MadPropz101
"I still got it...but not much of it"
MK11 netcode is godlike tbh whachu talkin bout
I think it's a cool video, and nicely presented.Something to check out.
Code Mystics has been implementing rollback netcode into various Neo Geo titles for some time. What they do, however, is exactly what Scoot wants to be done: allow full control over the user's experience. Like, you can literally make the game use a traditional delay-based netcode that fluctuates with the connection, use a pure rollback experience with no added latency, or blend both together in a similar vein as NRS netplay...all within the lobby menu. This is something that should be present in every game.
Yes, the blending is exactly what NRS does. This gives you, the player, the option to set that specific amount of blending. Or you can just forgo any sort of rollback and just use dynamic input latency, akin to MK9/Inj1/MKX pre-rollback.I think it's a cool video, and nicely presented.
The way I'm interpreting it makes it sound functionally like what NRS did, only they let you choose the delay buffer size VS letting people fiddle with it.
I have a couple of version of GMOTW and Last Blade 2 with this stuff, but I've not had much reason to play them online to try it though.
Yes, another issue I forgot about. Thank you. Input lag, buttons not registering nor responding and you get hit for it. It's the dumbest thing ever, it doesn't help that this games general responsiveness is slow af but sadly thats just how they made the games speed like a tortiousI'm done with Mk11 online and its sad cuz I LOVE the game but it eats too many of my inputs
I always chalked it up to way that nrs games just never feel consistent. Like you can practice a combo a million times and still never feel like you got the timing down.That is an issue his updates apparently address, and some say very, very well. I feel like since IJ2 people have been complaining about dropped inputs. I certainly feel like that happens when I play this game.
This is actually very impressive. The way most ggpo games do it is just adding a delay option in "online options". This would be amazing and also looks to guide the player without too much confusion.Something to check out.
Code Mystics has been implementing rollback netcode into various Neo Geo titles for some time. What they do, however, is exactly what Scoot wants to be done: allow full control over the user's experience. Like, you can literally make the game use a traditional delay-based netcode that fluctuates with the connection, use a pure rollback experience with no added latency, or blend both together in a similar vein as NRS netplay...all within the lobby menu. This is something that should be present in every game.
I wish I could like this a million times but I never had this issue with mkxI always chalked it up to way that nrs games just never feel consistent. Like you can practice a combo a million times and still never feel like you got the timing down.
I think the problem is NRS on PS4. I played Injustice 2 on both PS4 and PC. PS4 had the most issues with inputs.I'm done with Mk11 online and its sad cuz I LOVE the game but it eats too many of my inputs
Is it possible that the PS4 pad is actually what's eating the inputs? Because MK11 itself doesn't really 'eat inputs'.I think the problem is NRS on PS4. I played Injustice 2 on both PS4 and PC. PS4 had the most issues with inputs.
There is always the chance that mistiming buttons, or worn pads could cause something the user describes as input eating, but referencing the interview I posted above, the default GGPO strategy for dealing with a machine falling behind (in time) is basically to sleep which includes not reading inputs. (I say this knowing sleeping is done per thread and we don't know how a specific engine is written. I'm differing to what Mike Z said, and we do know everything has to be completed in a 16.6ms time frame to be usable)Is it possible that the PS4 pad is actually what's eating the inputs? Because MK11 itself doesn't really 'eat inputs'.
Online only or offline?I think the problem is NRS on PS4. I played Injustice 2 on both PS4 and PC. PS4 had the most issues with inputs.
I do b343 into glaive and sometimes it works, and sometimes she just stands there..i do b343 and half the time only the 4 actually comes out..im like wtfI think the problem is NRS on PS4. I played Injustice 2 on both PS4 and PC. PS4 had the most issues with inputs.
I totally forgot about the BT aspect. Really good addition to the conversation.Online only or offline?
If both and you use the newer model PS4 pads (CUH-ZTC2) you can set an option to send your inputs via a cable instead of Bluetooth. I use this for fighting games because I have an older modem that only transmits 2.4G WIFI. When I turn on my PS4, the controller (also 2.4G) sometimes interferes with wireless devices connected to my modem - never happened again since the data via cable option was implemented.
Ya know, that reminds me, I remember going to a local years ago and we we're all having problems with our inputs lagging on the ps4 because there were so many dualshocks around that they were all interfering with one another.I totally forgot about the BT aspect. Really good addition to the conversation.
I have yet to own a phone or tablet that would let me stream video or music over my wifi and let me send the sound to a BT speaker due to the signal conflict. Never been too sure how the PS4 deals with trying to do both at the same time, and if some users have issues. Been curious about it at times.
I totally forgot about the BT aspect. Really good addition to the conversation.
I have yet to own a phone or tablet that would let me stream video or music over my wifi and let me send the sound to a BT speaker due to the signal conflict. Never been too sure how the PS4 deals with trying to do both at the same time, and if some users have issues. Been curious about it at times.
I think you can find the option in the PS4 settings>Wireless devices>Controller, there's a checkbox where you can set data via cable. My PS4 is wired but my laptop always had problems keeping a decent wifi connection with my modem once the PS4 controller was turned on. The first gen PS4's used the 2.4G band for wifi and BT and that band was already cluttered. Many household devices (microwaves, babyphones,...) use that frequency and have the potential to interfere with your ps4.Ya know, that reminds me, I remember going to a local years ago and we we're all having problems with our inputs lagging on the ps4 because there were so many dualshocks around that they were all interfering with one another.
I'm betting you also have to have make sure your router supports the band for it not to revert back to the more common, default one which probably happens in a lot of homes.I think you can find the option in the PS4 settings>Wireless devices>Controller, there's a checkbox where you can set data via cable. My PS4 is wired but my laptop always had problems keeping a decent wifi connection with my modem once the PS4 controller was turned on. The first gen PS4's used the 2.4G band for wifi and BT and that band was already cluttered. Many household devices (microwaves, babyphones,...) use that frequency and have the potential to interfere with your ps4.
Just looked it up and it seems that new ps4 slims and pro have 5G wifi but still use 2.4G for the controller communication. If you want 5Ghz wifi only you have to set it in a menu though (or use a cable/powerline instead, damn wifi ).
Killer Instinct uses a 3 frame delay and it's overwhelmingly regarded as flawless netcode by top players of the game.My apologies for reviving an old thread but mk11 netplay can be a better experience. Especially now considering theres no office events.
Top players arent happy either.
Online will never be perfect but it could be better.