ESP-_BLACK
best proclaimed hellfire scorpion
Are you really arguing about keeping a FREE unblockable 20% or a free 25% OTG? GTFO outta here dude that shit is skilless. just do what mkx did with interactables
This might be one of the dumbest post I've read in awhile and i've seen some dumb shit on this fourm.IGAU was a big fail !!!! The game feels slow and stiff, the stages are ugly , the soundtracks have no hype and are boring has hell, the specials take too long m the story was the same thing has mk and mk vs dc , always with time travelling excuse. Just give the game some speed , better graphics , smother gameplay , and more important off all , less guns and bullets in fighting games .
He needs to go to your therapy groupThis might be one of the dumbest post I've read in awhile and i've seen some dumb shit on this fourm.
So what you saying is if i score a knock down i should just get 25% dmg just because or when im plus 30 or have a assist like zod trait i should get hit with a unblockable just because. Sounds fairI hope you are on PS4, so I can look forward to throwing unblock-able shit at you.
It's not skilless, that as dumb as the people who say MKX is skilless.
You know why? Because it is clear that some people can utilize them with efficiency and others are just hopeless.
If it was skilless, there wouldn't be a skill gap.
That's actually a really good ideaI wouldn't mind if interactables were unblockable but only IF:
1. They scale if they otg similar to tremors ground pound
Unblockable tracking 20% damage otg'ing projectiles that are available varying dependent on whether you have controller 1 or 2 at the start of the match are fucking stupid. You can use buzzwords like "adapt" all you want. Doesn't make it a good game mechanic.Sorry, but that's bullshit. Maybe you didn't put in enough time, because you just thought they were bad.
I know there are people who can play the game at a high level and adapt to them, and there there are people that just bitch about them.
Ohh, right, because I disagree with you I must not know what the hell I'm talking about. GTFO.
First, that was in a practice mode.
Second, I have seen that match, and that's a good example. FK is obviously better at interacctibles in the game then the sinestro player, since sinestro has all the tools to keep Batman out, and only has to use the dumpster once to destroy it.
People are welcome to their opinions, but I hope to god IGAU2 does have unblockable and oTG interactibles. It's part of the game and I think a big part of the gameplay of IGAU1. Those who don't like don't have to play it.
Yet, some people adapt and learn to incorpate them into their game play and avoid them, others bitch. Hmm.
If a single differing opinion offends you that much, the internet must be hell for you. Sorry.
If it wasn't just free damage for nothing then sure. If you are getting a free chunk of unblockable unavoidable damage then it should cost resources like Tremor or Bo's OTG setups, not just free damage for being the one standing near the interactable.Yes, it does, because some people can figure out how to use them to their advantage while others just bitch. And since when is 'adapt' a buzzword?
there's nothing that needs helped Dr. FreudConfirmed beyond help.
by blocking the interactable of courseProblem is, your input pollutes the thread. The very fact that it's been three years since the release of injustice and you weren't aware of OTGs is well indicative of your understanding of the game.
I am a Zod player, interactables are kind of my thing. But I don't go popping off on people, saying they "need to adapt" to unblockable interactables. Tell me, how exactly do you propose "adapting" to interactable usage?
I'll come at you from a more respective angle then. How is a free 20% otg unblockable after a combo remotely fair? At all? You just guessed wrong on a 50/50 or got ambiguously crossed up, and now you just ate 60+ percent.Sigh.
It's such a shame that so many people are being bitches. Yeah, everyone disagrees with me, and thinks I'm wrong. That's fine. I don't mind having an unpopular view, but I don't expect to be attacked for it.
Thing is, I've explained my reasoning, I've been humble and tried to enter in a discussion about a game I love, particularly about one of the elements I enjoyed, hopefully with other people who also love the game. But it seems people would rather insult and bitch then enter into an intelligent discussion.
If you disagree with me fine, but you don't need to stoop to insults, and you certainly don't need to take the effort to post JUST to insult me.. How about this, if you don't have something positive to contribute: Fuck Off.
Lets me explain to you; you actually cant jump alot of the interactables unless you have a very high jump arc if you had a standard jump arc you're fucked. About 1/3 of the cast have those options. So if i dont have a option to defend vs it i just got to take the FREE damageSigh.
But none of that matters, since everyone would just rather bitch....
- You can jump so they don't hit you, a lot of the time, if not most of the time.
- Many characters have a move to negate them (flash vibrate, aquaman shield, shazam phase, lex shield, batman's trait, all teleporting characters etc..)
- A lot of the times, you can make a move against an opponent trying to use an interactible, and use it against them (metropolis and watchtower drones, ferris cannisters..if hit when trying to use them, you take the damage, there may be more..).
the chars who have a higher jump arch from the top of my head: Aquaman Batman with his x2 jump black adam super man wonder women and hawk girlYou're not explaining anything. Most characters absolutely have the tools to deal with intearctibles. I know that, because I've seen them deal with them when I throw shit at them, and they are able to avoid it or turn it back on me.
Tell you what. List the characters who have a "high jump arc". List the characters with defensive options that can help them counter a trait. List the characters with a teleport that can be used to avoid an interactible...now, how many characters are left that with nothing to help them in them deal with interactibles? Hint: It's not many....
Anyway...time to bow out of the conversation. It's obviously not a positive thing, people want me to stop, it's primarily dullard crybabies responding with insults because they can't form cogent arguments. And now that my former passive-aggressive obssesive stalker has showed up, it's definitely time to bail.
What I will do, hopefully in the coming weeks, is make a longer post with video clips to demonstrate what I'm saying. Because I can back it up, and it's much easier to show something than to try and discuss with people who seemingly are not capable of discussion.
Peace.
OKay after watching some videos of yours and seeing what you just said, no offense but you seriously do not know what you are talking about. First things first, you cannot push block mid combo at all. The only way to escape a combo is with a clash, which you only get one of on your second health bar. Secondly, if done correctly you CANNOT wake up. It is and guaranteed OTG. You cannot avoid it at all.I appreciate that, thank you. Hopefully others can follow your lead. There is no need to resort to insults because you disagree with someone.
Well, the other factors of the game come into play. If you think that's a risk, for example if you are getting comboed near the car on metropolis, then you can use your meter to do a push block or clash.
I think some characters can use a wakeup to avoid getting hit with an interactible also...pretty sure lex can corp charge out in that situation.
Look, I'm not saying there does'ne need to be refinement and improvement to make them more balanced, but I want the underlying element to be there. Make people work for it a bit more, make them more balance, but keep them unblockable and OTG.
That's a worst case scenario.
Keep in mind interactibles can be avoided, people act like they can't be and that's just insane.
In the scnario you described, it's not a sure thing they will hit. If a Bane player goes for interactibles and misses, in the situation you described, he just wasted his venom, and would soon be in recovery, where he is much slower, and takes more damage (I don't recall how much more). That leaves him incredibly open, not just for combos but to be hit with interactibles also.
Again, not saying there are not problems. I've been saying all along I want them to be balanced and refined....
The damage is not free if you have to work for it.
Honestly, I've played so many players that are clearly skilled, but just can't seem to be bothered to take interactibles into account. There are some players I've been running into off and on in Injustice the last 2 years who still can't deal with them. They are clearly skilled players, and whoop me in MKX, or even if they get their combos in in Injustice. Yet, when they can't avoid somethign thrown at them, or try a stupid move when I'm clearly about to use an interactible...that, to me, is a failure to adapt. When I'm playing, I always have them in my mind and to be watching out for them. I don't think most people do.
Most Injustice players probably have not even heard the news yet. I really, really doubt I'm the only one who appreciates interactibles. It's possible the people posting are biased, in the sense they are primarily MK players and never liked Injustice that much (just look at the reactions to it being leaked). I expect as more people hear the news and more Injustice players flock back, that other people will say they liked them. I've seen the issue discussed a lot on GameFAQs. I'm not the only one who likes them, I'm the only one who likes them talking about it on TYM at this moment in time.
Well, yeah, I disagree. I think any move/tool/whatever is fine as long as it can be countered. Which again, just to reiterate, I'm not saying they are fine as they are in IGAU, they obviously have problems. But lets improve them rather than just removing them.
I agree, but I believe you're thinking too logically. Let's remember that inevitably, many people will beg for unnecessary character fixes rather than core mechanics fixes.I never played the first one that much. I considered that game not as serious. It looked clunky and gimmicky still does in away. It doesn't help years after with slimy tactics of camping and throwing free shit. I tend to think mentalities like this is opposite of what & how the game should truly be played.
I haven't heard too much about fundamentals, offensive game plans, strategies. The science of the game play & flows of the matches. Or the presence of a true options of defences, schemes and new or better ways that will improve Injustice2 from the last game.
I would rather here about how they plan to get me to pay $60 for this new NRS game and new players and old to come back and play anorther NRS game after all the mistakes and problems that STILL exists in there last game. MKXL. Which is only barely a year old.
I hope NRS really listens to what the next game needs. I'm not talking about characters or nerfs and buffs. Who gives a shit about that so bloody early. I'm talking about the substances, engine, the games core balances and just as importantly.
A complete interactive game not missing half a game because developers dont take time to make shit properly, complete and polished.
This is what needs to be discussed in my opinion.