Youphemism
Gunslinger since pre patch (sh/out to The Farmer)
What do overheads have to do with stun arrow lasting longer than a few seconds being broke though?! The overheads are not a threat because they either knock down or are fuzziable/reactable. No need to be an ass, I'm trying to make logical links with your points but they're irrelevant as to why having stun arrow for as long as you need would be broke.It would be broke because, you could spend the entire games going for overheads instead of the low stun Arrow that leads to a 36% min and that is the real threat . Use your Head a bit and make the logical links on your own.
Oh recovery on shooting the arrows? Even here I don't know... It would lead to epic combos, I think, like ia1 air Arrow ia1 air arrow 34 dive kick (in the corner) or maybe even 221 DF2 34 etc... Or Maybe not.
On the other hand, increasing the startup is not a bad idea. At least for the Arrow going straight when you Jump (Jump DF2) in order to hit (like Piercing Mileena) a guy standing up (Is it possible? I've never hit that). You could get a better zoning this way and won't have broken damages.
You can already do those combos, what this tells me is that you don't know enough about the variation yet.
You don't want to increase the startup, that makes it slower. And yes you can hit someone with an instant air arrow but that has nothing to do with the speed of it. Again it doesn't seem like you know enough about the variation yet.