high level" player and i dont go to tournaments but id like to think im decent for a casual and ive seen pretty much every major tournament injustice was in and even alot of the weekly tournaments so i know 1 or 2 things.
so what do you guys think? agree, disagree, not give a shit, waiting for the patch or whatever else