Briggs8417
Salt Proprietor of TYM
6. Throw range is too short
quote]
Damn dude you want Tekken throw ranges.
6. Throw range is too short
quote]
Damn dude you want Tekken throw ranges.
We shall be quite prosperous in this game!Yeah we were never dash cancelling in the first place hahaha.
LEGGO!We shall be quite prosperous in this game!
they're not really that fancy, lolLol, smh. I don't think any of the anime games/Capcom games I've played had Dash Canceling.
Also why does this community keep trying to use fancy words all the time? I swear I can't go into a thread w/o some person talking about "footsies or zoning".
I'm glad all of you traveled 2 years into the future, and know the meta of Injustice: Gods Among Us already, because you obviously figured out what's going to work and not by this demo.
Yo' SHOTS FIRED!Lol, smh. I don't think any of the anime games/Capcom games I've played had Dash Canceling.
Also why does this community keep trying to use fancy words all the time? I swear I can't go into a thread w/o some person talking about "footsies or zoning".
I'm glad all of you traveled 2 years into the future, and know the meta of Injustice: Gods Among Us already, because you obviously figured out what's going to work and not by this demo.
7 month's old? Source?Do people realize that the reason others are complaining is because :
1. This is their first taste of the game, 7 month or build or not.
2. The mobility of the characters is horrible. Hence the reason people are complaining about there being no dash canceling.
Noone is saying that this game should be MK. The general opinion is that because there is no dash canceling, it's almost impossible to close the gap the majority of the time. And even if you do, like I said earlier, it becomes a game of chicken.
But hey, it's a 7 month old build of a game. So everyone should just shutup and wait for the actual finished product which begs the question, why even bother with the demo then?
I don't play any other fighting games and I like not canceling the dashLol I'm a kitana player so dash canceling is a huge part of my gameplay, and yet I'm fine with no dash canceling in this game lol. Maybe because I PLAY OTHER FIGHTING GAMES! and adapted
Pretty much it's going to be the top players (most of MK's top players play other games and people who play other games are comfy with different mechanics too) that will be fine in injustice. It's the MK-only crowd that's going in at a huge disadvantage.The people complaining are some of the reasons why some predict the capcom guys will body us in this game...
According to everyone on this site, this demo is based off of a 7 month old build of the game. There's my source.7 month's old? Source?
1. I can imagine its because of the lack of dash cancels (but being a cyrax main since he came out oh so many years ago I've never been one for dash cancelling over traps). However you'd think that the attack cancels would have just as much benefit. Luthor's back-3 gives a decent amount of push on block, and I personally like to end off potentially unsafe strings with it if I didn't think missles were so gdlk.1. The movement in this game feels so clunky somehow
2. Some animations are too long (stage transitions, WW's stupid down, forward, 1, meter burn throw)
3. First two bars of meter barely visible
4. Stage transitions happen too often
5. Not a fan of how a round ends
6. Throw range is too short
7. Blocking is not so rewarding like in other Fighting Games (especially because you can't block environment and some special moves like lex's missles)
I understand that, I view the same as whiny Capcom players complaining MK9, as MK9 players complaining about Injustice.Do people realize that the reason others are complaining is because :
1. This is their first taste of the game, 7 month or build or not.
2. The mobility of the characters is horrible. Hence the reason people are complaining about there being no dash canceling.
Noone is saying that this game should be MK. The general opinion is that because there is no dash canceling, it's almost impossible to close the gap the majority of the time. And even if you do, like I said earlier, it becomes a game of chicken.
But hey, it's a 7 month old build of a game. So everyone should just shutup and wait for the actual finished product which begs the question, why even bother with the demo then?
BlazBlue, Guilty Gear, Persona, Marvel, Vampire Savior, Melty Blood, Under Night In-Birth, King of Fighters, Soul Calibur, Tekken, Mortal Kombat, Virtua Fighter, pretty much every currently played tournament fighter aside from SF have dash cancels.Lol, smh. I don't think any of the anime games/Capcom games I've played had Dash Canceling.
Marvel / Skullgirls / Arc does, which is apparently what everyone thought this game was gonna be when they saw wall bounces and stage interactions.Lol, smh. I don't think any of the anime games/Capcom games I've played had Dash Canceling.
you take that back. the dumpster is amazing. I just wish the fire hydrant came out faster.I don´t like back to block, but is getting used to it so not the biggest problem.
The difficulty jump alot from normal to hard, a mode in between the two would be nice.
unskiable winpose and also the dumpster is pritty annoying.
dont you play kenshi...lmaoI suck at inputting back forward specials. Especially on the left side. That is my only complaint. And I think injustice is going to be better than mk.