RM NoBrows
Supah hawt fiyah
This thread is for ancestral players to gather there thoughts on what they think kung jin's ancestral variation is missing for him to be viable in this game.
My personal opinion, I think the only thing that he's lacking is stun arrow having no timer on it. From my experience, his whole gameplan in this variation revolves around stun arrow. This is how he gets going. Without stun arrow loaded, he doesn't have that many options for damage. In bojitsu and shaolin, other than needing meter, he has the tools necessary to get damage (mb bo swat, bo swing, mb chakram which leads into njp/divekick). I feel that if there was no timer on stun arrow, this variation would be much more viable and I don't think it would make ancestral overpowered.
@STB CoRzz
@buyacushun
@GGA pimpimjim
@HanSolo
@Youphemism
@Envythis
@Poser Paul
@ancestral players
My personal opinion, I think the only thing that he's lacking is stun arrow having no timer on it. From my experience, his whole gameplan in this variation revolves around stun arrow. This is how he gets going. Without stun arrow loaded, he doesn't have that many options for damage. In bojitsu and shaolin, other than needing meter, he has the tools necessary to get damage (mb bo swat, bo swing, mb chakram which leads into njp/divekick). I feel that if there was no timer on stun arrow, this variation would be much more viable and I don't think it would make ancestral overpowered.
@STB CoRzz
@buyacushun
@GGA pimpimjim
@HanSolo
@Youphemism
@Envythis
@Poser Paul
@ancestral players