FinalBoss_FGC
Day -4MONTHS Dual Jin main
We can all agree that MKX should and will be drastically different from Injustice: Gods Among Us.
While we all can look forward to the MK3 style run, next-gen fatalities, and the 3 fight classes per Kombatant (not saying that is all we are looking forward to) - I believe there are a few things they can transition from Injustice to MKX.
We all know that they are bringing back Interactables which brought an interesting strategy to zoning and, sometimes, to continue combos. I'm not sure how it will effect MKX but I hope it doesn't slow down the gameplay!
But this thread is talking about the things we may or may not see in MKX; from as irrelevant as the environment around you being destroyed as the battle commences to as game-changing as a trait button (nobody say to keep trait button or you'll be shunned from TYM community forever).
One (and my personal favorite), being the addition of frame data in the Moves List...this is an awesome inclusion for newbies and veterans alike. Injustice being my first competitive fighting game, it was cool to just be able to press pause and see which start-up strings will put me neg on block and by how much.
I think the whole Training option has improved dramatically from MK9 to Injustice, HUGE improvement.
This is not asking what do you want from MKX. This is taking something from Injustice and putting it in MKX (per say).
What feature do you think we should keep from Injustice and which should be thrown in the trash and burned (trait button)?
While we all can look forward to the MK3 style run, next-gen fatalities, and the 3 fight classes per Kombatant (not saying that is all we are looking forward to) - I believe there are a few things they can transition from Injustice to MKX.
We all know that they are bringing back Interactables which brought an interesting strategy to zoning and, sometimes, to continue combos. I'm not sure how it will effect MKX but I hope it doesn't slow down the gameplay!
But this thread is talking about the things we may or may not see in MKX; from as irrelevant as the environment around you being destroyed as the battle commences to as game-changing as a trait button (nobody say to keep trait button or you'll be shunned from TYM community forever).
One (and my personal favorite), being the addition of frame data in the Moves List...this is an awesome inclusion for newbies and veterans alike. Injustice being my first competitive fighting game, it was cool to just be able to press pause and see which start-up strings will put me neg on block and by how much.
I think the whole Training option has improved dramatically from MK9 to Injustice, HUGE improvement.
This is not asking what do you want from MKX. This is taking something from Injustice and putting it in MKX (per say).
What feature do you think we should keep from Injustice and which should be thrown in the trash and burned (trait button)?
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