Games should have an identity. This game wants to be focused on neutral , footsies, etc, but have a bunch of moves that says YOLO FUCK IT: full screen fatal blows, armor, 30% dmg throws, 30% (at least) d2 crush blow.
Even though it doesn't have too many low/overhead 50/50s, MK11 it forces you to punished you more for just guessing wrong: mid or grab? delay wake up, roll or wake up buttons? he has KB, can I fucking push a button? of sorry he guess right and got armor in time, take this 30% unbreakable dmg.
Winning doesn't feel rewarding. Despite all his crazy stuff, MKX felt way more rewarding than this one. You had resource build and management. Different playstyles, even for the same characters. Ton of combo choices: end with a setup, hard knock down, spend or not extra bars, side switch, corner carry, consistent easy damage vs hard execution optimals.
Here, unless the skill level is way too big, most of the time I feel I won just because I guessed right more times than my opponent.
And let's not forget "custom moves". What's the point of that if you end up implementing weak ass variations that I doesn't make any sense.
Long story short, go all in for a style.
If you want a "footsies game", don't put fuck neutral moves.
If you want a game that feels rewarding, don't punish a player with a 30%+ unbreakable damage for guessing wrong.
If you go for a "create you own fighter", let players play with his own fucking fighters!