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We all love to complain so lets have at it! Which character is THE WORST?

Just which character is the worst right now?


  • Total voters
    232

Circus

Part-Time Kano Hostage
F3 is certainly not an amazing stagger. F3 doesn't tick to command grab.

F12 is not an incredible neutral too, you don't throw it out in neutral unless you're whiff punishing. The jaguar variation is completely garbage.

It's not zoning that bothers him, it's not having a respectable fast mid up close. His fastest mid is 15f and does 7% damage.
Oh I didn't know F3 doesn't tick anymore. Then yeah, Kotal has it rougher than I thought.
 

Dedlock

Noob
Cetrion , waste of everything, the most pointless, unappealing and ill fitting character in the game.

Frost, here i thought we were getting Cyber sub,

Geras , he should have been Tremor.
 

LawAbidingCitizen

Bomb Setups & Ball Rolls(Mileena/Cyrax)
All these things are opinions at this point, but a couple of top players have this opinion at this point:

1. He is legitimately hard to zone. With slide in one variation and his deep freeze in another and a ridiculously fast dash in both, it makes it so he will more often than not have the edge against traditional space control.

2. His B1 is -2 on block. Add this in with the fact that his backdash is incredible and this is crazy. He could poke then backdash to bait a counterattack and it could be used as a check for the opponent to be hesitant to press buttons in neutral.

3. 12 is 0 on block. The same thing with B1, but better. After this is blocked he could backdash and whiff punish pokes but he could also just tiny dash forward and grab the opponent. This again creates a fear for the opponent not to want to press buttons just opens up his crazy mixup game of low-grab-overhead.

4. He's going to have a TON of grab opportunities. Unlike many, he actually has an overhead low mixup. It doesn't matter if the overhead is punishable because it's practically unreactable and what is more important is the fear that it even exists. Not many will often take the risk to preemptively D2 or neutral duck without blocking to punish a grab attempt.

It's easy to think that Subzero has to be played risky with just doing overheads and lows, but if someone just focuses on dash-up grabs and footsies, this character ends up doing that slightly better than some that specialize in it. Dash-up ANYTHING is just really really fast.







As far as the "worst" characters these are just my personal opinions.

The whole thing is some characters just execute strategies a little better. Raiden and Kotal are still very much useable and will end up having some winning matchups with their tools. They are actually really solid characters still tbh. I just predict they might have more losing matchups than a few other characters.

The reason I said Raiden is because he has to commit completely to his offense. What I mean by that is that most of his tools in neutral leave him in a position where he has to commit to a block afterward because he is barely safe on block. Once he commits to his normals, his turn is over and the opponent could do what they want.

Raiden has some good space control projectile zoning in one variation and if he could optimize this game in some matchups he'll do fantastic. In his other variation he has to focus a bit more on his normals and the only way to truly make it so you get away free when using his stuff is by using a defensive bar to cancel his tackle (and he needs that bar). If played great, I don't doubt Raiden could be a beast who hits like a truck and could even mix you up if he's close enough though.
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Kotal has an amazing real stagger with F34. The recovery on F3 is the same as the startup for the F3(4) second hit, so the opponent literally has to guess if he is going to complete the string or not. That AND he has a command grab mixup in F3xxGrab. If he does commit to the F34 he is -3 which is really not too bad either. He also has F12 which is an incredible neutral tool that could lead into a full combo too and is safe on block aswell.

All this stuff is really good. Combine it with his dash speed and he is going to be a serious threat. The thing is that he has one big flaw and that he really does have to play the opponent's game completely if he is up against a character that could run away from him properly. He could switch to his variation with the jaguar moves, but he'd lose a ton of the utility from his combo extender and his command grab. In some matchups I predict he might have to take some big risks just to get in and do a F3 mixup.
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Like I said before though, both of these characters are good. They have gameplans that work and will definitely have some winning matchups. Like I mentioned though, I just predict they might end up having a bit more losing matchups than some other characters because their gameplans are so all-or-nothing imo.

And about Sonya? She could make her mix safe with rings. Her rings are themselves a mixup because she could cancel her amplify to continue pressure and the opponent has to be afraid of that absolutely crazy ring krushing blow. Her projectile is incredible just on its own so she could keep some people out until she wants to dash in with a mixup. Her damage is very high for how many tools she has too. I just feel like she doesn't really struggle against anything.
Not very familiar with Raiden or Kotal I noticed Kotal doesn't have F3 into command grab anymore. Not sure if you knew that.
As for Sonya I noticed her ring is only safe safe when amplified. Are you talking about pushback?
 

chrisisnice

I'm a lover, not a fighter
Don't come to gaming websites if you don't want to see information revealed. How is this not common sense lol?
I have been posting here for many years longer than you mate. This is not Game FAQ's and most people are respectful here. I don't know why you are defending shitting on people's fun.

You may notice that people here are smart enough to use spoiler tags rather than providing spoilers less than a week post release... how is that not common sense??? Have a look at the forums and take a look at the amount of posts with the title "spoilers inside". Consider keeping your discussions in those threads - like everyone else including me are doing.

Maybe take a look at this thread https://testyourmight.com/threads/mk11-spoilers-warning-thread.68989/page-3 too
 

Edmund

Kitana & Skarlet
the more I play mk11 the more i like certain things and the more I hate certain things
Like more:
-kitana
-general gameplay
-some of the towers

Dislike more:
-multiple currencies
-lack of, in my opinion, “customization” options
-some of the towers
 

LawAbidingCitizen

Bomb Setups & Ball Rolls(Mileena/Cyrax)
Yea, I'm talking about the amplify.
Yeah I feel like she needs the meter for damage but I guess it can be a good tool. That fake out would be awesome if it wasn't reactable. All in all I think Sonya is one of the best but she isn't braindead by any means. It seems many characters have short comings and weaknesses but some have strong tools. If we had custom variations most of the characters would be great.

Thanks for the Kotal tech. I'm gonna pick him up soon. I hate his tournament variations having God Ray in with kahn-cut. I prefer the base Ray that tracks. For some reason the totems aren't working for me, I put em out with DB Left trigger and do combo and nothing happens? What am I doing wrong? And the blood one that is supposed to give health back to him isn't doing so. Do I need to activate them after pulling them out?
 

Wrenchfarm

Lexcorp Proprietary Technologies
Yeah I feel like she needs the meter for damage but I guess it can be a good tool. That fake out would be awesome if it wasn't reactable. All in all I think Sonya is one of the best but she isn't braindead by any means. It seems many characters have short comings and weaknesses but some have strong tools. If we had custom variations most of the characters would be great.

Thanks for the Kotal tech. I'm gonna pick him up soon. I hate his tournament variations having God Ray in with kahn-cut. I prefer the base Ray that tracks. For some reason the totems aren't working for me, I put em out with DB Left trigger and do combo and nothing happens? What am I doing wrong? And the blood one that is supposed to give health back to him isn't doing so. Do I need to activate them after pulling them out?
Summon the blood totem and land some damage. When it expires or when you summon your next one, you'll receive some health. Go into training and set your health to 1% and play around to see how the different levels work. The cash out of double and triple stacked blood totems is actually pretty good, it's not like MKX where you only ever healed a meager amount and it went away if you got hit. Blood totem is legit.

Now if only the rest of Kotal's kit was.
 

LawAbidingCitizen

Bomb Setups & Ball Rolls(Mileena/Cyrax)
Summon the blood totem and land some damage. When it expires or when you summon your next one, you'll receive some health. Go into training and set your health to 1% and play around to see how the different levels work. The cash out of double and triple stacked blood totems is actually pretty good, it's not like MKX where you only ever healed a meager amount and it went away if you got hit. Blood totem is legit.

Now if only the rest of Kotal's kit was.
Ok cool yeah I was resetting after doing combo and not waiting for the totem to expire lol. Yeah the damage totem with two stacked and command grab maxed gives you 59-61% midscreen meterless but I think two buffs and two totems is the most realistically achievable setup maybe 45% ish.

That blood totem plus the tracking God Ray gives massive health back, it's godlike.
 

Wrath0594

Steam profile: 76561198102032134
If you honestly think noob saibot is a contender for worse or even low tier or even average, you should probably look at the character again.
I’m just waiting for someone to suggest it’s Cassie, Erron, or Scorpion. Why not? We’ve named- everyone else now.
 

Wrath0594

Steam profile: 76561198102032134
worse in lore or tier style
How about personality? Can anyone explain to me why over half the cast are just lackeys? And the other half have no motivation aside from leftover evil voodoo magic? Don’t forget those with the deeper motivation of “I hate Raiden.”

Nevermind, I take it back. Story is an 11/10. Good job NRS.