Or you know KP literally patiently stalking a guy Blocking everything on the way in. Of all the whining of MK11 this ain't it chief. Dbfz just jump back all day is wayyyyy worse. Sincerely learning how to stalk is super important.
Meant Flawless blocking 90 percent of the projectiles on the way in
this guy has never played guilty gearThis take right here is something else. This is like one of those Injustice 2 takes I ran into playing Green Lantern. It’s like....yeah, dummy, I’m playing a whiff punish character with a fantastic fast, forward advancing low, easily hit confirmable for good damage.
The very best characters in MK11 are aggressive, pressure oriented, mix capable, good strike throw mix, fast mids and good pokes. There’s exceptions, like Cetrion and some others, but for the most part, pressing the action is a good thing.
All fighting games encourage walking backwards at times, but good players are constantly walking in and out of certain ranges to bait movement and buttons. Not to mention, that getting in with wave dashing is a big part of the meta in this game too.
I feel like OP mindlessly advances and/or jumps in and gets blown up and so has decided that “herp derp, walking back is cheap and OP!”
on a side note, if fighting games ever want to evolve from the almost 40 year old formula, overcoming health bars might be a way.Why are there buttons? I’m not a fan of this whole “life bar” thing.
We might actually be able to have a match just by text.
^ Bro would rather bump a 4+ year old thread than respond to my man @Mikemetroid in the Beef thread lol wow.this guy has never played guilty gear
Typical forty something year old on message boards...^ Bro would rather bump a 4+ year old thread than respond to my man @Mikemetroid in the Beef thread lol wow.
The thread title is "walking back" after allIf it walks like a duck and quacks like a duck...