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Question - Kitana What does Kitana need?

Once again she doenst need much. In general a usable D3 not that crappy D3, that is arguably the worst D3 in mkx.

Assassin: Ex Assassin Strike to get Goro's Ex Punch Walk Armor. and MAYBE something to be done to Sharpen.

Royal Storm: Air Butt to have less recovery on landing.
 
Once again she doenst need much. In general a usable D3 not that crappy D3, that is arguably the worst D3 in mkx.

Assassin: Ex Assassin Strike to get Goro's Ex Punch Walk Armor. and MAYBE something to be done to Sharpen.

Royal Storm: Air Butt to have less recovery on landing.
Real question here why do people want her to have a full screen dash armored moved like it doesn't even fit her design imo she just supposed to throw fans for the most part like give her something like punchwalk is weird because her and goro have 2 different playstyles
 

exflyingbooty

This dream has a sad ending
Real question here why do people want her to have a full screen dash armored moved like it doesn't even fit her design imo she just supposed to throw fans for the most part like give her something like punchwalk is weird because her and goro have 2 different playstyles
Um, assassin doesn't have the same amazing keep out as royal storm/mournful, it's kinda sad but if you you can outzone kitana in assassin she's basically screwed. Ex run is an anti-zoning tool and should be used as such.
 
Real question here why do people want her to have a full screen dash armored moved like it doesn't even fit her design imo she just supposed to throw fans for the most part like give her something like punchwalk is weird because her and goro have 2 different playstyles
2 ponts of armor on a punishable move is not a big deal, it has a bad armor right now, this should be her rush down variation. Goro gets 2 points of armor on a safe launcher, this is only fair for Kitana.
 

exflyingbooty

This dream has a sad ending
2 ponts of armor on a punishable move is not a big deal, it has a bad armor right now, this should be her rush down variation. Goro gets 2 points of armor on a safe launcher, this is only fair for Kitana.
it doesn't even need two points of armor, it just needs full armor
 

XxTheGoblinX

Le_Supreme_
How is her zoning braindead in mournful?????
Have you ever fought against mournful zoning? You cant move! She has way too many options from full screen And they cannot be punished. That air glaive throw is an over head, on ground it can anti air or go low. And she has that kick that hits full screen. Not to mention up close ex glaive throw into block strings that you have to block or get full combo. Then zoned out again
 

exflyingbooty

This dream has a sad ending
Have you ever fought against mournful zoning? You cant move! She has way too many options from full screen And they cannot be punished. That air glaive throw is an over head, on ground it can anti air or go low. And she has that kick that hits full screen. Not to mention up close ex glaive throw into block strings that you have to block or get full combo. Then zoned out again
who do you use that you're having that much difficulty against mournful, because a good portion of the cast has answers against that variation
 
Have you ever fought against mournful zoning? You cant move! She has way too many options from full screen And they cannot be punished. That air glaive throw is an over head, on ground it can anti air or go low. And she has that kick that hits full screen. Not to mention up close ex glaive throw into block strings that you have to block or get full combo. Then zoned out again
Mournful's zoning is decent, sure, but IMO you're making it out to be a lot stronger than it actually is. It takes 25 frames for the projectile to come out at all, so you can block it on reaction from any distance, and depending on what distance you are from her, you can even jump over it and be safe regardless of whether it gets arced up or not. Coupled with the fact regular glaives do low damage compared to other projectiles, and so you can afford to take comparatively more risks to get in, and overall her zoning certainly isn't among the scariest in the game.

Shadow Kick is a very good move, for sure, but it's not without its risks - on a read you can duck and full combo punish it, for starters. Regular low profiling moves work well too; in a worst case scenario, you'll both whiff.

As for EX glaives, the majority of normals and strings into glaive can be armoured through, the only real exceptions being 111, 212 and b3. Even assuming you can't armour out of the first hit, the second hit of EX glaive can be armoured through. Of course, that becomes a guessing game that's usually in Kitana's favour because she can bait the armour and punish, but given it takes work to set up in the first place and costs meter, it's not really overpowered.

None of Kitana's variations needs nerfs. This is especially true given that the changes to the throw system (which, for the record, I actually think will prove beneficial in the long run) are already an indirect nerf to Kitana regardless of variation used.