For shit like that, I like to buffer a down or a block to get the 33 to come out.Can you perform the 3, 3 string after a forward dash or will it release the bombs instead?
Actually, Kenshi does have a gap in his F3,2 string, but it's kinda redundant since CSZ can parry the first hit anyway (even though it's a low WTF NRS) lol, but fair enough, I assumed it was one of those "CSZ's name isn't Kung Lao therefore he automatically loses to Kenshi 7-3" notions, but I'll take your word for it.The kenshi number is really a joke lol
But he does have armor for everything, the fact that his moves force a jump and even if i jump no respect is necessary because he can just do a move AGAIN coated in armor. He simply does not have gaps in his strings like Kabal and Kitana that can be parried or made whiff-able for punishing. As far as liu kang goes i will admit that i have never played against a SUPER top Liu so i could be wrong.
But i had plenty of kabal and kenshi with reo, lol plenty
i never said u cant punish them malik. u can space them out and he can land into b2 heaven ofc. but smokes lack of any kind of jailing and string mixups make it ez for him to get outa pressure with his parry. Also his mixups are pretty good on smokes hitbox. i agree smoke has better pokes though but that parry does reallly get annoying if it's a really good cyber sub that knows how to read when to do it. the startup on that thing is really fast. i honestly think its more of 5.5-4.5 but i could agree 5-5 i guess?
@xSMoKEx dan didnt u say u think its 6-4 also
@edit also remember ex parry is a full combo
My only regret is that I didn't use him when I went. Only in 3 games vs dizzy.To be completely honest Usedforglue thought CSz was awesome
......until he went to america
Can't you just use a naked smoke bomb lol?I think 5-5 (annoying mu). Cyber doesn't have to worry too much about tossing out parries because there is no low launcher threat, so if the player is sound defensively he can be a pain in the ass. Divekicks make it easy for him to get in, and even though teleport isn't that good it's still an extra tool that is worth a mention at least.
If he had better pokes I could see 6-4 but as it stands with the reset damage, and superior pokes making it slightly easier / safer for smoke to escape pressure I would have to say 5-5 for now. Josh and your numbers are both reasonable though, either way CSZ does pretty well in the MU and it by no means a blow out for either character
To my understanding +3 is the norm for D3s, isn't CSZ's D3 in particular neutral on hit?The character was good, he had some nonsensical things in his make up, such as a parry for mids but not d1... His d1 was ass, his d3 is always +3 on hit on crouch and stand, so he could be d3'd all day. You had to spend a bar to be safe after a d3 on hit by doing ex short dive kick as his mids were 15/13 frames.
Don't get me started on bombs, slow ice ball, no armour on ex slide, and dive kick basically doing nothing on hit. He could have been amazing with buffs like Jax, Cyrax etc, but for me is good and sits just outside top 5.
didn't i retire you with CSZ?Still a bill of goods.
Stahp stalking me!didn't i retire you with CSZ?
ANSWER THE QUESTION!!!Stahp stalking me!
Tossing out a 14f smoke bomb (19f if you count the throwing information) in the middle of pressure isn't exactly the safest thing to do but yeah it is possible. Just think though, if he does decide to jump or attack with a normal you're screwed. Not to mention that if he just remains blocking your pressure is now over. Its good in the sense that if you have a heavy read on his parry you can blow it up, but you could just do that anyways via whiff punish with 21~sb :\Can't you just use a naked smoke bomb lol?
To my understanding +3 is the norm for D3s, isn't CSZ's D3 in particular neutral on hit?
real smokes use instant air smoke bombs instead!! ~~ the problem @GGA WafflezTossing out a 14f smoke bomb (19f if you count the throwing information) in the middle of pressure isn't exactly the safest thing to do but yeah it is possible. Just think though, if he does decide to jump or attack with a normal you're screwed. Not to mention that if he just remains blocking your pressure is now over. Its good in the sense that if you have a heavy read on his parry you can blow it up, but you could just do that anyways via whiff punish with 21~sb :\
Bane is more comparable to Jax than anything. CSZ didn't get a single ounce of help in any of MK9's hotfixes.remember when everyone said bane was garbage early on in injustice? well now that he's been explored more with the help of some patches he can duke it out with just about anyone. i find CSZ to be the same way. noone explored him and was so quick to put the "he's garbage" or "he's low tier" title on him without even giving him a chance. i really hope when mk10 comes out the make that the cast is similar to injustice. how any character can beat any character whether they have the tools to or not. all it takes is practice
All CSZ ever got was stealth NerfsBane is more comparable to Jax than anything. CSZ didn't get a single ounce of help in any of MK9's hotfixes.
i dont really see the comparison lol. i only used bane as an example cuz of how people viewed him early on. people thought the tools he had just wouldnt be enough. they thought he was garbage just like people thought/still think CSZ isnt good.Bane is more comparable to Jax than anything. CSZ didn't get a single ounce of help in any of MK9's hotfixes.